Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/Source/Networking/OrderChatMessage.cs
Joonas Rikkonen 044fd3344b 2f107db...5202af9
2019-03-18 21:42:26 +02:00

30 lines
934 B
C#

using System;
using System.Collections.Generic;
using System.Text;
using Lidgren.Network;
namespace Barotrauma.Networking
{
partial class OrderChatMessage : ChatMessage
{
public override void ServerWrite(NetOutgoingMessage msg, Client c)
{
msg.Write((byte)ServerNetObject.CHAT_MESSAGE);
msg.Write(NetStateID);
msg.Write((byte)ChatMessageType.Order);
msg.Write(SenderName);
msg.Write(Sender != null && c.InGame);
if (Sender != null && c.InGame)
{
msg.Write(Sender.ID);
}
msg.Write((byte)Order.PrefabList.IndexOf(Order.Prefab));
msg.Write(TargetCharacter == null ? (UInt16)0 : TargetCharacter.ID);
msg.Write(TargetEntity == null ? (UInt16)0 : TargetEntity.ID);
msg.Write((byte)Array.IndexOf(Order.Prefab.Options, OrderOption));
}
}
}