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LuaCsForBarotraumaEP
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8b4b35e84bdeb755545d2e6a7f568974c997cce2
LuaCsForBarotraumaEP
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Subsurface
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Sounds
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Sound.cs
Regalis
b063cf3feb
Fire sound fix: the sounds were freed after each round without ever loading them again. The sound objects still existed and had some buffer ID assigned though, causing an incorrect clip to be played or OpenAL errors to be thrown on successive rounds. (Now freed sounds always have a buffer ID of -1)
2017-04-03 20:59:02 +03:00
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