1888 lines
80 KiB
C#
1888 lines
80 KiB
C#
using Barotrauma.Steam;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.IO.Compression;
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using System.Linq;
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using System.Text;
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namespace Barotrauma.Networking
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{
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class GameClient : NetworkMember
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{
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private NetClient client;
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private GUIMessageBox reconnectBox, waitInServerQueueBox;
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private GUIButton endRoundButton;
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private GUITickBox endVoteTickBox;
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private ClientPermissions permissions = ClientPermissions.None;
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private List<string> permittedConsoleCommands = new List<string>();
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private bool connected;
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private byte myID;
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private List<Client> otherClients;
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private string serverIP;
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private bool needAuth;
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private bool requiresPw;
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private int nonce;
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private string saltedPw;
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private Facepunch.Steamworks.Auth.Ticket steamAuthTicket;
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private UInt16 lastSentChatMsgID = 0; //last message this client has successfully sent
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private UInt16 lastQueueChatMsgID = 0; //last message added to the queue
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private List<ChatMessage> chatMsgQueue = new List<ChatMessage>();
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public UInt16 LastSentEntityEventID;
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private ClientEntityEventManager entityEventManager;
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private FileReceiver fileReceiver;
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//has the client been given a character to control this round
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public bool HasSpawned;
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public byte ID
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{
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get { return myID; }
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}
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public override List<Client> ConnectedClients
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{
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get
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{
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return otherClients;
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}
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}
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public FileReceiver FileReceiver
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{
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get { return fileReceiver; }
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}
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public bool MidRoundSyncing
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{
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get { return entityEventManager.MidRoundSyncing; }
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}
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public bool AllowDisguises
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{
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get;
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private set;
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}
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public GameClient(string newName)
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{
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var buttonContainer = new GUILayoutGroup(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.ButtonAreaTop, inGameHUD.RectTransform),
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isHorizontal: true, childAnchor: Anchor.CenterRight)
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{
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CanBeFocused = false
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};
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endRoundButton = new GUIButton(new RectTransform(new Vector2(0.1f, 0.6f), buttonContainer.RectTransform) { MinSize = new Point(150, 0) },
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TextManager.Get("EndRound"))
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{
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OnClicked = (btn, userdata) =>
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{
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if (!permissions.HasFlag(ClientPermissions.EndRound)) return false;
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RequestRoundEnd();
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return true;
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},
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Visible = false
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};
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endVoteTickBox = new GUITickBox(new RectTransform(new Vector2(0.1f, 0.6f), buttonContainer.RectTransform) { MinSize = new Point(150, 0) },
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TextManager.Get("EndRound"))
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{
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OnSelected = ToggleEndRoundVote,
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Visible = false
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};
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showLogButton = new GUIButton(new RectTransform(new Vector2(0.1f, 0.6f), buttonContainer.RectTransform) { MinSize = new Point(150, 0) },
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TextManager.Get("ServerLog"))
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{
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OnClicked = (GUIButton button, object userData) =>
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{
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if (ServerLog.LogFrame == null)
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{
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ServerLog.CreateLogFrame();
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}
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else
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{
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ServerLog.LogFrame = null;
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GUI.KeyboardDispatcher.Subscriber = null;
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}
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return true;
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}
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};
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GameMain.DebugDraw = false;
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Hull.EditFire = false;
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Hull.EditWater = false;
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newName = newName.Replace(":", "").Replace(";", "");
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name = newName;
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entityEventManager = new ClientEntityEventManager(this);
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fileReceiver = new FileReceiver();
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fileReceiver.OnFinished += OnFileReceived;
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fileReceiver.OnTransferFailed += OnTransferFailed;
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characterInfo = new CharacterInfo(Character.HumanConfigFile, name, Gender.None, null)
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{
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Job = null
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};
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otherClients = new List<Client>();
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ServerLog = new ServerLog("");
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ChatMessage.LastID = 0;
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GameMain.NetLobbyScreen = new NetLobbyScreen();
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}
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public void ConnectToServer(string hostIP)
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{
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string[] address = hostIP.Split(':');
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if (address.Length == 1)
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{
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serverIP = hostIP;
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Port = NetConfig.DefaultPort;
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}
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else
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{
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serverIP = string.Join(":", address.Take(address.Length - 1));
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if (!int.TryParse(address[address.Length - 1], out int port))
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{
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DebugConsole.ThrowError("Invalid port: " + address[address.Length - 1] + "!");
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Port = NetConfig.DefaultPort;
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}
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else
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{
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Port = port;
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}
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}
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myCharacter = Character.Controlled;
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ChatMessage.LastID = 0;
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// Create new instance of configs. Parameter is "application Id". It has to be same on client and server.
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NetPeerConfiguration = new NetPeerConfiguration("barotrauma");
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NetPeerConfiguration.DisableMessageType(NetIncomingMessageType.DebugMessage | NetIncomingMessageType.WarningMessage | NetIncomingMessageType.Receipt
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| NetIncomingMessageType.ErrorMessage | NetIncomingMessageType.Error);
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client = new NetClient(NetPeerConfiguration);
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NetPeer = client;
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client.Start();
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System.Net.IPEndPoint IPEndPoint = null;
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try
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{
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IPEndPoint = new System.Net.IPEndPoint(NetUtility.Resolve(serverIP), Port);
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}
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catch
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{
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new GUIMessageBox(TextManager.Get("CouldNotConnectToServer"),
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TextManager.Get("InvalidIPAddress").Replace("[serverip]", serverIP).Replace("[port]", Port.ToString()));
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return;
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}
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NetOutgoingMessage outmsg = client.CreateMessage();
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WriteAuthRequest(outmsg);
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// Connect client, to ip previously requested from user
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try
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{
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client.Connect(IPEndPoint, outmsg);
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Couldn't connect to " + hostIP + ". Error message: " + e.Message);
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Disconnect();
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GameMain.ServerListScreen.Select();
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return;
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}
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updateInterval = new TimeSpan(0, 0, 0, 0, 150);
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CoroutineManager.StartCoroutine(WaitForStartingInfo(), "WaitForStartingInfo");
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}
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private bool RetryConnection(GUIButton button, object obj)
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{
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if (client != null) client.Shutdown("Disconnecting");
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ConnectToServer(serverIP);
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return true;
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}
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private bool ReturnToServerList(GUIButton button, object obj)
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{
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Disconnect();
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Submarine.Unload();
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GameMain.NetworkMember = null;
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GameMain.GameSession = null;
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GameMain.ServerListScreen.Select();
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return true;
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}
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private bool connectCancelled;
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private bool CancelConnect(GUIButton button, object obj)
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{
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connectCancelled = true;
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return true;
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}
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// Before main looping starts, we loop here and wait for approval message
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private IEnumerable<object> WaitForStartingInfo()
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{
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requiresPw = false;
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needAuth = true;
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saltedPw = "";
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connectCancelled = false;
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// When this is set to true, we are approved and ready to go
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bool CanStart = false;
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DateTime timeOut = DateTime.Now + new TimeSpan(0, 0, 20);
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DateTime reqAuthTime = DateTime.Now + new TimeSpan(0, 0, 0, 0, 200);
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// Loop until we are approved
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//TODO: show the name of the server instead of IP when connecting through the server list (more streamer-friendly)
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string connectingText = TextManager.Get("ConnectingTo").Replace("[serverip]", serverIP);
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while (!CanStart && !connectCancelled)
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{
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if (reconnectBox == null)
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{
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reconnectBox = new GUIMessageBox(TextManager.Get("Connecting"), connectingText, new string[] { TextManager.Get("Cancel") });
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reconnectBox.Buttons[0].OnClicked += CancelConnect;
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reconnectBox.Buttons[0].OnClicked += reconnectBox.Close;
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}
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reconnectBox.Text.Text = connectingText + new string('.', ((int)Timing.TotalTime % 3 + 1));
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if (DateTime.Now > reqAuthTime)
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{
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if (needAuth)
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{
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//request auth again
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NetOutgoingMessage reqAuthMsg = client.CreateMessage();
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WriteAuthRequest(reqAuthMsg);
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client.SendMessage(reqAuthMsg, NetDeliveryMethod.Unreliable);
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}
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else
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{
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//request init again
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NetOutgoingMessage outmsg = client.CreateMessage();
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outmsg.Write((byte)ClientPacketHeader.REQUEST_INIT);
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if (requiresPw)
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{
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outmsg.Write(saltedPw);
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}
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outmsg.Write(GameMain.Version.ToString());
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var mpContentPackages = GameMain.SelectedPackages.Where(cp => cp.HasMultiplayerIncompatibleContent);
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outmsg.Write((UInt16)mpContentPackages.Count());
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foreach (ContentPackage contentPackage in mpContentPackages)
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{
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outmsg.Write(contentPackage.Name);
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outmsg.Write(contentPackage.MD5hash.Hash);
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}
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outmsg.Write(name);
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client.SendMessage(outmsg, NetDeliveryMethod.Unreliable);
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DebugConsole.Log("Sending init request (" + (requiresPw ? "password required" : "no password required") + ")");
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}
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reqAuthTime = DateTime.Now + new TimeSpan(0, 0, 1);
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}
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yield return CoroutineStatus.Running;
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if (DateTime.Now > timeOut) break;
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NetIncomingMessage inc;
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// If new messages arrived
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if ((inc = client.ReadMessage()) == null) continue;
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string pwMsg = "Password required";
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try
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{
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switch (inc.MessageType)
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{
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case NetIncomingMessageType.Data:
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DecompressIncomingMessage(inc);
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ServerPacketHeader header = (ServerPacketHeader)inc.ReadByte();
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switch (header)
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{
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case ServerPacketHeader.AUTH_RESPONSE:
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DebugConsole.Log("Received auth response (needauth: " + needAuth + ")");
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if (needAuth)
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{
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if (inc.ReadBoolean())
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{
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DebugConsole.Log(" password required.");
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//requires password
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nonce = inc.ReadInt32();
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requiresPw = true;
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}
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else
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{
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DebugConsole.Log(" password not required.");
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requiresPw = false;
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reqAuthTime = DateTime.Now + new TimeSpan(0, 0, 0, 0, 200);
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}
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needAuth = false; //got auth!
