Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Items/Components/Signal/RegExFindComponent.cs
2019-03-18 20:39:27 +02:00

105 lines
3.2 KiB
C#

using System.Text.RegularExpressions;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
class RegExFindComponent : ItemComponent
{
private string expression;
private string receivedSignal;
private string previousReceivedSignal;
private bool previousResult;
private Regex regex;
private bool nonContinuousOutputSent;
[InGameEditable, Serialize("1", true)]
public string Output { get; set; }
[InGameEditable, Serialize("0", true)]
public string FalseOutput { get; set; }
[Serialize(true, true), InGameEditable(ToolTip = "Should the component keep sending the output even after it stops receiving a signal, or only send an output when it receives a signal.")]
public bool ContinuousOutput { get; set; }
[InGameEditable, Serialize("", true)]
public string Expression
{
get { return expression; }
set
{
if (expression == value) return;
expression = value;
previousReceivedSignal = "";
try
{
regex = new Regex(@expression);
}
catch
{
item.SendSignal(0, "ERROR", "signal_out", null);
return;
}
}
}
public RegExFindComponent(Item item, XElement element)
: base(item, element)
{
IsActive = true;
}
public override void Update(float deltaTime, Camera cam)
{
if (string.IsNullOrWhiteSpace(expression) || regex == null) return;
if (receivedSignal != previousReceivedSignal && receivedSignal != null)
{
try
{
Match match = regex.Match(receivedSignal);
previousResult = match.Success;
previousReceivedSignal = receivedSignal;
}
catch
{
item.SendSignal(0, "ERROR", "signal_out", null);
previousResult = false;
return;
}
}
string signalOut = previousResult ? Output : FalseOutput;
if (ContinuousOutput)
{
if (!string.IsNullOrEmpty(signalOut)) { item.SendSignal(0, signalOut, "signal_out", null); }
}
else if (!nonContinuousOutputSent)
{
if (!string.IsNullOrEmpty(signalOut)) { item.SendSignal(0, signalOut, "signal_out", null); }
nonContinuousOutputSent = true;
}
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
{
switch (connection.Name)
{
case "signal_in":
receivedSignal = signal;
nonContinuousOutputSent = false;
break;
case "set_output":
Output = signal;
break;
}
}
}
}