using System; using System.Collections.Generic; using System.Text; using Lidgren.Network; namespace Barotrauma.Networking { partial class OrderChatMessage : ChatMessage { public override void ServerWrite(NetOutgoingMessage msg, Client c) { msg.Write((byte)ServerNetObject.CHAT_MESSAGE); msg.Write(NetStateID); msg.Write((byte)ChatMessageType.Order); msg.Write(SenderName); msg.Write(Sender != null && c.InGame); if (Sender != null && c.InGame) { msg.Write(Sender.ID); } msg.Write((byte)Order.PrefabList.IndexOf(Order.Prefab)); msg.Write(TargetCharacter == null ? (UInt16)0 : TargetCharacter.ID); msg.Write(TargetEntity == null ? (UInt16)0 : TargetEntity.ID); msg.Write((byte)Array.IndexOf(Order.Prefab.Options, OrderOption)); } } }