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}
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break;
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case ServerPacketHeader.AUTH_FAILURE:
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//failed to authenticate, can still use same nonce
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DebugConsole.Log("Received auth failure message");
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pwMsg = inc.ReadString();
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requiresPw = true;
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break;
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case ServerPacketHeader.UPDATE_LOBBY:
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DebugConsole.Log("Recived lobby update");
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//server accepted client
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ReadLobbyUpdate(inc);
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CanStart = true;
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break;
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}
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break;
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case NetIncomingMessageType.StatusChanged:
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NetConnectionStatus connectionStatus = (NetConnectionStatus)inc.ReadByte();
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if (connectionStatus == NetConnectionStatus.Disconnected)
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{
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ReadDisconnectMessage(inc, false);
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connectCancelled = true;
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}
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break;
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}
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Error while connecting to the server", e);
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break;
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}
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if (requiresPw && !CanStart && !connectCancelled)
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{
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if (reconnectBox != null)
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{
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reconnectBox.Close(null, null);
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reconnectBox = null;
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}
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var msgBox = new GUIMessageBox(pwMsg, "", new string[] { TextManager.Get("OK"), TextManager.Get("Cancel") });
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var passwordBox = new GUITextBox(new RectTransform(new Vector2(0.5f, 0.1f), msgBox.InnerFrame.RectTransform, Anchor.Center))
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{
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IgnoreLayoutGroups = true,
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UserData = "password"
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};
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var okButton = msgBox.Buttons[0];
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var cancelButton = msgBox.Buttons[1];
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while (GUIMessageBox.MessageBoxes.Contains(msgBox))
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{
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while (client.ReadMessage() != null)
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{
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switch (inc.MessageType)
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{
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case NetIncomingMessageType.StatusChanged:
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NetConnectionStatus connectionStatus = (NetConnectionStatus)inc.ReadByte();
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if (connectionStatus == NetConnectionStatus.Disconnected)
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{
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ReadDisconnectMessage(inc, false);
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msgBox.Close(null, null);
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connectCancelled = true;
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}
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break;
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}
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}
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if (DateTime.Now > reqAuthTime)
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{
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//request auth again to prevent timeout
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NetOutgoingMessage reqAuthMsg = client.CreateMessage();
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WriteAuthRequest(reqAuthMsg);
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client.SendMessage(reqAuthMsg, NetDeliveryMethod.Unreliable);
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reqAuthTime = DateTime.Now + new TimeSpan(0, 0, 3);
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}
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okButton.Enabled = !string.IsNullOrWhiteSpace(passwordBox.Text);
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if (okButton.Selected)
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{
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saltedPw = Encoding.UTF8.GetString(NetUtility.ComputeSHAHash(Encoding.UTF8.GetBytes(passwordBox.Text)));
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saltedPw = saltedPw + Convert.ToString(nonce);
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saltedPw = Encoding.UTF8.GetString(NetUtility.ComputeSHAHash(Encoding.UTF8.GetBytes(saltedPw)));
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timeOut = DateTime.Now + new TimeSpan(0, 0, 20);
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reqAuthTime = DateTime.Now + new TimeSpan(0, 0, 1);
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msgBox.Close(null, null);
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break;
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}
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else if (cancelButton.Selected)
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{
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msgBox.Close(null, null);
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connectCancelled = true;
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}
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else
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{
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yield return CoroutineStatus.Running;
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}
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}
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}
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}
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if (reconnectBox != null)
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{
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reconnectBox.Close(null, null);
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reconnectBox = null;
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}
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if (connectCancelled) yield return CoroutineStatus.Success;
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if (client.ConnectionStatus != NetConnectionStatus.Connected)
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{
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steamAuthTicket?.Cancel();
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steamAuthTicket = null;
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var reconnect = new GUIMessageBox(TextManager.Get("ConnectionFailed"), TextManager.Get("CouldNotConnectToServer"), new string[] { TextManager.Get("Retry"), TextManager.Get("Cancel") });
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DebugConsole.NewMessage("Failed to connect to the server - connection status: " + client.ConnectionStatus.ToString(), Color.Orange);
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reconnect.Buttons[0].OnClicked += RetryConnection;
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reconnect.Buttons[0].OnClicked += reconnect.Close;
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reconnect.Buttons[1].OnClicked += ReturnToServerList;
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reconnect.Buttons[1].OnClicked += reconnect.Close;
