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LuaCsForBarotraumaEP
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8e7cd8e5f333c488c30b01ebbb5bfb86a906f18a
LuaCsForBarotraumaEP
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Barotrauma
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BarotraumaShared
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Characters
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Animation
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History
Joonas Rikkonen
6e606fdc51
Fixed incorrect rotation of welding tools and other 2-handed items that are held in one hand when not aiming. The items were rotated according to the left hand, but positioned on the right hand.
2018-09-03 15:15:27 +03:00
..
AnimController.cs
Added UpdateUseItem method from d253863
2018-07-18 12:14:09 +03:00
FishAnimController.cs
If the distance is excessively large when forcing the collider of a dead character to follow the body, the collider is teleported instead of moving it by setting the velocity. + More physics error logging
2018-08-09 14:13:08 +03:00
HumanoidAnimController.cs
Fixed incorrect rotation of welding tools and other 2-handed items that are held in one hand when not aiming. The items were rotated according to the left hand, but positioned on the right hand.
2018-09-03 15:15:27 +03:00
Ragdoll.cs
Fix (or a workaround) to characters teleporting inside/through colliders when leaving a sub (see
#552
). Gaps do a raycast out from the sub to see if there are obstacles outside, and if so, ragdolls place a collider at the corresponding position inside the sub. The collider is simply a straight axis-aligned line atm, so it doesn't work accurately with sloped ice/submarine walls, but does prevent the ragdoll from ending up inside the obstacles. TODO: use a few edges to approximate the shape of the obstacles more closely?
2018-08-02 16:48:51 +03:00