Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/GUI/GUIMessageBox.cs
Joonas Rikkonen d4c8fd5649 cd50479...1ec6577
commit 1ec6577ad95e1d7ebc8cbfa261c9893c55ea987c
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 17:10:31 2019 +0200

    Don't attempt to move character's hands in UpdateUseItem if the character is disabled. May be causing "attempted to move pulljoint extremely far" errors (see #895)

commit 1aabc5110ce8e0ec208adce6380cbafd255b576f
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Mon Feb 4 16:47:50 2019 +0200

    removed syringes from the fabricator

commit 0a80a2d8029275f6cffdae580d1ba86cd44dd1a2
Merge: 039c04818 686d4c482
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Mon Feb 4 16:43:55 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 039c04818e3598f2e4cdef4065434000a48bb229
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Mon Feb 4 16:43:51 2019 +0200

    Updated: Alien artifacts to spawn inside containers tagged artifactholders in salvage missions & artifact events

commit 686d4c482f692bcc31eb37aeaea0d5074a537fe9
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 16:42:11 2019 +0200

    Fixed a bunch more buttons/sliders being invisible while pressed

commit 823728511547f14a3dcb4fcf5025db592ea3dac9
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Mon Feb 4 16:13:36 2019 +0200

    Reset the unsaved changes when exitting the character editor (Not applied when the switching between the game view and the character editor).

commit 9ecc56db4e73dd2ccd577130014020a1a502ae15
Merge: efbeda895 b824fc3f2
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Mon Feb 4 16:04:57 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit efbeda895fceecb8b4701f23ae5a51057aa44efb
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Mon Feb 4 16:03:54 2019 +0200

    Fix crash on trying to undo limb/joint deletion. Undo does not currently work on these cases, but the ragdoll can be reset to the original state from the reset button.

commit b824fc3f281aed76e8e0ed78ffb16d2213d2fda1
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Mon Feb 4 16:03:03 2019 +0200

    removed syringe from medical doctor default kit

commit c40c716962c7ae1a16d791b0fbd744627a2283c5
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 16:01:33 2019 +0200

    Nerfed door welding (takes 4x longer to weld a door shut now)

commit 7a27fcab1cec322fe75bcfad553aa42a37ec7d53
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 16:01:09 2019 +0200

    Fixed StatusEffects not being able to target item components. Caused doors to be impossible to weld and most likely other issues with item StatusEffects as well. Closes #1053

commit 50c09ad85ee44018418f537827c009892f4feb23
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 15:52:38 2019 +0200

    Fixed depth charges disappearing from loaders when interacting them with both hand slots full. Closes #1046

commit 648a5ba889623f776f184fb30b99133a8551234a
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Mon Feb 4 15:47:16 2019 +0200

    Allow to delete the main limb in the character editor. Should not crash anymore.

commit 751bda4d29b81c58c1b1df1653158543a3b7710d
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Mon Feb 4 15:46:53 2019 +0200

    Add a bunch of null checks to prevent crashes when the main limb is null.

commit 05c068f7aa35f7070e2cf19c526eff0c8d196b53
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Mon Feb 4 15:35:20 2019 +0200

    Syringes removed from medical.xml due to being legacy items we should no longer support.

commit 74389aa95e29fc7415de48230c8f12fd4a0a6847
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 15:30:13 2019 +0200

    Attempt to fix LightSource removal causing nullref exceptions.

commit 0907516bcac599b5ae20dc8e35f3a66adb8704b5
Merge: 659e1c58d f042994f4
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Mon Feb 4 15:25:07 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 659e1c58d3fb03d21acf2bb6065d07d1ac2ab914
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Mon Feb 4 15:24:59 2019 +0200

    Added: Yes to All / No to All to the prompts when deleting multiple containers with contents. Fixed: Aforementioned prompts staying active when quitting the submarine editor. Moved: Logic for the prompts from ItemContainer.cs to SubEditorScreen.cs

commit f042994f4b7eeff8cf5a6a68715c7c6aa6b8ddfb
Merge: 70a968a16 5a2ca22bd
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 15:08:15 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 70a968a165c383c2ee765164b4507aa6072e0504
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 15:08:01 2019 +0200

    Use inventory icons in the extra cargo menu, layout fixes

commit 5a2ca22bde4be43f4577d20ae4e0a1ec20a23497
Merge: b2f89ea59 9ca7440be
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Mon Feb 4 15:06:11 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit b2f89ea59d481c109046d1edbd2807a516502b0c
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Mon Feb 4 15:05:39 2019 +0200

    redesigned walls in junction compartment of Typhon, closing #1042

commit 9ca7440be41a4fc2082b73618e90312af57c0817
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Mon Feb 4 15:05:35 2019 +0200

    Add some null checks to prevent crashing if the xml document or the source element is not found.

commit 6d1331e9b86a5583761bc374c5dfb42868b03f45
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 15:03:53 2019 +0200