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}
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else
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{
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if (Screen.Selected != GameMain.GameScreen)
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{
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GameMain.NetLobbyScreen.Select();
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}
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connected = true;
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}
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yield return CoroutineStatus.Success;
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}
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private void WriteAuthRequest(NetOutgoingMessage outmsg)
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{
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if (SteamManager.IsInitialized && SteamManager.USE_STEAM)
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{
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if (steamAuthTicket == null)
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{
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steamAuthTicket = SteamManager.GetAuthSessionTicket();
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}
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DateTime timeOut = DateTime.Now + new TimeSpan(0, 0, 3);
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while ((steamAuthTicket.Data == null || steamAuthTicket.Data.Length == 0) &&
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DateTime.Now < timeOut)
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{
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System.Threading.Thread.Sleep(10);
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}
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outmsg.Write((byte)ClientPacketHeader.REQUEST_STEAMAUTH);
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outmsg.Write(SteamManager.GetSteamID());
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outmsg.Write(steamAuthTicket.Data.Length);
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outmsg.Write(steamAuthTicket.Data);
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DebugConsole.Log("Sending Steam auth request");
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DebugConsole.Log(" Steam ID: " + SteamManager.GetSteamID());
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DebugConsole.Log(" Ticket data: " +
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ToolBox.LimitString(string.Concat(steamAuthTicket.Data.Select(b => b.ToString("X2"))), 16));
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DebugConsole.Log(" Msg length: " + outmsg.LengthBytes);
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}
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else
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{
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DebugConsole.Log("Sending auth request");
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outmsg.Write((byte)ClientPacketHeader.REQUEST_AUTH);
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}
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}
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public override void Update(float deltaTime)
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{
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#if DEBUG
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if (PlayerInput.GetKeyboardState.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.P)) return;
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#endif
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if (gameStarted) SetRadioButtonColor();
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base.Update(deltaTime);
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if (!connected) return;
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if (reconnectBox != null)
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{
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reconnectBox.Close(null, null);
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reconnectBox = null;
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}
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try
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{
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CheckServerMessages();
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}
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catch (Exception e)
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{
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string errorMsg = "Error while reading a message from server. {" + e + "}\n" + e.StackTrace;
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GameAnalyticsManager.AddErrorEventOnce("GameClient.Update:CheckServerMessagesException" + e.TargetSite.ToString(), GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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DebugConsole.ThrowError("Error while reading a message from server.", e);
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new GUIMessageBox(TextManager.Get("Error"), "Error while reading a message from the server. (" + e.Message + " Target site: " + e.TargetSite + ")");
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Disconnect();
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GameMain.MainMenuScreen.Select();
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return;
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}
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if (gameStarted && Screen.Selected == GameMain.GameScreen)
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{
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endVoteTickBox.Visible = Voting.AllowEndVoting && HasSpawned;
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if (respawnManager != null)
|
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{
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respawnManager.Update(deltaTime);
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}
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|
|
if (updateTimer > DateTime.Now) return;
|
|
SendIngameUpdate();
|
|
}
|
|
else
|
|
{
|
|
if (updateTimer > DateTime.Now) return;
|
|
SendLobbyUpdate();
|
|
}
|
|
|
|
// Update current time
|
|
updateTimer = DateTime.Now + updateInterval;
|
|
}
|
|
|
|
private CoroutineHandle startGameCoroutine;
|
|
|
|
private void DecompressIncomingMessage(NetIncomingMessage inc)
|
|
{
|
|
byte[] data = inc.Data;
|
|
if (data[data.Length - 1] == 1)
|
|
{
|
|
using (MemoryStream stream = new MemoryStream())
|
|
{
|
|
stream.Write(data, 0, inc.LengthBytes-1);
|
|
stream.Position = 0;
|
|
using (MemoryStream decompressed = new MemoryStream())
|
|
{
|
|
using (DeflateStream deflate = new DeflateStream(stream, CompressionMode.Decompress, false))
|
|
{
|
|
deflate.CopyTo(decompressed);
|
|
}
|
|
byte[] newData = decompressed.ToArray();
|
|
|
|
inc.Data = newData;
|
|
inc.LengthBytes = newData.Length;
|
|
inc.Position = 0;
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check for new incoming messages from server
|
|
/// </summary>
|
|
private void CheckServerMessages()
|
|
{
|
|
// Create new incoming message holder
|
|
NetIncomingMessage inc;
|
|
|
|
if (startGameCoroutine != null && CoroutineManager.IsCoroutineRunning(startGameCoroutine)) return;
|
|
|
|
while ((inc = client.ReadMessage()) != null)
|
|
{
|
|
switch (inc.MessageType)
|
|
{
|
|
case NetIncomingMessageType.Data:
|
|
DecompressIncomingMessage(inc);
|
|
|
|
ServerPacketHeader header = (ServerPacketHeader)inc.ReadByte();
|
|
switch (header)
|
|
{
|
|
case ServerPacketHeader.UPDATE_LOBBY:
|
|
ReadLobbyUpdate(inc);
|
|
break;
|
|
case ServerPacketHeader.UPDATE_INGAME:
|
|
ReadIngameUpdate(inc);
|
|
break;
|
|
case ServerPacketHeader.QUERY_STARTGAME:
|
|
string subName = inc.ReadString();
|
|
string subHash = inc.ReadString();
|
|
|
|
bool usingShuttle = inc.ReadBoolean();
|
|
string shuttleName = inc.ReadString();
|
|
string shuttleHash = inc.ReadString();
|
|
|
|
NetOutgoingMessage readyToStartMsg = client.CreateMessage();
|
|
readyToStartMsg.Write((byte)ClientPacketHeader.RESPONSE_STARTGAME);
|
|
|
|
GameMain.NetLobbyScreen.UsingShuttle = usingShuttle;
|
|
readyToStartMsg.Write(
|
|
GameMain.NetLobbyScreen.TrySelectSub(subName, subHash, GameMain.NetLobbyScreen.SubList) &&
|
|
GameMain.NetLobbyScreen.TrySelectSub(shuttleName, shuttleHash, GameMain.NetLobbyScreen.ShuttleList.ListBox));
|
|
|
|
WriteCharacterInfo(readyToStartMsg);
|
|
|
|
client.SendMessage(readyToStartMsg, NetDeliveryMethod.ReliableUnordered);
|
|
|
|
break;
|
|
case ServerPacketHeader.STARTGAME:
|
|
startGameCoroutine = GameMain.Instance.ShowLoading(StartGame(inc), false);
