81fafaf3f5
commit 7cc231bc51890e7fde50bbac3413328dd7bc5189 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Mar 20 14:23:06 2019 +0200 Fixed server creating network events in Item.Load due to CreateServerEvent calls in some of the ItemComponent properties (e.g. LightComponent.IsOn). Caused syncing problems because the entity spawn events aren't created until the item has been loaded, leading to situations where clients fail to read events because the entity doesn't exist at their end yet (see #1293). TODO: get rid of console errors when attempting to create events during component initialization in the Item constructor. commit ac1bf32edf125d95d56775e1e8ce54ac7671328c Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Mar 20 13:49:55 2019 +0200 Fix Hammerhead attack causing warping. Adjust the targeting priorities. commit e3e032d7c3a753397269bb4236c1494ab0809004 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Mar 20 13:48:47 2019 +0200 Enemy AI fixes: - Fix enemies "fleeing" after they have been shot. There was a steering issue when they targeted characters that were inside the sub when they were outside of it - Fix the previous target resetting too often - Fix the wall target resetting too often - Use world positions instead of sim positions where possible, because the sub positions are then taken into account commit 847cf5ffd9212a542000dbf12332b2c08756579a Author: Daniel Asteljoki <daniel.asteljoki@gmail.com> Date: Wed Mar 20 12:00:15 2019 +0200 Remora: added power connection between sub and drone, removed non-scaling hull parts commit a9c2e8cc124713e90dd44a9adf2fcbb3204b2c4d Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Mar 20 11:24:37 2019 +0200 Server sets clients' last received campaign save/update IDs to one before the current up-to-date IDs (instead of zero) when a campaign changes. Zero would get interpreted as a more up-to-date ID if the IDs of the current campaign are close to ushort.MaxValue where the IDs wrap around. commit 07d82b64e6990eacaf8905aed1a5d7c61224e47d Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Tue Mar 19 18:24:01 2019 +0200 Log level inequality error messages & client error reports handled by the server to GameAnalytics
BAROTRAUMA
www.barotraumagame.com
Copyright © Undertow Games 2017-2018
Default controls:
WASD - move
Shift - run
E - use/activate items and devices
Right click - aim with equipped item
Left click - use equipped item
C - open the crew command menu
Left control - crouch
Tab - select/deselect the chat box in multiplayer mode
Tilde - select the chat box in multiplayer mode and set
the message to be sent through the radio
Space - hold to stay in ragdoll mode
F3 - open/close the debug console
See the wiki for more detailed info and instructions:
http://barotrauma.gamepedia.com
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Port forwarding:
You may try to forward ports on your router using UPnP (Universal Plug and
Play) port forwarding by selecting "Attempt UPnP port forwarding" in the
"Host Server" menu.
However, UPnP isn't supported by all routers, so you may need to setup port
forwards manually. The exact steps for forwarding a port depend on your
router's model, but you may be able to find a port forwarding guide for
your particular router/application on portforward.com or by practicing
your google-fu skills.
These are the values that you should use when forwarding a port to your
Barotrauma server:
Game port (used to communicate with clients)
Service/Application: barotrauma
External Port: The port you have selected for your server (27015 by default)
Internal Port: The port you have selected for your server (27015 by default)
Protocol: UDP
Query port (used to communicate with Steam)
Service/Application: barotrauma
External Port: The port you have selected for your server (27016 by default)
Internal Port: The port you have selected for your server (27016 by default)
Protocol: UDP
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Credits:
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Programming, graphics, sounds, game design - Joonas Rikkonen ("Regalis")
Graphics - James Bear ("Moonsaber99")
Programming - Sebastian Broberg
Programming - Juan Pablo Arce ("juanjp600")
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"Road to Hell"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
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Lidgren.Network networking library - Michael Lidgren
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Sound effects:
metal whining and screeching - ScottFerguson1
metal gate 10 - thencamenow
foil_expanding_multiple - markb
Bug Zapper_Many medium zaps - CGEffex
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Textures from the PK01, PK02 and Ancient Collection Texture packages by Philip Klevestav are used in some of the sprites in the game.
The texture packages are licensed under a Creative Commons Attribution 3.0 Unported License (https://creativecommons.org/licenses/by/3.0/).