using Microsoft.Xna.Framework; using System.Xml.Linq; namespace Barotrauma { class SkillPrefab { public readonly string Identifier; public Vector2 LevelRange { get; private set; } public SkillPrefab(XElement element) { Identifier = element.GetAttributeString("identifier", ""); var levelString = element.GetAttributeString("level", ""); if (levelString.Contains(",")) { LevelRange = XMLExtensions.ParseVector2(levelString, false); } else { float skillLevel = float.Parse(levelString, System.Globalization.CultureInfo.InvariantCulture); LevelRange = new Vector2(skillLevel, skillLevel); } } } }