|
|
break;
|
|
case ServerPacketHeader.ENDGAME:
|
|
string endMessage = inc.ReadString();
|
|
bool missionSuccessful = inc.ReadBoolean();
|
|
if (missionSuccessful && GameMain.GameSession?.Mission != null)
|
|
{
|
|
GameMain.GameSession.Mission.Completed = true;
|
|
}
|
|
CoroutineManager.StartCoroutine(EndGame(endMessage));
|
|
break;
|
|
case ServerPacketHeader.PERMISSIONS:
|
|
ReadPermissions(inc);
|
|
break;
|
|
case ServerPacketHeader.ACHIEVEMENT:
|
|
ReadAchievement(inc);
|
|
break;
|
|
case ServerPacketHeader.FILE_TRANSFER:
|
|
fileReceiver.ReadMessage(inc);
|
|
break;
|
|
}
|
|
break;
|
|
case NetIncomingMessageType.StatusChanged:
|
|
NetConnectionStatus connectionStatus = (NetConnectionStatus)inc.ReadByte();
|
|
DebugConsole.NewMessage("Connection status changed: " + connectionStatus.ToString(), Color.Orange);
|
|
|
|
if (connectionStatus == NetConnectionStatus.Disconnected)
|
|
{
|
|
ReadDisconnectMessage(inc, true);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ReadDisconnectMessage(NetIncomingMessage inc, bool allowReconnect)
|
|
{
|
|
steamAuthTicket?.Cancel();
|
|
steamAuthTicket = null;
|
|
|
|
string disconnectMsg = inc.ReadString();
|
|
string[] splitMsg = disconnectMsg.Split(';');
|
|
DisconnectReason disconnectReason = DisconnectReason.Unknown;
|
|
if (splitMsg.Length > 0) Enum.TryParse(splitMsg[0], out disconnectReason);
|
|
|
|
if (disconnectReason == DisconnectReason.ServerFull)
|
|
{
|
|
//already waiting for a slot to free up, do nothing
|
|
if (CoroutineManager.IsCoroutineRunning("WaitInServerQueue")) return;
|
|
|
|
reconnectBox?.Close(); reconnectBox = null;
|
|
|
|
var queueBox = new GUIMessageBox(
|
|
TextManager.Get("DisconnectReason.ServerFull"),
|
|
TextManager.Get("ServerFullQuestionPrompt"), new string[] { TextManager.Get("Cancel"), TextManager.Get("ServerQueue") });
|
|
|
|
queueBox.Buttons[0].OnClicked += queueBox.Close;
|
|
queueBox.Buttons[1].OnClicked += queueBox.Close;
|
|
queueBox.Buttons[1].OnClicked += (btn, userdata) =>
|
|
{
|
|
reconnectBox?.Close(); reconnectBox = null;
|
|
CoroutineManager.StartCoroutine(WaitInServerQueue(), "WaitInServerQueue");
|
|
return true;
|
|
};
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
//disconnected/denied for some other reason than the server being full
|
|
// -> stop queuing and show a message box
|
|
waitInServerQueueBox?.Close();
|
|
waitInServerQueueBox = null;
|
|
CoroutineManager.StopCoroutines("WaitInServerQueue");
|
|
}
|
|
|
|
if (allowReconnect && disconnectReason == DisconnectReason.Unknown)
|
|
{
|
|
reconnectBox = new GUIMessageBox(
|
|
TextManager.Get("ConnectionLost"),
|
|
TextManager.Get("ConnectionLostReconnecting"), new string[0]);
|
|
connected = false;
|
|
ConnectToServer(serverIP);
|
|
}
|
|
else
|
|
{
|
|
string msg = "";
|
|
if (disconnectReason == DisconnectReason.Unknown)
|
|
{
|
|
msg = disconnectMsg;
|
|
}
|
|
else
|
|
{
|
|
msg = TextManager.Get("DisconnectReason." + disconnectReason.ToString());
|
|
for (int i = 1; i < splitMsg.Length; i++)
|
|
{
|
|
msg += splitMsg[i];
|
|
}
|
|
}
|
|
var msgBox = new GUIMessageBox(TextManager.Get(allowReconnect ? "ConnectionLost" : "CouldNotConnectToServer"), msg);
|
|
msgBox.Buttons[0].OnClicked += ReturnToServerList;
|
|
}
|
|
}
|
|
|
|
private IEnumerable<object> WaitInServerQueue()
|
|
{
|
|
waitInServerQueueBox = new GUIMessageBox(
|
|
TextManager.Get("ServerQueuePleaseWait"),
|
|
TextManager.Get("WaitingInServerQueue"), new string[] { TextManager.Get("Cancel") });
|
|
waitInServerQueueBox.Buttons[0].OnClicked += (btn, userdata) =>
|
|
{
|
|
CoroutineManager.StopCoroutines("WaitInServerQueue");
|
|
waitInServerQueueBox?.Close();
|
|
waitInServerQueueBox = null;
|
|
return true;
|
|
};
|
|
|
|
while (!connected)
|
|
{
|
|
if (!CoroutineManager.IsCoroutineRunning("WaitForStartingInfo"))
|
|
{
|
|
ConnectToServer(serverIP);
|
|
yield return new WaitForSeconds(2.0f);
|
|
}
|
|
yield return new WaitForSeconds(0.5f);
|
|
}
|
|
|
|
waitInServerQueueBox?.Close();
|
|
waitInServerQueueBox = null;
|
|
|
|
yield return CoroutineStatus.Success;
|
|
}
|
|
|
|
|
|
private void ReadAchievement(NetIncomingMessage inc)
|
|
{
|
|
string achievementIdentifier = inc.ReadString();
|
|
SteamAchievementManager.UnlockAchievement(achievementIdentifier);
|
|
}
|
|
|
|
private void ReadPermissions(NetIncomingMessage inc)
|
|
{
|
|
List<string> permittedConsoleCommands = new List<string>();
|
|
ClientPermissions newPermissions = (ClientPermissions)inc.ReadUInt16();
|
|
if (newPermissions.HasFlag(ClientPermissions.ConsoleCommands))
|
|
{
|
|
UInt16 consoleCommandCount = inc.ReadUInt16();
|
|
for (int i = 0; i < consoleCommandCount; i++)
|
|
{
|
|
permittedConsoleCommands.Add(inc.ReadString());
|
|
}
|
|
}
|
|
|
|
SetPermissions(newPermissions, permittedConsoleCommands);
|
|
}
|
|
|
|
private void SetPermissions(ClientPermissions newPermissions, List<string> permittedConsoleCommands)
|
|
{
|
|
if (!(this.permittedConsoleCommands.Any(c => !permittedConsoleCommands.Contains(c)) ||
|
|
permittedConsoleCommands.Any(c => !this.permittedConsoleCommands.Contains(c))))
|
|
{
|
|
if (newPermissions == permissions) return;
|
|
}
|
|
|
|
GUIMessageBox.MessageBoxes.RemoveAll(mb => mb.UserData as string == "permissions");
|
|
|
|
string msg = "";
|
|
if (newPermissions == ClientPermissions.None)
|
|
{
|
|
msg = TextManager.Get("PermissionsRemoved");
|
|
}
|
|
else
|
|
{
|
|
msg = TextManager.Get("CurrentPermissions") + '\n';
|
|
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
|
|
{
|
|
if (!newPermissions.HasFlag(permission) || permission == ClientPermissions.None) continue;
|
|
msg += " - " + TextManager.Get("ClientPermission." + permission) + "\n";
|
|
}
|
|
}
|
|
|
|
permissions = newPermissions;
|
|
this.permittedConsoleCommands = new List<string>(permittedConsoleCommands);
|
|
GUIMessageBox msgBox = new GUIMessageBox(TextManager.Get("PermissionsChanged"), msg, GUIMessageBox.DefaultWidth, 0)
|
|
{
|
|
UserData = "permissions"
|
|
};
|
|
|
|
if (newPermissions.HasFlag(ClientPermissions.ConsoleCommands))
|
|
{
|
|
int listBoxWidth = (int)(msgBox.InnerFrame.Rect.Width) / 2 - 30;
|
|
new GUITextBlock(new RectTransform(new Vector2(0.4f, 0.1f), msgBox.InnerFrame.RectTransform, Anchor.TopRight) { RelativeOffset = new Vector2(0.05f, 0.1f) },
|
|
TextManager.Get("PermittedConsoleCommands"), wrap: true, font: GUI.SmallFont);
|
|
var commandList = new GUIListBox(new RectTransform(new Vector2(0.4f, 0.6f), msgBox.InnerFrame.RectTransform, Anchor.TopRight) { RelativeOffset = new Vector2(0.05f, 0.2f) });
|
|
foreach (string permittedCommand in permittedConsoleCommands)
|
|
{
|
|
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), commandList.Content.RectTransform, minSize: new Point(0, 15)),
|
|
permittedCommand, font: GUI.SmallFont)
|
|
{
|
|
CanBeFocused = false
|
|
};
|
|
}
|
|
}
|
|
|
|
GameMain.NetLobbyScreen.SubList.Enabled = Voting.AllowSubVoting || HasPermission(ClientPermissions.SelectSub);
|
|
GameMain.NetLobbyScreen.ModeList.Enabled = Voting.AllowModeVoting || HasPermission(ClientPermissions.SelectMode);
|
|
GameMain.NetLobbyScreen.ShowLogButton.Visible = HasPermission(ClientPermissions.ServerLog);
|
|
showLogButton.Visible = HasPermission(ClientPermissions.ServerLog);
|
|
|
|
endRoundButton.Visible = HasPermission(ClientPermissions.EndRound);
|
|
}
|
|
|
|
private IEnumerable<object> StartGame(NetIncomingMessage inc)
|
|
{
|
|
if (Character != null) Character.Remove();
|
|
HasSpawned = false;
|
|
|
|
GameMain.LightManager.LightingEnabled = true;
|
|
|
|
//enable spectate button in case we fail to start the round now
|
|
//(for example, due to a missing sub file or an error)
|
|
GameMain.NetLobbyScreen.ShowSpectateButton();
|
|
|
|
entityEventManager.Clear();
|
|
LastSentEntityEventID = 0;
|
|
|
|
endVoteTickBox.Selected = false;
|
|
|
|
int seed = inc.ReadInt32();
|
|
string levelSeed = inc.ReadString();
|
|
float levelDifficulty = inc.ReadFloat();
|
|
|
|
byte losMode = inc.ReadByte();
|
|
|
|
int missionTypeIndex = inc.ReadByte();
|
|
|
|
string subName = inc.ReadString();
|
|
string subHash = inc.ReadString();
|
|
|
|
bool usingShuttle = inc.ReadBoolean();
|
|
string shuttleName = inc.ReadString();
|
|
string shuttleHash = inc.ReadString();
|
|
|
|
string modeIdentifier = inc.ReadString();
|
|
int missionIndex = inc.ReadInt16();
|
|
|
|
bool respawnAllowed = inc.ReadBoolean();
|
|
bool loadSecondSub = inc.ReadBoolean();
|
|
|
|
bool disguisesAllowed = inc.ReadBoolean();
|
|
bool isTraitor = inc.ReadBoolean();
|
|
string traitorTargetName = isTraitor ? inc.ReadString() : null;
|
|
|
|
//monster spawn settings
|
|
if (monsterEnabled == null)
|
|
{
|
|
List<string> monsterNames1 = GameMain.Instance.GetFilesOfType(ContentType.Character).ToList();
|
|
for (int i = 0; i < monsterNames1.Count; i++)
|
|
{
|
|
monsterNames1[i] = Path.GetFileName(Path.GetDirectoryName(monsterNames1[i]));
|
