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LuaCsForBarotraumaEP
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8d3d103e17a337ed82e7b86e5bee2c4e95b3e432
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
Items
/
Components
/
Holdable
History
Joonas Rikkonen
2aec2414be
(12d32b875) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-26 11:25:25 +03:00
..
Holdable.cs
(ce8e185aa) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-16 17:12:09 +03:00
LevelResource.cs
(ce8e185aa) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-16 17:12:09 +03:00
MeleeWeapon.cs
(ccef21f63) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-06 17:49:31 +03:00
Pickable.cs
(ce8e185aa) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-16 17:12:09 +03:00
Propulsion.cs
(7d0cf0d4f) Clamp forces in a bunch of more places where forces are applied to bodies
2019-04-03 16:21:38 +03:00
RangedWeapon.cs
(7e43eae73) Optimized Item.ApplyStatusEffects & ItemComponent.PlaySound: check if the item has effects/sounds of the correct type from a bool array instead of doing a dictionary lookup. A small thing, but the methods are called so frequently that it adds up to a lot.
2019-04-18 12:05:11 +03:00
RepairTool.cs
(12d32b875) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-26 11:25:25 +03:00
Throwable.cs
(b451554e8) Merge remote-tracking branch 'origin/dev' into keymapping-refactor-test
2019-04-04 11:10:29 +03:00