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8c659e2a08d0dbfba9ba571ec61be9c94926b076
LuaCsForBarotraumaEP/Subsurface/Source/Networking/NetEntityEvent/ServerEntityEventManager.cs
Regalis 8c659e2a08 Server checks if midround syncing is needed when a client is in the game (i.e. loaded the sub, etc), not when the client requests the start message. Some clients take longer to start the round than others, and they may miss unique messages even if they were in the lobby when the round started.
Clients also get extra 10 seconds to receive newly created events after the midround syncing is done
2017-03-13 21:50:01 +02:00

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