|
}
|
|
|
|
monsterEnabled = new Dictionary<string, bool>();
|
|
foreach (string s in monsterNames1)
|
|
{
|
|
if (!monsterEnabled.ContainsKey(s)) monsterEnabled.Add(s, true);
|
|
}
|
|
}
|
|
|
|
List<string> monsterNames = monsterEnabled.Keys.ToList();
|
|
foreach (string s in monsterNames)
|
|
{
|
|
monsterEnabled[s] = inc.ReadBoolean();
|
|
}
|
|
inc.ReadPadBits();
|
|
|
|
GameModePreset gameMode = GameModePreset.List.Find(gm => gm.Identifier == modeIdentifier);
|
|
MultiPlayerCampaign campaign = GameMain.NetLobbyScreen.SelectedMode == GameMain.GameSession?.GameMode.Preset ?
|
|
GameMain.GameSession?.GameMode as MultiPlayerCampaign : null;
|
|
|
|
if (gameMode == null)
|
|
{
|
|
DebugConsole.ThrowError("Game mode \"" + modeIdentifier + "\" not found!");
|
|
yield return CoroutineStatus.Success;
|
|
}
|
|
|
|
GameMain.NetLobbyScreen.UsingShuttle = usingShuttle;
|
|
GameMain.LightManager.LosMode = (LosMode)losMode;
|
|
|
|
AllowDisguises = disguisesAllowed;
|
|
|
|
if (campaign == null)
|
|
{
|
|
if (!GameMain.NetLobbyScreen.TrySelectSub(subName, subHash, GameMain.NetLobbyScreen.SubList))
|
|
{
|
|
yield return CoroutineStatus.Success;
|
|
}
|
|
|
|
if (!GameMain.NetLobbyScreen.TrySelectSub(shuttleName, shuttleHash, GameMain.NetLobbyScreen.ShuttleList.ListBox))
|
|
{
|
|
yield return CoroutineStatus.Success;
|
|
}
|
|
}
|
|
|
|
Rand.SetSyncedSeed(seed);
|
|
|
|
if (campaign == null)
|
|
{
|
|
GameMain.GameSession = new GameSession(GameMain.NetLobbyScreen.SelectedSub, "", gameMode, missionIndex < 0 ? null : MissionPrefab.List[missionIndex]);
|
|
GameMain.GameSession.StartRound(levelSeed, levelDifficulty, loadSecondSub);
|
|
}
|
|
else
|
|
{
|
|
if (GameMain.GameSession?.CrewManager != null) GameMain.GameSession.CrewManager.Reset();
|
|
GameMain.GameSession.StartRound(campaign.Map.SelectedConnection.Level,
|
|
reloadSub: true,
|
|
loadSecondSub: false,
|
|
mirrorLevel: campaign.Map.CurrentLocation != campaign.Map.SelectedConnection.Locations[0]);
|
|
}
|
|
|
|
if (respawnAllowed) respawnManager = new RespawnManager(this, GameMain.NetLobbyScreen.UsingShuttle ? GameMain.NetLobbyScreen.SelectedShuttle : null);
|
|
|
|
gameStarted = true;
|
|
|
|
GameMain.GameScreen.Select();
|
|
|
|
yield return CoroutineStatus.Success;
|
|
}
|
|
|
|
public IEnumerable<object> EndGame(string endMessage)
|
|
{
|
|
if (!gameStarted) yield return CoroutineStatus.Success;
|
|
|
|
if (GameMain.GameSession != null) GameMain.GameSession.GameMode.End(endMessage);
|
|
|
|
gameStarted = false;
|
|
Character.Controlled = null;
|
|
GameMain.GameScreen.Cam.TargetPos = Vector2.Zero;
|
|
GameMain.LightManager.LosEnabled = false;
|
|
respawnManager = null;
|
|
|
|
float endPreviewLength = 10.0f;
|
|
if (Screen.Selected == GameMain.GameScreen)
|
|
{
|
|
new RoundEndCinematic(Submarine.MainSub, GameMain.GameScreen.Cam, endPreviewLength);
|
|
float secondsLeft = endPreviewLength;
|
|
do
|
|
{
|
|
secondsLeft -= CoroutineManager.UnscaledDeltaTime;
|
|
yield return CoroutineStatus.Running;
|
|
} while (secondsLeft > 0.0f);
|
|
}
|
|
|
|
Submarine.Unload();
|
|
GameMain.NetLobbyScreen.Select();
|
|
myCharacter = null;
|
|
foreach (Client c in otherClients)
|
|
{
|
|
c.InGame = false;
|
|
c.Character = null;
|
|
}
|
|
yield return CoroutineStatus.Success;
|
|
}
|
|
|
|
private void ReadInitialUpdate(NetIncomingMessage inc)
|
|
{
|
|
myID = inc.ReadByte();
|
|
|
|
UInt16 subListCount = inc.ReadUInt16();
|
|
List<Submarine> submarines = new List<Submarine>();
|
|
for (int i = 0; i < subListCount; i++)
|
|
{
|
|
string subName = inc.ReadString();
|
|
string subHash = inc.ReadString();
|
|
|
|
var matchingSub = Submarine.SavedSubmarines.FirstOrDefault(s => s.Name == subName && s.MD5Hash.Hash == subHash);
|
|
if (matchingSub != null)
|
|
{
|
|
submarines.Add(matchingSub);
|
|
}
|
|
else
|
|
{
|
|
submarines.Add(new Submarine(Path.Combine(Submarine.SavePath, subName) + ".sub", subHash, false));
|
|
}
|
|
}
|
|
|
|
GameMain.NetLobbyScreen.UpdateSubList(GameMain.NetLobbyScreen.SubList, submarines);
|
|
GameMain.NetLobbyScreen.UpdateSubList(GameMain.NetLobbyScreen.ShuttleList.ListBox, submarines);
|
|
|
|
gameStarted = inc.ReadBoolean();
|
|
bool allowSpectating = inc.ReadBoolean();
|
|
|
|
ReadPermissions(inc);
|
|
|
|
if (gameStarted)
|
|
{
|
|
new GUIMessageBox("Please wait", TextManager.Get(allowSpectating ? "RoundRunningSpectateEnabled" : "RoundRunningSpectateDisabled"));
|
|
GameMain.NetLobbyScreen.Select();
|
|
}
|
|
}
|
|
|
|
private void ReadLobbyUpdate(NetIncomingMessage inc)
|
|
{
|
|
ServerNetObject objHeader;
|
|
while ((objHeader = (ServerNetObject)inc.ReadByte()) != ServerNetObject.END_OF_MESSAGE)
|
|
{
|
|
switch (objHeader)
|
|
{
|
|
case ServerNetObject.SYNC_IDS:
|
|
bool lobbyUpdated = inc.ReadBoolean();
|
|
inc.ReadPadBits();
|
|
|
|
if (lobbyUpdated)
|
|
{
|
|
UInt16 updateID = inc.ReadUInt16();
|
|
string serverName = inc.ReadString();
|
|
string serverText = inc.ReadString();
|
|
|
|
if (inc.ReadBoolean())
|
|
{
|
|
if (GameSettings.VerboseLogging)
|
|
{
|
|
DebugConsole.NewMessage("Received initial lobby update, ID: " + updateID + ", last ID: " + GameMain.NetLobbyScreen.LastUpdateID, Color.Gray);
|
|
}
|
|
ReadInitialUpdate(inc);
|
|
}
|
|
|
|
string selectSubName = inc.ReadString();
|
|
string selectSubHash = inc.ReadString();
|
|
|
|
bool usingShuttle = inc.ReadBoolean();
|
|
string selectShuttleName = inc.ReadString();
|
|
string selectShuttleHash = inc.ReadString();
|
|
|
|
bool allowSubVoting = inc.ReadBoolean();
|
|
bool allowModeVoting = inc.ReadBoolean();
|
|
|
|
bool allowSpectating = inc.ReadBoolean();
|
|
|
|
YesNoMaybe traitorsEnabled = (YesNoMaybe)inc.ReadRangedInteger(0, 2);
|
|
int missionTypeIndex = inc.ReadRangedInteger(0, Enum.GetValues(typeof(MissionType)).Length - 1);
|
|
int modeIndex = inc.ReadByte();
|
|
|
|
string levelSeed = inc.ReadString();
|
|
float levelDifficulty = inc.ReadFloat();
|
|
|
|
byte botCount = inc.ReadByte();
|
|
BotSpawnMode botSpawnMode = inc.ReadBoolean() ? BotSpawnMode.Fill : BotSpawnMode.Normal;
|
|
|
|
bool autoRestartEnabled = inc.ReadBoolean();
|
|
float autoRestartTimer = autoRestartEnabled ? inc.ReadFloat() : 0.0f;
|
|
|
|
int clientCount = inc.ReadByte();
|
|
List<string> clientNames = new List<string>();
|
|
List<byte> clientIDs = new List<byte>();
|
|
List<ushort> characterIDs = new List<ushort>();
|
|
for (int i = 0; i < clientCount; i++)
|
|
{
|
|
clientIDs.Add(inc.ReadByte());
|
|
clientNames.Add(inc.ReadString());
|
|
characterIDs.Add(inc.ReadUInt16());
|
|
}
|
|
|
|
//ignore the message if we already a more up-to-date one
|
|
if (NetIdUtils.IdMoreRecent(updateID, GameMain.NetLobbyScreen.LastUpdateID))
|
|
{
|
|
GameMain.NetLobbyScreen.LastUpdateID = updateID;
|
|
|
|
ServerLog.ServerName = serverName;
|
|
|
|
GameMain.NetLobbyScreen.ServerName = serverName;
|
|
GameMain.NetLobbyScreen.ServerMessage.Text = serverText;
|
|
GameMain.NetLobbyScreen.UsingShuttle = usingShuttle;
|
|
|
|
if (!allowSubVoting) GameMain.NetLobbyScreen.TrySelectSub(selectSubName, selectSubHash, GameMain.NetLobbyScreen.SubList);
|
|
GameMain.NetLobbyScreen.TrySelectSub(selectShuttleName, selectShuttleHash, GameMain.NetLobbyScreen.ShuttleList.ListBox);
|
|
|
|
GameMain.NetLobbyScreen.SetTraitorsEnabled(traitorsEnabled);
|
|
GameMain.NetLobbyScreen.SetMissionType(missionTypeIndex);
|
|
|
|
if (!allowModeVoting) GameMain.NetLobbyScreen.SelectMode(modeIndex);
|
|
|
|
GameMain.NetLobbyScreen.SetAllowSpectating(allowSpectating);
|
|
GameMain.NetLobbyScreen.LevelSeed = levelSeed;
|
|
GameMain.NetLobbyScreen.SetLevelDifficulty(levelDifficulty);
|
|
GameMain.NetLobbyScreen.SetBotCount(botCount);
|
|
GameMain.NetLobbyScreen.SetBotSpawnMode(botSpawnMode);
|
|
GameMain.NetLobbyScreen.SetAutoRestart(autoRestartEnabled, autoRestartTimer);
|
|
|
|
List<Client> currentClients = new List<Client>();
|
|
for (int i = 0; i < clientNames.Count; i++)
|
|
{
|
|
//see if the client already exists
|
|
var existingClient = ConnectedClients.Find(c => c.ID == clientIDs[i] && c.Name == clientNames[i]);
|
|
if (existingClient == null) //if not, create it
|
|
{
|
|
existingClient = new Client(clientNames[i], clientIDs[i]);
|
|
ConnectedClients.Add(existingClient);
|
|
GameMain.NetLobbyScreen.AddPlayer(existingClient.Name);
|
|
}
|
|
if (characterIDs[i] > 0)
|
|
{
|
|
existingClient.Character = Entity.FindEntityByID(characterIDs[i]) as Character;
|
|
}
|
|
currentClients.Add(existingClient);
|
|
}
|
|
//remove clients that aren't present anymore
|
|
for (int i = ConnectedClients.Count - 1; i >= 0; i--)
|
|
{
|
|
if (!currentClients.Contains(ConnectedClients[i]))
|
|
{
|
|
GameMain.NetLobbyScreen.RemovePlayer(ConnectedClients[i].Name);
|
|
ConnectedClients.RemoveAt(i);
|
|
}
|
|
}
|
|
|
|
Voting.AllowSubVoting = allowSubVoting;
|
|
Voting.AllowModeVoting = allowModeVoting;
|
|
}
|
|
}
|
|
|
|
bool campaignUpdated = inc.ReadBoolean();
|
|
inc.ReadPadBits();
|
|
