Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Items/ItemPrefab.cs
T
2019-04-01 22:55:04 +03:00

676 lines
25 KiB
C#

using FarseerPhysics;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.IO;
using System.Xml.Linq;
using System.Linq;
using Barotrauma.Extensions;
namespace Barotrauma
{
struct DeconstructItem
{
public readonly string ItemIdentifier;
//minCondition does <= check, meaning that below or equeal to min condition will be skipped.
public readonly float MinCondition;
//maxCondition does > check, meaning that above this max the deconstruct item will be skipped.
public readonly float MaxCondition;
//Condition of item on creation
public readonly float OutCondition;
//should the condition of the deconstructed item be copied to the output items
public readonly bool CopyCondition;
public DeconstructItem(XElement element)
{
ItemIdentifier = element.GetAttributeString("identifier", "notfound");
MinCondition = element.GetAttributeFloat("mincondition", -0.1f);
MaxCondition = element.GetAttributeFloat("maxcondition", 1.0f);
OutCondition = element.GetAttributeFloat("outcondition", 1.0f);
CopyCondition = element.GetAttributeBool("copycondition", false);
}
}
class FabricationRecipe
{
public class RequiredItem
{
public readonly ItemPrefab ItemPrefab;
public int Amount;
public readonly float MinCondition;
public readonly bool UseCondition;
public RequiredItem(ItemPrefab itemPrefab, int amount, float minCondition, bool useCondition)
{
ItemPrefab = itemPrefab;
Amount = amount;
MinCondition = minCondition;
UseCondition = useCondition;
}
}
public readonly ItemPrefab TargetItem;
public readonly string DisplayName;
public readonly List<RequiredItem> RequiredItems;
public readonly string[] SuitableFabricatorIdentifiers;
public readonly float RequiredTime;
public readonly float OutCondition; //Percentage-based from 0 to 1
public readonly List<Skill> RequiredSkills;
public FabricationRecipe(XElement element, ItemPrefab itemPrefab)
{
TargetItem = itemPrefab;
string displayName = element.GetAttributeString("displayname", "");
DisplayName = string.IsNullOrEmpty(displayName) ? itemPrefab.Name : TextManager.Get($"DisplayName.{displayName}");
SuitableFabricatorIdentifiers = element.GetAttributeStringArray("suitablefabricators", new string[0]);
RequiredSkills = new List<Skill>();
RequiredTime = element.GetAttributeFloat("requiredtime", 1.0f);
OutCondition = element.GetAttributeFloat("outcondition", 1.0f);
RequiredItems = new List<RequiredItem>();
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "requiredskill":
if (subElement.Attribute("name") != null)
{
DebugConsole.ThrowError("Error in fabricable item " + itemPrefab.Name + "! Use skill identifiers instead of names.");
continue;
}
RequiredSkills.Add(new Skill(
subElement.GetAttributeString("identifier", ""),
subElement.GetAttributeInt("level", 0)));
break;
case "item":
case "requireditem":
string requiredItemIdentifier = subElement.GetAttributeString("identifier", "");
if (string.IsNullOrWhiteSpace(requiredItemIdentifier))
{
DebugConsole.ThrowError("Error in fabricable item " + itemPrefab.Name + "! One of the required items has no identifier.");
continue;
}
float minCondition = subElement.GetAttributeFloat("mincondition", 1.0f);
//Substract mincondition from required item's condition or delete it regardless?
