using System.Text.RegularExpressions; using System.Xml.Linq; namespace Barotrauma.Items.Components { class RegExFindComponent : ItemComponent { private string expression; private string receivedSignal; private string previousReceivedSignal; private bool previousResult; private Regex regex; private bool nonContinuousOutputSent; [InGameEditable, Serialize("1", true)] public string Output { get; set; } [InGameEditable, Serialize("0", true)] public string FalseOutput { get; set; } [Serialize(true, true), InGameEditable(ToolTip = "Should the component keep sending the output even after it stops receiving a signal, or only send an output when it receives a signal.")] public bool ContinuousOutput { get; set; } [InGameEditable, Serialize("", true)] public string Expression { get { return expression; } set { if (expression == value) return; expression = value; previousReceivedSignal = ""; try { regex = new Regex(@expression); } catch { item.SendSignal(0, "ERROR", "signal_out", null); return; } } } public RegExFindComponent(Item item, XElement element) : base(item, element) { IsActive = true; } public override void Update(float deltaTime, Camera cam) { if (string.IsNullOrWhiteSpace(expression) || regex == null) return; if (receivedSignal != previousReceivedSignal && receivedSignal != null) { try { Match match = regex.Match(receivedSignal); previousResult = match.Success; previousReceivedSignal = receivedSignal; } catch { item.SendSignal(0, "ERROR", "signal_out", null); previousResult = false; return; } } string signalOut = previousResult ? Output : FalseOutput; if (ContinuousOutput) { if (!string.IsNullOrEmpty(signalOut)) { item.SendSignal(0, signalOut, "signal_out", null); } } else if (!nonContinuousOutputSent) { if (!string.IsNullOrEmpty(signalOut)) { item.SendSignal(0, signalOut, "signal_out", null); } nonContinuousOutputSent = true; } } public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f) { switch (connection.Name) { case "signal_in": receivedSignal = signal; nonContinuousOutputSent = false; break; case "set_output": Output = signal; break; } } } }