    Fixed the layout of the extra cargo menu in server settings. Closes #1038

commit 02ac14076ace0418a5d35df7a574f99811d56017
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 14:10:34 2019 +0200

    Fixed fire sounds persisting in menus. Closes #1047

commit d7d4516ddc9e21a2dba8f7bfd14a61ba7a805d4a
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 14:06:03 2019 +0200

    Added a null check to CampaignUI to help diagnose #1029

commit 0fee58808c261cecd4a602db22e39dfb855ee018
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 13:55:50 2019 +0200

    Fixed "attempting to remove an already removed item" console errors when ending a round.

commit 5e4448024ce00231e9e479aa238ed4b134b07321
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 13:53:59 2019 +0200

    Fixed crashing when ending a round while a character is outside the sub. Closes #1040

commit e3ff050561a8f823fc8abfddfec9d22ad4dc14a5
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 13:35:28 2019 +0200

    Fixed battery positioning in charging docks. Closes #1041

commit d383aec6cb7f4525906fa858375729d4ad4fc0d4
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 13:26:00 2019 +0200

    Fixed debugconsole adding the file number after the extension ("file123.txt (2)" instead of "file123 (2).txt"). Closes #1043

commit fee18b7ebcaea949c3f7d0c8027ab6253769b49c
Merge: d03807237 c06e8990f
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Mon Feb 4 12:10:12 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit d038072372ab1993a44542298fe4031db6448ae4
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Mon Feb 4 12:10:04 2019 +0200

    Fixed: Setting an item's condition to zero in the SubmarineEditor causing its OnBroken status effects to be fired

commit c06e8990f97af7ae9b4788b281bf2801cdd8e2ff
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 11:43:35 2019 +0200

    Fixed chatbox being deselected in the net lobby when receiving a lobby update from the server. Closes #1019

commit 2962647c37cec01fdb01092b94c25063c74c9ee0
Merge: b77bc3654 c89df8750
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 10:41:24 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit b77bc365470c8cfb86dc83e4b21e5b36e0e28918
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 10:41:08 2019 +0200

    Warning about automatic hull generation not working correctly with sloped walls when using the autohull command

commit 85ef20a48532e06ef0c2774aa81e1fb517814b14
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 10:40:20 2019 +0200

    Log the name of the item in the "attempting to remove an already removed item" error

commit b6e32d4009a898db9c97316bcb6236170a7a92fe
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 10:39:46 2019 +0200

    Fixed sliders not moving in the PowerContainer interface when an AI character is operating it

commit 4b4848b5caa7bf3893e4ae2f5afef3c980f60e46
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Feb 4 10:39:09 2019 +0200

    Nullref fix in AIObjectiveGoto

commit c89df87500c9026b3a6e75139391e64a4b1073e7
Author: Juan Pablo Arce <juanjp600@users.noreply.github.com>
Date:   Sun Feb 3 21:02:59 2019 -0300

    whoops

commit a85cc7705ea7611fff02fff7c18bc9826f03029a
Author: Juan Pablo Arce <juanjp600@users.noreply.github.com>
Date:   Sun Feb 3 21:01:51 2019 -0300

    ReduceAffliction loops back around if there's a surplus on index 0

commit e0047df3e089fd8be1646aecbd53b86b69949b13
Author: Juan Pablo Arce <juanjp600@users.noreply.github.com>
Date:   Sun Feb 3 19:45:52 2019 -0300