bool useCondition = subElement.GetAttributeBool("usecondition", true);
int count = subElement.GetAttributeInt("count", 1);
ItemPrefab requiredItem = MapEntityPrefab.Find(null, requiredItemIdentifier.Trim()) as ItemPrefab;
if (requiredItem == null)
{
DebugConsole.ThrowError("Error in fabricable item " + itemPrefab.Name + "! Required item \"" + requiredItemIdentifier + "\" not found.");
continue;
}
var existing = RequiredItems.Find(r => r.ItemPrefab == requiredItem);
if (existing == null)
{
RequiredItems.Add(new RequiredItem(requiredItem, count, minCondition, useCondition));
}
else
{
RequiredItems.Remove(existing);
RequiredItems.Add(new RequiredItem(requiredItem, existing.Amount + count, minCondition, useCondition));
}
break;
}
}
}
}
partial class ItemPrefab : MapEntityPrefab
{
private readonly string configFile;
//default size
protected Vector2 size;
private float impactTolerance;
private bool canSpriteFlipX, canSpriteFlipY;
private Dictionary<string, PriceInfo> prices;
//an area next to the construction
//the construction can be Activated() by a Character inside the area
public List<Rectangle> Triggers;
private List<XElement> fabricationRecipeElements = new List<XElement>();
public string ConfigFile
{
get { return configFile; }
}
public XElement ConfigElement
{
get;
private set;
}
public List<DeconstructItem> DeconstructItems
{
get;
private set;
}
public List<FabricationRecipe> FabricationRecipes
{
get;
private set;
}
public float DeconstructTime
{
get;
private set;
}
//how close the Character has to be to the item to pick it up
[Serialize(120.0f, false)]
public float InteractDistance
{
get;
private set;
}
// this can be used to allow items which are behind other items tp
[Serialize(0.0f, false)]
public float InteractPriority
{
get;
private set;
}
[Serialize(false, false)]
public bool InteractThroughWalls
{
get;
private set;
}
//should the camera focus on the item when selected
[Serialize(false, false)]
public bool FocusOnSelected
{
get;
private set;
}
//the amount of "camera offset" when selecting the construction
[Serialize(0.0f, false)]
public float OffsetOnSelected
{
get;
private set;
}
[Serialize(100.0f, false)]
public float Health
{
get;
private set;
}
[Serialize(false, false)]
public bool Indestructible
{
get;
private set;
}
[Serialize(false, false)]
public bool FireProof
{
get;
private set;
}
[Serialize(false, false)]
public bool WaterProof
{
get;
private set;
}
[Serialize(0.0f, false)]
public float ImpactTolerance
{
get { return impactTolerance; }
set { impactTolerance = Math.Max(value, 0.0f); }
}
[Serialize(0.0f, false)]
public float SonarSize
{
get;
private set;
}
[Serialize(false, false)]
public bool UseInHealthInterface
{
get;
private set;
}
[Serialize(false, false)]
public bool DisableItemUsageWhenSelected
{
get;
private set;
}
[Serialize("", false)]
public string CargoContainerIdentifier
{
get;
private set;
}
[Serialize(false, false)]
public bool UseContainedSpriteColor
{
get;
private set;
}
[Serialize(false, false)]
public bool UseContainedInventoryIconColor
{
get;
private set;
}
/// <summary>
/// How likely it is for the item to spawn in a level of a given type.
/// Key = name of the LevelGenerationParameters (empty string = default value)
/// Value = commonness
/// </summary>
public Dictionary<string, float> LevelCommonness
{
get;
private set;
} = new Dictionary<string, float>();
public bool CanSpriteFlipX
{
get { return canSpriteFlipX; }
}
public bool CanSpriteFlipY
{
get { return canSpriteFlipY; }
}
public Vector2 Size
{
get { return size; }
}
public bool CanBeBought
{
get { return prices != null && prices.Count > 0; }
}
public override void UpdatePlacing(Camera cam)
{
Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
if (PlayerInput.RightButtonClicked())
{
selected = null;
return;
}
if (!ResizeHorizontal && !ResizeVertical)
{
if (PlayerInput.LeftButtonClicked())
{
var item = new Item(new Rectangle((int)position.X, (int)position.Y, (int)(sprite.size.X * Scale), (int)(sprite.size.Y * Scale)), this, Submarine.MainSub)
{
Submarine = Submarine.MainSub
};
item.SetTransform(ConvertUnits.ToSimUnits(Submarine.MainSub == null ? item.Position : item.Position - Submarine.MainSub.Position), 0.0f);
item.FindHull();
placePosition = Vector2.Zero;
return;
}
}
else
{
Vector2 placeSize = size;
if (placePosition == Vector2.Zero)
{
if (PlayerInput.LeftButtonHeld()) placePosition = position;
}
else
{
if (ResizeHorizontal)
placeSize.X = Math.Max(position.X - placePosition.X, size.X);
if (ResizeVertical)
