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LuaCsForBarotraumaEP
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8788efa007e5bd04c607130fc1a6ed7aea090e16
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
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/
Items
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Components
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Holdable
T
History
juanjp600
d34c783c30
Removed collision from wall gaps
2017-12-06 13:33:54 -03:00
..
Holdable.cs
Renamed screens (EditMapScreen -> SubEditorScreen, EditCharacterScreen -> CharacterEditorScreen)
2017-11-18 15:13:03 +02:00
MeleeWeapon.cs
Added a Character.AddDamage override method that does damage to a specific limb instead of the limb closest to the source of the damage. Projectiles and melee weapons now always do damage to the limb they hit, even if the center point of some other limb happens to be closer.
2017-12-05 18:03:00 +02:00
Pickable.cs
Item pickup sounds are only played when the controlled character picks up an item
2017-12-01 22:11:14 +02:00
Propulsion.cs
- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
2017-11-08 21:15:03 +02:00
RangedWeapon.cs
Added Karma, harming players reduces it
2017-12-03 21:51:12 -03:00
RepairTool.cs
Removed collision from wall gaps
2017-12-06 13:33:54 -03:00
Throwable.cs
- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
2017-11-08 21:15:03 +02:00