if (campaignUpdated)
|
|
{
|
|
MultiPlayerCampaign.ClientRead(inc);
|
|
}
|
|
|
|
lastSentChatMsgID = inc.ReadUInt16();
|
|
|
|
break;
|
|
case ServerNetObject.CHAT_MESSAGE:
|
|
ChatMessage.ClientRead(inc);
|
|
break;
|
|
case ServerNetObject.VOTE:
|
|
Voting.ClientRead(inc);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ReadIngameUpdate(NetIncomingMessage inc)
|
|
{
|
|
List<IServerSerializable> entities = new List<IServerSerializable>();
|
|
|
|
float sendingTime = inc.ReadFloat() - inc.SenderConnection.RemoteTimeOffset;
|
|
|
|
ServerNetObject? prevObjHeader = null;
|
|
long prevBitPos = 0;
|
|
long prevBytePos = 0;
|
|
|
|
long prevBitLength = 0;
|
|
long prevByteLength = 0;
|
|
|
|
ServerNetObject objHeader;
|
|
while ((objHeader = (ServerNetObject)inc.ReadByte()) != ServerNetObject.END_OF_MESSAGE)
|
|
{
|
|
switch (objHeader)
|
|
{
|
|
case ServerNetObject.SYNC_IDS:
|
|
lastSentChatMsgID = inc.ReadUInt16();
|
|
LastSentEntityEventID = inc.ReadUInt16();
|
|
break;
|
|
case ServerNetObject.ENTITY_POSITION:
|
|
UInt16 id = inc.ReadUInt16();
|
|
byte msgLength = inc.ReadByte();
|
|
|
|
long msgEndPos = inc.Position + msgLength * 8;
|
|
|
|
var entity = Entity.FindEntityByID(id) as IServerSerializable;
|
|
if (entity != null)
|
|
{
|
|
entity.ClientRead(objHeader, inc, sendingTime);
|
|
}
|
|
|
|
//force to the correct position in case the entity doesn't exist
|
|
//or the message wasn't read correctly for whatever reason
|
|
inc.Position = msgEndPos;
|
|
inc.ReadPadBits();
|
|
break;
|
|
case ServerNetObject.ENTITY_EVENT:
|
|
case ServerNetObject.ENTITY_EVENT_INITIAL:
|
|
entityEventManager.Read(objHeader, inc, sendingTime, entities);
|
|
break;
|
|
case ServerNetObject.CHAT_MESSAGE:
|
|
ChatMessage.ClientRead(inc);
|
|
break;
|
|
default:
|
|
List<string> errorLines = new List<string>
|
|
{
|
|
"Error while reading update from server (unknown object header \"" + objHeader + "\"!)",
|
|
"Message length: " + inc.LengthBits + " (" + inc.LengthBytes + " bytes)",
|
|
prevObjHeader != null ? "Previous object type: " + prevObjHeader.ToString() : "Error occurred on the very first object!",
|
|
"Previous object was " + (prevBitLength) + " bits long (" + (prevByteLength) + " bytes)"
|
|
};
|
|
if (prevObjHeader == ServerNetObject.ENTITY_EVENT || prevObjHeader == ServerNetObject.ENTITY_EVENT_INITIAL)
|
|
{
|
|
foreach (IServerSerializable ent in entities)
|
|
{
|
|
if (ent == null)
|
|
{
|
|
errorLines.Add(" - NULL");
|
|
continue;
|
|
}
|
|
Entity e = ent as Entity;
|
|
errorLines.Add(" - " + e.ToString());
|
|
}
|
|
}
|
|
|
|
foreach (string line in errorLines)
|
|
{
|
|
DebugConsole.ThrowError(line);
|
|
}
|
|
errorLines.Add("Last console messages:");
|
|
for (int i = DebugConsole.Messages.Count - 1; i > Math.Max(0, DebugConsole.Messages.Count - 20); i--)
|
|
{
|
|
errorLines.Add("[" + DebugConsole.Messages[i].Time + "] " + DebugConsole.Messages[i].Text);
|
|
}
|
|
GameAnalyticsManager.AddErrorEventOnce("GameClient.ReadInGameUpdate", GameAnalyticsSDK.Net.EGAErrorSeverity.Critical, string.Join("\n", errorLines));
|
|
|
|
DebugConsole.ThrowError("Writing object data to \"crashreport_object.bin\", please send this file to us at http://github.com/Regalis11/Barotrauma/issues");
|
|
|
|
FileStream fl = File.Open("crashreport_object.bin", FileMode.Create);
|
|
BinaryWriter sw = new BinaryWriter(fl);
|
|
|
|
sw.Write(inc.Data, (int)(prevBytePos - prevByteLength), (int)(prevByteLength));
|
|
|
|
sw.Close();
|
|
fl.Close();
|
|
|
|
throw new Exception("Error while reading update from server: please send us \"crashreport_object.bin\"!");
|
|
}
|
|
prevBitLength = inc.Position - prevBitPos;
|
|
prevByteLength = inc.PositionInBytes - prevByteLength;
|
|
|
|
prevObjHeader = objHeader;
|
|
prevBitPos = inc.Position;
|
|
prevBytePos = inc.PositionInBytes;
|
|
}
|
|
}
|
|
|
|
private void SendLobbyUpdate()
|
|
{
|
|
NetOutgoingMessage outmsg = client.CreateMessage();
|
|
outmsg.Write((byte)ClientPacketHeader.UPDATE_LOBBY);
|
|
|
|
outmsg.Write((byte)ClientNetObject.SYNC_IDS);
|
|
outmsg.Write(GameMain.NetLobbyScreen.LastUpdateID);
|
|
outmsg.Write(ChatMessage.LastID);
|
|
|
|
var campaign = GameMain.GameSession?.GameMode as MultiPlayerCampaign;
|
|
if (campaign == null || campaign.LastSaveID == 0)
|
|
{
|
|
outmsg.Write((UInt16)0);
|
|
}
|
|
else
|
|
{
|
|
outmsg.Write(campaign.LastSaveID);
|
|
outmsg.Write(campaign.CampaignID);
|
|
outmsg.Write(campaign.LastUpdateID);
|
|
outmsg.Write(GameMain.NetLobbyScreen.CampaignCharacterDiscarded);
|
|
}
|
|
|
|
chatMsgQueue.RemoveAll(cMsg => !NetIdUtils.IdMoreRecent(cMsg.NetStateID, lastSentChatMsgID));
|
|
for (int i = 0; i < chatMsgQueue.Count && i < ChatMessage.MaxMessagesPerPacket; i++)
|
|
{
|
|
if (outmsg.LengthBytes + chatMsgQueue[i].EstimateLengthBytesClient() > client.Configuration.MaximumTransmissionUnit - 5)
|
|
{
|
|
//not enough room in this packet
|
|
return;
|
|
}
|
|
chatMsgQueue[i].ClientWrite(outmsg);
|
|
}
|
|
outmsg.Write((byte)ClientNetObject.END_OF_MESSAGE);
|
|
|
|
if (outmsg.LengthBytes > client.Configuration.MaximumTransmissionUnit)
|
|
{
|
|
DebugConsole.ThrowError("Maximum packet size exceeded (" + outmsg.LengthBytes + " > " + client.Configuration.MaximumTransmissionUnit);
|
|
}
|
|
|
|
client.SendMessage(outmsg, NetDeliveryMethod.Unreliable);
|
|
}
|
|
|
|
private void SendIngameUpdate()
|
|
{
|
|
NetOutgoingMessage outmsg = client.CreateMessage();
|
|
outmsg.Write((byte)ClientPacketHeader.UPDATE_INGAME);
|
|
|
|
outmsg.Write((byte)ClientNetObject.SYNC_IDS);
|
|
//outmsg.Write(GameMain.NetLobbyScreen.LastUpdateID);
|
|
outmsg.Write(ChatMessage.LastID);
|
|
outmsg.Write(entityEventManager.LastReceivedID);
|
|
|
|
Character.Controlled?.ClientWrite(outmsg);
|
|
|
|
entityEventManager.Write(outmsg, client.ServerConnection);
|
|
|
|
chatMsgQueue.RemoveAll(cMsg => !NetIdUtils.IdMoreRecent(cMsg.NetStateID, lastSentChatMsgID));
|
|
for (int i = 0; i < chatMsgQueue.Count && i < ChatMessage.MaxMessagesPerPacket; i++)
|
|
{
|
|
if (outmsg.LengthBytes + chatMsgQueue[i].EstimateLengthBytesClient() > client.Configuration.MaximumTransmissionUnit - 5)
|
|
{
|
|
//not enough room in this packet
|
|
return;
|
|
}
|
|
chatMsgQueue[i].ClientWrite(outmsg);
|
|
}
|
|
|
|
outmsg.Write((byte)ClientNetObject.END_OF_MESSAGE);
|
|
|
|
if (outmsg.LengthBytes > client.Configuration.MaximumTransmissionUnit)
|
|
{
|
|
DebugConsole.ThrowError("Maximum packet size exceeded (" + outmsg.LengthBytes + " > " + client.Configuration.MaximumTransmissionUnit);
|
|
}
|
|
|
|
client.SendMessage(outmsg, NetDeliveryMethod.Unreliable);
|
|
}
|
|
|
|
public void SendChatMessage(ChatMessage msg)
|
|
{
|
|
if (client.ServerConnection == null) return;
|
|
lastQueueChatMsgID++;
|
|
msg.NetStateID = lastQueueChatMsgID;
|
|
chatMsgQueue.Add(msg);
|
|
}
|
|
|
|
public void SendChatMessage(string message, ChatMessageType type = ChatMessageType.Default)
|
|
{
|
|
if (client.ServerConnection == null) return;
|
|
|
|
ChatMessage chatMessage = ChatMessage.Create(
|
|
gameStarted && myCharacter != null ? myCharacter.Name : name,
|
|
message,
|
|
type,
|
|
gameStarted && myCharacter != null ? myCharacter : null);
|
|
|
|
lastQueueChatMsgID++;
|
|
chatMessage.NetStateID = lastQueueChatMsgID;
|
|
|
|
chatMsgQueue.Add(chatMessage);
|
|
}
|
|
|
|
public void RequestFile(FileTransferType fileType, string file, string fileHash)
|
|
{
|
|
NetOutgoingMessage msg = client.CreateMessage();
|
|
msg.Write((byte)ClientPacketHeader.FILE_REQUEST);
|
|
msg.Write((byte)FileTransferMessageType.Initiate);
|
|
msg.Write((byte)fileType);
|
|
if (file != null) msg.Write(file);
|
|
if (fileHash != null) msg.Write(fileHash);
|
|
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
|
|
}
|
|
|
|
public void CancelFileTransfer(FileReceiver.FileTransferIn transfer)
|
|
{
|
|
CancelFileTransfer(transfer.SequenceChannel);
|
|
}
|
|
|
|
public void CancelFileTransfer(int sequenceChannel)
|
|
{
|
|
NetOutgoingMessage msg = client.CreateMessage();
|
|
msg.Write((byte)ClientPacketHeader.FILE_REQUEST);
|
|
msg.Write((byte)FileTransferMessageType.Cancel);
|
|
msg.Write((byte)sequenceChannel);
|
|
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
|
|
}
|
|
|
|
private void OnFileReceived(FileReceiver.FileTransferIn transfer)
|
|
{
|
|
switch (transfer.FileType)
|
|
{
|
|
case FileTransferType.Submarine:
|
|
new GUIMessageBox(TextManager.Get("ServerDownloadFinished"), TextManager.Get("FileDownloadedNotification").Replace("[filename]", transfer.FileName));
|
|
var newSub = new Submarine(transfer.FilePath);
|
|
var existingSubs = Submarine.SavedSubmarines.Where(s => s.Name == newSub.Name && s.MD5Hash.Hash == newSub.MD5Hash.Hash).ToList();
|
|
foreach (Submarine existingSub in existingSubs)
|
|
{
|
|
existingSub.Dispose();
|
|
}
|
|
Submarine.AddToSavedSubs(newSub);
|
|
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
IEnumerable<GUIComponent> subListChildren = (i == 0) ?