placeSize.Y = Math.Max(placePosition.Y - position.Y, size.Y);
if (PlayerInput.LeftButtonReleased())
{
var item = new Item(new Rectangle((int)placePosition.X, (int)placePosition.Y, (int)placeSize.X, (int)placeSize.Y), this, Submarine.MainSub);
placePosition = Vector2.Zero;
item.Submarine = Submarine.MainSub;
item.SetTransform(ConvertUnits.ToSimUnits(Submarine.MainSub == null ? item.Position : item.Position - Submarine.MainSub.Position), 0.0f);
item.FindHull();
//selected = null;
return;
}
position = placePosition;
}
}
//if (PlayerInput.GetMouseState.RightButton == ButtonState.Pressed) selected = null;
}
public static void LoadAll(IEnumerable<string> filePaths)
{
if (GameSettings.VerboseLogging)
{
DebugConsole.Log("Loading item prefabs: ");
}
foreach (string filePath in filePaths)
{
if (GameSettings.VerboseLogging)
{
DebugConsole.Log("*** " + filePath + " ***");
}
XDocument doc = XMLExtensions.TryLoadXml(filePath);
if (doc?.Root == null) { return; }
if (doc.Root.Name.ToString().ToLowerInvariant() == "items")
{
foreach (XElement element in doc.Root.Elements())
{
new ItemPrefab(element, filePath);
}
}
else
{
new ItemPrefab(doc.Root, filePath);
}
}
//initialize item requirements for fabrication recipes
//(has to be done after all the item prefabs have been loaded, because the
//recipe ingredients may not have been loaded yet when loading the prefab)
foreach (MapEntityPrefab me in List)
{
if (!(me is ItemPrefab itemPrefab)) { continue; }
foreach (XElement fabricationRecipe in itemPrefab.fabricationRecipeElements)
{
itemPrefab.FabricationRecipes.Add(new FabricationRecipe(fabricationRecipe, itemPrefab));
}
}
}
public ItemPrefab(XElement element, string filePath)
{
configFile = filePath;
ConfigElement = element;
identifier = element.GetAttributeString("identifier", "");
name = TextManager.Get("EntityName." + identifier, true) ?? element.GetAttributeString("name", "");
if (name == "") DebugConsole.ThrowError("Unnamed item in " + filePath + "!");
DebugConsole.Log(" " + name);
Aliases = element.GetAttributeStringArray("aliases", new string[0], convertToLowerInvariant: true);
if (!Enum.TryParse(element.GetAttributeString("category", "Misc"), true, out MapEntityCategory category))
{
category = MapEntityCategory.Misc;
}
Category = category;
Triggers = new List<Rectangle>();
DeconstructItems = new List<DeconstructItem>();
FabricationRecipes = new List<FabricationRecipe>();
DeconstructTime = 1.0f;
Tags = element.GetAttributeStringArray("tags", new string[0], convertToLowerInvariant: true).ToHashSet();
if (Tags.None())
{
Tags = element.GetAttributeStringArray("Tags", new string[0], convertToLowerInvariant: true).ToHashSet();
}
if (element.Attribute("cargocontainername") != null)
{
DebugConsole.ThrowError("Error in item prefab \"" + name + "\" - cargo container should be configured using the item's identifier, not the name.");
}
SerializableProperty.DeserializeProperties(this, element);
string translatedDescription = TextManager.Get("EntityDescription." + identifier, true);
if (!string.IsNullOrEmpty(translatedDescription)) Description = translatedDescription;
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "sprite":
string spriteFolder = "";
if (!subElement.GetAttributeString("texture", "").Contains("/"))
{
spriteFolder = Path.GetDirectoryName(filePath);
}
canSpriteFlipX = subElement.GetAttributeBool("canflipx", true);
canSpriteFlipY = subElement.GetAttributeBool("canflipy", true);
sprite = new Sprite(subElement, spriteFolder);
if (subElement.Attribute("sourcerect") == null)
{
DebugConsole.ThrowError("Warning - sprite sourcerect not configured for item \"" + Name + "\"!");
}
size = sprite.size;
if (subElement.Attribute("name") == null && !string.IsNullOrWhiteSpace(Name))
{
sprite.Name = Name;
}
sprite.EntityID = identifier;
break;
case "price":
string locationType = subElement.GetAttributeString("locationtype", "");
if (prices == null) prices = new Dictionary<string, PriceInfo>();
prices[locationType.ToLowerInvariant()] = new PriceInfo(subElement);
break;
#if CLIENT
case "inventoryicon":
string iconFolder = "";
if (!subElement.GetAttributeString("texture", "").Contains("/"))
{
iconFolder = Path.GetDirectoryName(filePath);
}
InventoryIcon = new Sprite(subElement, iconFolder);
break;
case "brokensprite":
string brokenSpriteFolder = "";
if (!subElement.GetAttributeString("texture", "").Contains("/"))
{
brokenSpriteFolder = Path.GetDirectoryName(filePath);
}
var brokenSprite = new BrokenItemSprite(
