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LuaCsForBarotraumaEP
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7f400715656c112889cece76184d96e42c8aee04
LuaCsForBarotraumaEP
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Regalis
7f40071565
- fixed ReliableChannel going crazy if a client disconnects and reconnects immediately after: the client created a new ReliableChannel but the server was still using the old one, causing the client to rerequest a ton of messages (now the server resets the channel when a client rejoins and reliablechannel resets itself if the message IDs are too far apart)
...
- syncing statuseffects caused by using an item on self
2016-03-27 20:20:34 +03:00
..
Components
- health scanner item
2016-03-26 18:15:44 +02:00
CharacterInventory.cs
- fixed ReliableChannel going crazy if a client disconnects and reconnects immediately after: the client created a new ReliableChannel but the server was still using the old one, causing the client to rerequest a ton of messages (now the server resets the channel when a client rejoins and reliablechannel resets itself if the message IDs are too far apart)
2016-03-27 20:20:34 +03:00
FixRequirement.cs
Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
2016-01-18 20:09:38 +02:00
Inventory.cs
Performing CPR on unconscious players, a "use on self" button for some items
2016-03-25 15:34:40 +02:00
Item.cs
- added med bays to the vanilla subs
2016-03-26 23:25:04 +02:00
ItemInventory.cs
- converting NetworkEvent sending time to local time before doing any comparisons
2016-03-03 21:11:54 +02:00
ItemPrefab.cs
Performing CPR on unconscious players, a "use on self" button for some items
2016-03-25 15:34:40 +02:00
ItemSpawner.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
RelatedItem.cs
- health scanner item
2016-03-26 18:15:44 +02:00