|
|
GameMain.NetLobbyScreen.ShuttleList.ListBox.Content.Children :
|
|
GameMain.NetLobbyScreen.SubList.Content.Children;
|
|
|
|
var subElement = subListChildren.FirstOrDefault(c =>
|
|
((Submarine)c.UserData).Name == newSub.Name &&
|
|
((Submarine)c.UserData).MD5Hash.Hash == newSub.MD5Hash.Hash);
|
|
if (subElement == null) continue;
|
|
|
|
subElement.GetChild<GUITextBlock>().TextColor = new Color(subElement.GetChild<GUITextBlock>().TextColor, 1.0f);
|
|
subElement.UserData = newSub;
|
|
subElement.ToolTip = newSub.Description;
|
|
|
|
GUIButton infoButton = subElement.GetChild<GUIButton>();
|
|
if (infoButton == null)
|
|
{
|
|
int buttonSize = (int)(subElement.Rect.Height * 0.8f);
|
|
infoButton = new GUIButton(new RectTransform(new Point(buttonSize), subElement.RectTransform, Anchor.CenterLeft) { AbsoluteOffset = new Point((int)(buttonSize * 0.2f), 0) }, "?");
|
|
}
|
|
infoButton.UserData = newSub;
|
|
infoButton.OnClicked = (component, userdata) =>
|
|
{
|
|
((Submarine)userdata).CreatePreviewWindow(new GUIMessageBox("", "", 550, 400));
|
|
return true;
|
|
};
|
|
}
|
|
|
|
if (GameMain.NetLobbyScreen.FailedSelectedSub != null &&
|
|
GameMain.NetLobbyScreen.FailedSelectedSub.First == newSub.Name &&
|
|
GameMain.NetLobbyScreen.FailedSelectedSub.Second == newSub.MD5Hash.Hash)
|
|
{
|
|
GameMain.NetLobbyScreen.TrySelectSub(newSub.Name, newSub.MD5Hash.Hash, GameMain.NetLobbyScreen.SubList);
|
|
}
|
|
|
|
if (GameMain.NetLobbyScreen.FailedSelectedShuttle != null &&
|
|
GameMain.NetLobbyScreen.FailedSelectedShuttle.First == newSub.Name &&
|
|
GameMain.NetLobbyScreen.FailedSelectedShuttle.Second == newSub.MD5Hash.Hash)
|
|
{
|
|
GameMain.NetLobbyScreen.TrySelectSub(newSub.Name, newSub.MD5Hash.Hash, GameMain.NetLobbyScreen.ShuttleList.ListBox);
|
|
}
|
|
|
|
break;
|
|
case FileTransferType.CampaignSave:
|
|
var campaign = GameMain.GameSession?.GameMode as MultiPlayerCampaign;
|
|
if (campaign == null) return;
|
|
|
|
GameMain.GameSession.SavePath = transfer.FilePath;
|
|
if (GameMain.GameSession.Submarine == null)
|
|
{
|
|
var gameSessionDoc = SaveUtil.LoadGameSessionDoc(GameMain.GameSession.SavePath);
|
|
string subPath = Path.Combine(SaveUtil.TempPath, gameSessionDoc.Root.GetAttributeString("submarine", "")) + ".sub";
|
|
GameMain.GameSession.Submarine = new Submarine(subPath, "");
|
|
}
|
|
|
|
SaveUtil.LoadGame(GameMain.GameSession.SavePath, GameMain.GameSession);
|
|
campaign.LastSaveID = campaign.PendingSaveID;
|
|
//decrement campaign update ID so the server will send us the latest data
|
|
//(as there may have been campaign updates after the save file was created)
|
|
campaign.LastUpdateID--;
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void OnTransferFailed(FileReceiver.FileTransferIn transfer)
|
|
{
|
|
if (transfer.FileType == FileTransferType.CampaignSave)
|
|
{
|
|
GameMain.Client.RequestFile(FileTransferType.CampaignSave, null, null);
|
|
}
|
|
}
|
|
|
|
public void CreateEntityEvent(IClientSerializable entity, object[] extraData)
|
|
{
|
|
entityEventManager.CreateEvent(entity, extraData);
|
|
}
|
|
|
|
public bool HasPermission(ClientPermissions permission)
|
|
{
|
|
return permissions.HasFlag(permission);
|
|
}
|
|
|
|
public bool HasConsoleCommandPermission(string command)
|
|
{
|
|
if (!permissions.HasFlag(ClientPermissions.ConsoleCommands)) return false;
|
|
|
|
command = command.ToLowerInvariant();
|
|
return permittedConsoleCommands.Any(c => c.ToLowerInvariant() == command);
|
|
}
|
|
|
|
public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
|
|
{
|
|
base.Draw(spriteBatch);
|
|
|
|
if (fileReceiver != null && fileReceiver.ActiveTransfers.Count > 0)
|
|
{
|
|
Vector2 pos = new Vector2(GameMain.NetLobbyScreen.InfoFrame.Rect.X, GameMain.GraphicsHeight - 35);
|
|
|
|
GUI.DrawRectangle(spriteBatch, new Rectangle(
|
|
(int)pos.X,
|
|
(int)pos.Y,
|
|
fileReceiver.ActiveTransfers.Count * 210 + 10,
|
|
32),
|
|
Color.Black * 0.8f, true);
|
|
|
|
for (int i = 0; i < fileReceiver.ActiveTransfers.Count; i++)
|
|
{
|
|
var transfer = fileReceiver.ActiveTransfers[i];
|
|
|
|
GUI.DrawString(spriteBatch,
|
|
pos,
|
|
ToolBox.LimitString(TextManager.Get("DownloadingFile").Replace("[filename]", transfer.FileName), GUI.SmallFont, 200),
|
|
Color.White, null, 0, GUI.SmallFont);
|
|
GUI.DrawProgressBar(spriteBatch, new Vector2(pos.X, -pos.Y - 15), new Vector2(135, 15), transfer.Progress, Color.Green);
|
|
GUI.DrawString(spriteBatch, pos + new Vector2(5, 15),
|
|
MathUtils.GetBytesReadable((long)transfer.Received) + " / " + MathUtils.GetBytesReadable((long)transfer.FileSize),
|
|
Color.White, null, 0, GUI.SmallFont);
|
|
|
|
if (GUI.DrawButton(spriteBatch, new Rectangle((int)pos.X + 140, (int)pos.Y + 18, 60, 15), TextManager.Get("Cancel"), new Color(0.47f, 0.13f, 0.15f, 0.08f)))
|
|
{
|
|
CancelFileTransfer(transfer);
|
|
fileReceiver.StopTransfer(transfer);
|
|
}
|
|
|
|
pos.X += 210;
|
|
}
|
|
}
|
|
|
|
if (!GameMain.DebugDraw) return;
|
|
|
|
int width = 200, height = 300;
|
|
int x = GameMain.GraphicsWidth - width, y = (int)(GameMain.GraphicsHeight * 0.3f);
|
|
|
|
GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black * 0.7f, true);
|
|
GUI.Font.DrawString(spriteBatch, "Network statistics:", new Vector2(x + 10, y + 10), Color.White);
|
|
|
|
if (client.ServerConnection != null)
|
|
{
|
|
GUI.Font.DrawString(spriteBatch, "Ping: " + (int)(client.ServerConnection.AverageRoundtripTime * 1000.0f) + " ms", new Vector2(x + 10, y + 25), Color.White);
|
|
|
|
y += 15;
|
|
|
|
GUI.SmallFont.DrawString(spriteBatch, "Received bytes: " + client.Statistics.ReceivedBytes, new Vector2(x + 10, y + 45), Color.White);
|
|
GUI.SmallFont.DrawString(spriteBatch, "Received packets: " + client.Statistics.ReceivedPackets, new Vector2(x + 10, y + 60), Color.White);
|
|
|
|
GUI.SmallFont.DrawString(spriteBatch, "Sent bytes: " + client.Statistics.SentBytes, new Vector2(x + 10, y + 75), Color.White);
|
|
GUI.SmallFont.DrawString(spriteBatch, "Sent packets: " + client.Statistics.SentPackets, new Vector2(x + 10, y + 90), Color.White);
|
|
}
|
|
else
|
|
{
|
|
GUI.Font.DrawString(spriteBatch, "Disconnected", new Vector2(x + 10, y + 25), Color.White);
|
|
}
|
|
}
|
|
|
|
|
|
public override void Disconnect()
|
|
{
|
|
client.Shutdown("");
|
|
steamAuthTicket?.Cancel();
|
|
steamAuthTicket = null;
|
|
|
|
foreach (var fileTransfer in FileReceiver.ActiveTransfers)
|
|
{
|
|
fileTransfer.Dispose();
|
|
}
|
|
|
|
if (HasPermission(ClientPermissions.ServerLog))
|
|
{
|
|
ServerLog?.Save();
|
|
}
|
|
|
|
GameMain.NetworkMember = null;
|
|
}
|
|
|
|
public void WriteCharacterInfo(NetOutgoingMessage msg)
|
|
{
|
|
msg.Write(characterInfo == null);
|
|
if (characterInfo == null) return;
|
|
|
|
msg.Write(characterInfo.Gender == Gender.Male);
|
|
msg.Write((byte)characterInfo.Race);
|
|
msg.Write((byte)characterInfo.HeadSpriteId);
|
|
msg.Write((byte)characterInfo.HairIndex);
|
|
msg.Write((byte)characterInfo.BeardIndex);
|
|
msg.Write((byte)characterInfo.MoustacheIndex);
|
|
msg.Write((byte)characterInfo.FaceAttachmentIndex);
|
|
|
|
var jobPreferences = GameMain.NetLobbyScreen.JobPreferences;
|
|
int count = Math.Min(jobPreferences.Count, 3);
|
|
msg.Write((byte)count);
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
msg.Write(jobPreferences[i].Identifier);
|
|
}
|
|
}
|
|
|
|
public override bool SelectCrewCharacter(Character character, GUIComponent characterFrame)
|
|
{
|
|
if (character == null) return false;
|
|
|
|
if (character != myCharacter)
|
|
{
|
|
var client = GameMain.NetworkMember.ConnectedClients.Find(c => c.Character == character);
|
|
if (client == null) return false;
|
|
|
|
if (HasPermission(ClientPermissions.Ban))
|
|
{
|
|
var banButton = new GUIButton(new RectTransform(new Vector2(0.45f, 0.15f), characterFrame.RectTransform, Anchor.BottomRight),
|
|
TextManager.Get("Ban"))
|
|
{
|
|
