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LuaCsForBarotraumaEP
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8c19adeb5e795e55b8a01b9c79a01f82f7ea9ca3
LuaCsForBarotraumaEP
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Subsurface
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Regalis
14ef736176
"Suicide button" is also usable in single player, unconscious characters can't be selected in sp, fixed resizing textblocks with wrapped text
2016-04-23 17:26:56 +03:00
..
Components
Server notifies clients about junction boxes breaking (+ clients aren't allowed to break them), fixed explosion lightSource positioning
2016-04-22 17:28:22 +03:00
CharacterInventory.cs
Fixed "subinventories" (oxygen tanks inside suits etc) being drawn under the main inventory
2016-04-21 18:38:07 +03:00
FixRequirement.cs
Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
2016-01-18 20:09:38 +02:00
Inventory.cs
Fixed "subinventories" (oxygen tanks inside suits etc) being drawn under the main inventory
2016-04-21 18:38:07 +03:00
Item.cs
"Suicide button" is also usable in single player, unconscious characters can't be selected in sp, fixed resizing textblocks with wrapped text
2016-04-23 17:26:56 +03:00
ItemInventory.cs
- converting NetworkEvent sending time to local time before doing any comparisons
2016-03-03 21:11:54 +02:00
ItemPrefab.cs
Displaying the condition of contained items in the inventory slot of the parent item (i.e. the amount of oxygen left in a diving suit is visible without highlighting the suit), some debug logging, colored speech bubbles
2016-04-21 17:17:42 +03:00
ItemSpawner.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
RelatedItem.cs
- health scanner item
2016-03-26 18:15:44 +02:00