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LuaCsForBarotraumaEP
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855891704dc8a614e8e7c9a32c9ca0e1bc8b4cab
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaClient
T
History
Joonas Rikkonen
855891704d
Reverted sound loading changes in
2cb0ee73
. I don't think sharing the same Sound objects is necessary, because Sounds using the same audio clip already share the same OggSound object which holds the actual audio data. Also I think these changes would cause removing a sound to break other sounds sharing the same audio clip.
2018-01-09 12:16:17 +02:00
..
Properties
v0.7.0.1
2017-12-03 01:07:16 +02:00
Source
Reverted sound loading changes in
2cb0ee73
. I don't think sharing the same Sound objects is necessary, because Sounds using the same audio clip already share the same OggSound object which holds the actual audio data. Also I think these changes would cause removing a sound to break other sounds sharing the same audio clip.
2018-01-09 12:16:17 +02:00
BarotraumaClient.csproj
Fixed LOS effect on Windows, fixed SharpDX reference, rebuilt damageshader_opengl
2017-12-31 17:45:05 -03:00
BarotraumaClient.csproj.user
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00
freetype6.dll
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00
MonoGame.Framework.dll.config
[WIP] Overhauled project to make Linux build work out of the box
2017-12-15 08:31:07 -03:00
OpenAL32.dll
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00
OpenTK.dll.config
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00
packages.config
[WIP] Overhauled project to make Linux build work out of the box
2017-12-15 08:31:07 -03:00
SharpFont.dll.config
[WIP] Overhauled project to make Linux build work out of the box
2017-12-15 08:31:07 -03:00
wrap_oal.dll
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00