using Barotrauma.Networking; namespace Barotrauma { partial class Mission { public void ShowMessage(int index) { if (index >= Headers.Count && index >= Messages.Count) return; string header = index < Headers.Count ? Headers[index] : ""; string message = index < Messages.Count ? Messages[index] : ""; //TODO: reimplement //GameServer.Log(TextManager.Get("MissionInfo") + ": " + header + " - " + message, ServerLog.MessageType.ServerMessage); new GUIMessageBox(header, message); } } }