new Sprite(subElement, brokenSpriteFolder),
subElement.GetAttributeFloat("maxcondition", 0.0f),
subElement.GetAttributeBool("fadein", false));
int spriteIndex = 0;
for (int i = 0; i < BrokenSprites.Count && BrokenSprites[i].MaxCondition < brokenSprite.MaxCondition; i++)
{
spriteIndex = i;
}
BrokenSprites.Insert(spriteIndex, brokenSprite);
break;
case "decorativesprite":
string decorativeSpriteFolder = "";
if (!subElement.GetAttributeString("texture", "").Contains("/"))
{
decorativeSpriteFolder = Path.GetDirectoryName(filePath);
}
int groupID = 0;
DecorativeSprite decorativeSprite = null;
if (subElement.Attribute("texture") == null)
{
groupID = subElement.GetAttributeInt("randomgroupid", 0);
}
else
{
decorativeSprite = new DecorativeSprite(subElement, decorativeSpriteFolder);
DecorativeSprites.Add(decorativeSprite);
groupID = decorativeSprite.RandomGroupID;
}
if (!DecorativeSpriteGroups.ContainsKey(groupID))
{
DecorativeSpriteGroups.Add(groupID, new List<DecorativeSprite>());
}
DecorativeSpriteGroups[groupID].Add(decorativeSprite);
break;
case "containedsprite":
string containedSpriteFolder = "";
if (!subElement.GetAttributeString("texture", "").Contains("/"))
{
containedSpriteFolder = Path.GetDirectoryName(filePath);
}
var containedSprite = new ContainedItemSprite(subElement, containedSpriteFolder);
if (containedSprite.Sprite != null)
{
ContainedSprites.Add(containedSprite);
}
break;
#endif
case "deconstruct":
DeconstructTime = subElement.GetAttributeFloat("time", 10.0f);
foreach (XElement deconstructItem in subElement.Elements())
{
if (deconstructItem.Attribute("name") != null)
{
DebugConsole.ThrowError("Error in item config \"" + Name + "\" - use item identifiers instead of names to configure the deconstruct items.");
continue;
}
DeconstructItems.Add(new DeconstructItem(deconstructItem));
}
break;
case "fabricate":
case "fabricable":
case "fabricableitem":
fabricationRecipeElements.Add(subElement);
break;
case "trigger":
Rectangle trigger = new Rectangle(0, 0, 10, 10)
{
X = subElement.GetAttributeInt("x", 0),
Y = subElement.GetAttributeInt("y", 0),
Width = subElement.GetAttributeInt("width", 0),
Height = subElement.GetAttributeInt("height", 0)
};
Triggers.Add(trigger);
break;
case "levelresource":
foreach (XElement levelCommonnessElement in subElement.Elements())
{
string levelName = levelCommonnessElement.GetAttributeString("levelname", "").ToLowerInvariant();
if (!LevelCommonness.ContainsKey(levelName))
{
LevelCommonness.Add(levelName, levelCommonnessElement.GetAttributeFloat("commonness", 0.0f));
}
}
break;
case "suitabletreatment":
if (subElement.Attribute("name") != null)
{
DebugConsole.ThrowError("Error in item prefab \"" + Name + "\" - suitable treatments should be defined using item identifiers, not item names.");
}
string treatmentIdentifier = subElement.GetAttributeString("identifier", "").ToLowerInvariant();
var matchingAffliction = AfflictionPrefab.List.Find(a => a.Identifier == treatmentIdentifier);
if (matchingAffliction != null)
{
matchingAffliction.TreatmentSuitability.Add(identifier, subElement.GetAttributeFloat("suitability", 0.0f));
}
break;
}
}
if (sprite == null)
{
DebugConsole.ThrowError("Item \"" + Name + "\" has no sprite!");
#if SERVER
sprite = new Sprite("", Vector2.Zero);
sprite.SourceRect = new Rectangle(0, 0, 32, 32);
#else
sprite = new Sprite(TextureLoader.PlaceHolderTexture, null, null)
{
Origin = TextureLoader.PlaceHolderTexture.Bounds.Size.ToVector2() / 2
};
#endif
size = sprite.size;
sprite.EntityID = identifier;
}
if (!category.HasFlag(MapEntityCategory.Legacy) && string.IsNullOrEmpty(identifier))
{
DebugConsole.ThrowError(
"Item prefab \"" + name + "\" has no identifier. All item prefabs have a unique identifier string that's used to differentiate between items during saving and loading.");
}
if (!string.IsNullOrEmpty(identifier))
{
MapEntityPrefab existingPrefab = List.Find(e => e.Identifier == identifier);
if (existingPrefab != null)
{
DebugConsole.ThrowError(
"Map entity prefabs \"" + name + "\" and \"" + existingPrefab.Name + "\" have the same identifier!");
}
}
AllowedLinks = element.GetAttributeStringArray("allowedlinks", new string[0], convertToLowerInvariant: true).ToList();
List.Add(this);
}
public PriceInfo GetPrice(Location location)
{
if (prices == null || !prices.ContainsKey(location.Type.Identifier.ToLowerInvariant())) return null;
return prices[location.Type.Identifier.ToLowerInvariant()];
}
public IEnumerable<PriceInfo> GetPrices()
{
return prices?.Values;
}
}
}