Joonas Rikkonen 81fafaf3f5 633e54b...7cc231b
commit 7cc231bc51890e7fde50bbac3413328dd7bc5189
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Mar 20 14:23:06 2019 +0200

    Fixed server creating network events in Item.Load due to CreateServerEvent calls in some of the ItemComponent properties (e.g. LightComponent.IsOn). Caused syncing problems because the entity spawn events aren't created until the item has been loaded, leading to situations where clients fail to read events because the entity doesn't exist at their end yet (see #1293). TODO: get rid of console errors when attempting to create events during component initialization in the Item constructor.

commit ac1bf32edf125d95d56775e1e8ce54ac7671328c
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Mar 20 13:49:55 2019 +0200

    Fix Hammerhead attack causing warping. Adjust the targeting priorities.

commit e3e032d7c3a753397269bb4236c1494ab0809004
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Mar 20 13:48:47 2019 +0200

    Enemy AI fixes:
    - Fix enemies "fleeing" after they have been shot. There was a steering issue when they targeted characters that were inside the sub when they were outside of it
    - Fix the previous target resetting too often
    - Fix the wall target resetting too often
    - Use world positions instead of sim positions where possible, because the sub positions are then taken into account

commit 847cf5ffd9212a542000dbf12332b2c08756579a
Author: Daniel Asteljoki <daniel.asteljoki@gmail.com>
Date:   Wed Mar 20 12:00:15 2019 +0200

    Remora: added power connection between sub and drone, removed non-scaling hull parts

commit a9c2e8cc124713e90dd44a9adf2fcbb3204b2c4d
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Mar 20 11:24:37 2019 +0200

    Server sets clients' last received campaign save/update IDs to one before the current up-to-date IDs (instead of zero) when a campaign changes. Zero would get interpreted as a more up-to-date ID if the IDs of the current campaign are close to ushort.MaxValue where the IDs wrap around.

commit 07d82b64e6990eacaf8905aed1a5d7c61224e47d
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Mar 19 18:24:01 2019 +0200

    Log level inequality error messages & client error reports handled by the server to GameAnalytics
2019-03-20 14:25:03 +02:00
2019-03-20 14:25:03 +02:00
2019-03-18 22:50:18 +02:00
2019-03-18 22:24:07 +02:00
2019-03-18 22:50:18 +02:00
2019-03-19 00:11:39 +02:00
2017-06-04 21:24:36 +03:00
2019-03-19 11:40:19 +02:00
2019-03-18 22:50:18 +02:00

Barotrauma

Copyright © Undertow Games 2017-2019

Before downloading the source code, please read the EULA.

If you have a question or an issue to report, please check our Contribution Guideline.

If you're interested in working on the code, either to develop mods or to contribute something to the repository, you will also find instructions in the Contribution Guideline.

Official Website: www.barotraumagame.com

Forums: http://undertowgames.com/forum/

Wiki: http://barotrauma.gamepedia.com/Barotrauma_Wiki

Prerequisities:

Windows

  • Visual Studio with C# 7.0 support (VS 2017 or later recommended)

Linux

macOS

Description
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Readme 569 MiB
Languages
C# 63.2%
C 26.8%
C++ 5.9%
Shell 1.1%
Makefile 0.8%
Other 1.9%