    Fixed ReduceAffliction freezing

    Thanks to nilanthanimosus for catching this
2019-03-18 21:11:46 +02:00

181 lines
7.4 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
{
public class GUIMessageBox : GUIFrame
{
public static List<GUIComponent> MessageBoxes = new List<GUIComponent>();
public const int DefaultWidth = 400, DefaultHeight = 250;
public List<GUIButton> Buttons { get; private set; } = new List<GUIButton>();
//public GUIFrame BackgroundFrame { get; private set; }
public GUILayoutGroup Content { get; private set; }
public GUIFrame InnerFrame { get; private set; }
public GUITextBlock Header { get; private set; }
public GUITextBlock Text { get; private set; }
public string Tag { get; private set; }
public static GUIComponent VisibleBox => MessageBoxes.LastOrDefault();
public GUIMessageBox(string headerText, string text)
: this(headerText, text, new string[] {"OK"}, DefaultWidth, 0)
{
this.Buttons[0].OnClicked = Close;
}
public GUIMessageBox(string headerText, string text, int width, int height)
: this(headerText, text, new string[] { "OK" }, width, height)
{
this.Buttons[0].OnClicked = Close;
}
// TODO: allow to use a relative size.
public GUIMessageBox(string headerText, string text, string[] buttons, int width = DefaultWidth, int height = 0, Alignment textAlignment = Alignment.TopLeft, string tag = "")
: base(new RectTransform(Vector2.One, GUI.Canvas, Anchor.Center), style: "")
{
int headerHeight = 30;
InnerFrame = new GUIFrame(new RectTransform(new Point(width, height), RectTransform, Anchor.Center) { IsFixedSize = false }, style: null);
GUI.Style.Apply(InnerFrame, "", this);
Content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.85f), InnerFrame.RectTransform, Anchor.Center)) { AbsoluteSpacing = 5 };
Tag = tag;
if (height == 0)
{
string wrappedText = ToolBox.WrapText(text, Content.Rect.Width, GUI.Font);
string[] lines = wrappedText.Split('\n');
foreach (string line in lines)
{
height += (int)GUI.Font.MeasureString(line).Y;
}
height += string.IsNullOrWhiteSpace(headerText) ? 220 : 220 - headerHeight;
}
InnerFrame.RectTransform.NonScaledSize = new Point(InnerFrame.Rect.Width, height);
Header = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), Content.RectTransform),
headerText, textAlignment: Alignment.Center, wrap: true);
GUI.Style.Apply(Header, "", this);
if (!string.IsNullOrWhiteSpace(text))
{
Text = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), Content.RectTransform),
text, textAlignment: textAlignment, wrap: true);
GUI.Style.Apply(Text, "", this);
}
var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.15f), Content.RectTransform, Anchor.BottomCenter),
isHorizontal: true, childAnchor: Anchor.BottomLeft)
{
AbsoluteSpacing = 5,
IgnoreLayoutGroups = true
};
Buttons = new List<GUIButton>(buttons.Length);
for (int i = 0; i < buttons.Length; i++)
{
var button = new GUIButton(new RectTransform(new Vector2(Math.Min(0.9f / buttons.Length, 0.5f), 1.0f), buttonContainer.RectTransform, maxSize: new Point(300, 30)), buttons[i]);
Buttons.Add(button);
}
MessageBoxes.Add(this);
}
///// <summary>
///// This is the new constructor.
///// TODO: for some reason the background does not prohibit input on the elements that are behind the box
///// TODO: allow providing buttons in the constructor
///// </summary>
/*public GUIMessageBox(RectTransform rectT, string headerText, string text, Alignment textAlignment = Alignment.TopCenter)
: base(rectT, "")
{
//BackgroundFrame = new GUIFrame(new RectTransform(new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight), rectT, Anchor.Center), null, Color.Black * 0.5f);
float headerHeight = 0.2f;
float margin = 0.05f;
InnerFrame = new GUIFrame(rectT);
GUI.Style.Apply(InnerFrame, "", this);
Header = null;
if (!string.IsNullOrWhiteSpace(headerText))
{
Header = new GUITextBlock(new RectTransform(new Vector2(1, headerHeight), InnerFrame.RectTransform, Anchor.TopCenter)
{
RelativeOffset = new Vector2(0, margin)
}, headerText, textAlignment: Alignment.Center);
GUI.Style.Apply(Header, "", this);
}
if (!string.IsNullOrWhiteSpace(text))
{
float offset = headerHeight + margin;
var size = Header == null ? Vector2.One : new Vector2(1 - margin * 2, 1 - offset + margin);
Text = new GUITextBlock(new RectTransform(size, InnerFrame.RectTransform, Anchor.TopCenter)
{
RelativeOffset = new Vector2(0, offset)
}, text, textAlignment: textAlignment, wrap: true);
GUI.Style.Apply(Text, "", this);
}
MessageBoxes.Add(this);
}*/
//public override void AddToGUIUpdateList(bool ignoreChildren = false, bool updateLast = false)
//{
// base.AddToGUIUpdateList(ignoreChildren, updateLast);
//}
//public override void Draw(SpriteBatch spriteBatch, bool drawChildren = true)
//{
// if (RectTransform == null)
// {
// base.Draw(spriteBatch, drawChildren);
// }
// else
// {
// // Custom draw order so that the background is rendered behind the parent.
// if (drawChildren)
// {
// BackgroundFrame?.Draw(spriteBatch);
// }
// base.Draw(spriteBatch, false);
// if (drawChildren)
// {
// InnerFrame?.Draw(spriteBatch);
// Header?.Draw(spriteBatch);
// Text?.Draw(spriteBatch);
// Buttons.ForEach(b => b.Draw(spriteBatch));
// }
// }
//}
public void Close()
{
if (Parent != null) Parent.RemoveChild(this);
if (MessageBoxes.Contains(this)) MessageBoxes.Remove(this);
}
public bool Close(GUIButton button, object obj)
{
Close();
return true;
}
public static void CloseAll()
{
MessageBoxes.Clear();
}
/// <summary>
/// Parent does not matter. It's overridden.
/// </summary>
public void AddButton(RectTransform rectT, string text, GUIButton.OnClickedHandler onClick)
{
rectT.Parent = RectTransform;
Buttons.Add(new GUIButton(rectT, text) { OnClicked = onClick });
}
}
}