21 lines
599 B
C#
21 lines
599 B
C#
using Barotrauma.Networking;
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namespace Barotrauma
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{
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partial class Mission
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{
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public void ShowMessage(int index)
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{
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if (index >= Headers.Count && index >= Messages.Count) return;
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string header = index < Headers.Count ? Headers[index] : "";
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string message = index < Messages.Count ? Messages[index] : "";
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//TODO: reimplement
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//GameServer.Log(TextManager.Get("MissionInfo") + ": " + header + " - " + message, ServerLog.MessageType.ServerMessage);
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new GUIMessageBox(header, message);
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}
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}
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}
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