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LuaCsForBarotraumaEP
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8e491ae8557bbb0f718704f7d413f6d954ba0294
LuaCsForBarotraumaEP
/
Subsurface
/
Source
/
Items
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Components
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Holdable
History
Regalis
203e7c4114
Horizontal doors (hatches), bugfix in holdable.cs
2016-01-15 18:30:44 +02:00
..
Holdable.cs
Horizontal doors (hatches), bugfix in holdable.cs
2016-01-15 18:30:44 +02:00
MeleeWeapon.cs
Picking items from outside the sub, replcaed fabricator.png with separate sprites for each machine, descriptions moved from itemprefab to the mapentityprefab base class, editortutorial progress
2016-01-15 17:10:21 +02:00
Pickable.cs
more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
2015-12-17 18:26:40 +02:00
Propulsion.cs
Level wall generation bugfixes, moved level background drawing to LevelRenderer, more coordinate system bugfixes, better looking progress bars,
2015-12-14 18:59:59 +02:00
RangedWeapon.cs
AI combat, misc AI improvements, characters can't get stuck inside doors
2015-12-03 18:34:35 +02:00
RepairTool.cs
Item UI replacements, fabricator bugfix, randomly spawning artifacts, AI can fix leaks, LimbAttacks do damage once (not each frame for the duration of the attack)
2016-01-14 21:06:08 +02:00
Throwable.cs
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
2015-11-10 22:22:26 +02:00