Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Characters/Jobs/SkillPrefab.cs
T
Joonas Rikkonen 044fd3344b 2f107db...5202af9
2019-03-18 21:42:26 +02:00

29 lines
810 B
C#

using Microsoft.Xna.Framework;
using System.Xml.Linq;
namespace Barotrauma
{
class SkillPrefab
{
public readonly string Identifier;
public Vector2 LevelRange { get; private set; }
public SkillPrefab(XElement element)
{
Identifier = element.GetAttributeString("identifier", "");
var levelString = element.GetAttributeString("level", "");
if (levelString.Contains(","))
{
LevelRange = XMLExtensions.ParseVector2(levelString, false);
}
else
{
float skillLevel = float.Parse(levelString, System.Globalization.CultureInfo.InvariantCulture);
LevelRange = new Vector2(skillLevel, skillLevel);
}
}
}
}