UserData = character.Name,
|
|
OnClicked = GameMain.NetLobbyScreen.BanPlayer
|
|
};
|
|
}
|
|
if (HasPermission(ClientPermissions.Kick))
|
|
{
|
|
var kickButton = new GUIButton(new RectTransform(new Vector2(0.45f, 0.15f), characterFrame.RectTransform, Anchor.BottomLeft),
|
|
TextManager.Get("Kick"))
|
|
{
|
|
UserData = character.Name,
|
|
OnClicked = GameMain.NetLobbyScreen.KickPlayer
|
|
};
|
|
}
|
|
else if (Voting.AllowVoteKick)
|
|
{
|
|
var kickVoteButton = new GUIButton(new RectTransform(new Vector2(0.45f, 0.15f), characterFrame.RectTransform, Anchor.BottomRight) { RelativeOffset = new Vector2(0.0f, 0.16f) },
|
|
TextManager.Get("VoteToKick"))
|
|
{
|
|
UserData = character,
|
|
OnClicked = VoteForKick
|
|
};
|
|
if (GameMain.NetworkMember.ConnectedClients != null)
|
|
{
|
|
kickVoteButton.Enabled = !client.HasKickVoteFromID(myID);
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public void Vote(VoteType voteType, object data)
|
|
{
|
|
NetOutgoingMessage msg = client.CreateMessage();
|
|
msg.Write((byte)ClientPacketHeader.UPDATE_LOBBY);
|
|
msg.Write((byte)ClientNetObject.VOTE);
|
|
Voting.ClientWrite(msg, voteType, data);
|
|
msg.Write((byte)ServerNetObject.END_OF_MESSAGE);
|
|
|
|
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
|
|
}
|
|
|
|
public bool VoteForKick(GUIButton button, object userdata)
|
|
{
|
|
var votedClient = userdata is Client ? (Client)userdata : otherClients.Find(c => c.Character == userdata);
|
|
if (votedClient == null) return false;
|
|
|
|
votedClient.AddKickVote(new Client(name, ID));
|
|
Vote(VoteType.Kick, votedClient);
|
|
|
|
button.Enabled = false;
|
|
|
|
return true;
|
|
}
|
|
|
|
public override void KickPlayer(string kickedName, string reason)
|
|
{
|
|
NetOutgoingMessage msg = client.CreateMessage();
|
|
msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
|
|
msg.Write((UInt16)ClientPermissions.Kick);
|
|
msg.Write(kickedName);
|
|
msg.Write(reason);
|
|
|
|
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
|
|
}
|
|
|
|
public override void BanPlayer(string kickedName, string reason, bool range = false, TimeSpan? duration = null)
|
|
{
|
|
NetOutgoingMessage msg = client.CreateMessage();
|
|
msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
|
|
msg.Write((UInt16)ClientPermissions.Ban);
|
|
msg.Write(kickedName);
|
|
msg.Write(reason);
|
|
msg.Write(range);
|
|
msg.Write(duration.HasValue ? duration.Value.TotalSeconds : 0.0); //0 = permaban
|
|
|
|
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
|
|
}
|
|
|
|
public override void UnbanPlayer(string playerName, string playerIP)
|
|
{
|
|
NetOutgoingMessage msg = client.CreateMessage();
|
|
msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
|
|
msg.Write((UInt16)ClientPermissions.Unban);
|
|
msg.Write(string.IsNullOrEmpty(playerName) ? "" : playerName);
|
|
msg.Write(string.IsNullOrEmpty(playerIP) ? "" : playerIP);
|
|
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
|
|
}
|
|
|
|
public void SendCampaignState()
|
|
{
|
|
MultiPlayerCampaign campaign = GameMain.GameSession.GameMode as MultiPlayerCampaign;
|
|
if (campaign == null)
|
|
{
|
|
DebugConsole.ThrowError("Failed send campaign state to the server (no campaign active).\n" + Environment.StackTrace);
|
|
return;
|
|
}
|
|
|
|
NetOutgoingMessage msg = client.CreateMessage();
|
|
msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
|
|
msg.Write((UInt16)ClientPermissions.ManageCampaign);
|
|
campaign.ClientWrite(msg);
|
|
msg.Write((byte)ServerNetObject.END_OF_MESSAGE);
|
|
|
|
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
|
|
}
|
|
|
|
public void SendConsoleCommand(string command)
|
|
{
|
|
if (string.IsNullOrWhiteSpace(command))
|
|
{
|
|
DebugConsole.ThrowError("Cannot send an empty console command to the server!\n" + Environment.StackTrace);
|
|
return;
|
|
}
|
|
|
|
NetOutgoingMessage msg = client.CreateMessage();
|
|
msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
|
|
msg.Write((UInt16)ClientPermissions.ConsoleCommands);
|
|
msg.Write(command);
|
|
Vector2 cursorWorldPos = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);
|
|
msg.Write(cursorWorldPos.X);
|
|
msg.Write(cursorWorldPos.Y);
|
|
|
|
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tell the server to select a submarine (permission required)
|
|
/// </summary>
|
|
public void RequestSelectSub(int subIndex)
|
|
{
|
|
if (!HasPermission(ClientPermissions.SelectSub)) return;
|
|
if (subIndex < 0 || subIndex >= GameMain.NetLobbyScreen.SubList.CountChildren)
|
|
{
|
|
DebugConsole.ThrowError("Submarine index out of bounds (" + subIndex + ")\n" + Environment.StackTrace);
|
|
return;
|
|
}
|
|
|
|
NetOutgoingMessage msg = client.CreateMessage();
|
|
msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
|
|
msg.Write((UInt16)ClientPermissions.SelectSub);
|
|
msg.Write((UInt16)subIndex);
|
|
msg.Write((byte)ServerNetObject.END_OF_MESSAGE);
|
|
|
|
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tell the server to select a submarine (permission required)
|
|
/// </summary>
|
|
public void RequestSelectMode(int modeIndex)
|
|
{
|
|
if (!HasPermission(ClientPermissions.SelectMode)) return;
|
|
if (modeIndex < 0 || modeIndex >= GameMain.NetLobbyScreen.ModeList.CountChildren)
|
|
{
|
|
DebugConsole.ThrowError("Gamemode index out of bounds (" + modeIndex + ")\n" + Environment.StackTrace);
|
|
return;
|
|
}
|
|
|
|
NetOutgoingMessage msg = client.CreateMessage();
|
|
msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
|
|
msg.Write((UInt16)ClientPermissions.SelectMode);
|
|
msg.Write((UInt16)modeIndex);
|
|
msg.Write((byte)ServerNetObject.END_OF_MESSAGE);
|
|
|
|
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tell the server to end the round (permission required)
|
|
/// </summary>
|
|
public void RequestRoundEnd()
|
|
{
|
|
NetOutgoingMessage msg = client.CreateMessage();
|
|
msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
|
|
msg.Write((UInt16)ClientPermissions.EndRound);
|
|
|
|
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
|
|
}
|
|
|
|
public bool SpectateClicked(GUIButton button, object userData)
|
|
{
|
|
if (button != null) button.Enabled = false;
|
|
|
|
NetOutgoingMessage readyToStartMsg = client.CreateMessage();
|
|
readyToStartMsg.Write((byte)ClientPacketHeader.RESPONSE_STARTGAME);
|
|
|
|
//assume we have the required sub files to start the round
|
|
//(if not, we'll find out when the server sends the STARTGAME message and can initiate a file transfer)
|
|
readyToStartMsg.Write(true);
|
|
|
|
WriteCharacterInfo(readyToStartMsg);
|
|
|
|
client.SendMessage(readyToStartMsg, NetDeliveryMethod.ReliableUnordered);
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool SetReadyToStart(GUITickBox tickBox)
|
|
{
|
|
if (gameStarted)
|
|
{
|
|
tickBox.Visible = false;
|
|
return false;
|
|
}
|
|
|
|
Vote(VoteType.StartRound, tickBox.Selected);
|
|
|
|
return true;
|
|
}
|
|
|
|
public bool ToggleEndRoundVote(GUITickBox tickBox)
|
|
{
|
|
if (!gameStarted) return false;
|
|
|
|
if (!Voting.AllowEndVoting || !HasSpawned)
|
|
{
|
|
tickBox.Visible = false;
|
|
return false;
|
|
}
|
|
|
|
Vote(VoteType.EndRound, tickBox.Selected);
|
|
return false;
|
|
}
|
|
|
|
public void ReportError(ClientNetError error, UInt16 expectedID = 0, UInt16 eventID = 0, UInt16 entityID = 0)
|
|
{
|
|
NetOutgoingMessage outMsg = client.CreateMessage();
|
|
outMsg.Write((byte)ClientPacketHeader.ERROR);
|
|
outMsg.Write((byte)error);
|
|
outMsg.Write(Level.Loaded == null ? 0 : Level.Loaded.EqualityCheckVal);
|
|
switch (error)
|
|
{
|
|
case ClientNetError.MISSING_EVENT:
|
|
outMsg.Write(expectedID);
|
|
outMsg.Write(eventID);
|
|
break;
|
|
case ClientNetError.MISSING_ENTITY:
|
|
outMsg.Write(eventID);
|
|
outMsg.Write(entityID);
|
|
break;
|
|
}
|
|
client.SendMessage(outMsg, NetDeliveryMethod.ReliableUnordered);
|
|
}
|
|
}
|
|
}
|