Files
LuaCsForBarotraumaEP/Subsurface/Source/Map/Entity.cs

104 lines
2.7 KiB
C#

using System.Collections.Generic;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using Barotrauma.Networking;
namespace Barotrauma
{
class Entity
{
private static Dictionary<ushort, Entity> dictionary = new Dictionary<ushort, Entity>();
private ushort id;
protected AITarget aiTarget;
//protected float soundRange;
//protected float sightRange;
public ushort ID
{
get { return id; }
set
{
Entity thisEntity;
if (dictionary.TryGetValue(id, out thisEntity) && thisEntity == this)
{
dictionary.Remove(id);
}
//if there's already an entity with the same ID, give it the old ID of this one
Entity existingEntity;
if (dictionary.TryGetValue(value, out existingEntity))
{
System.Diagnostics.Debug.WriteLine(existingEntity+" had the same ID as "+this);
dictionary.Remove(value);
dictionary.Add(id, existingEntity);
existingEntity.id = id;
}
id = value;
dictionary.Add(id, this);
}
}
public virtual Vector2 SimPosition
{
get { return Vector2.Zero; }
}
public AITarget AiTarget
{
get { return aiTarget; }
}
public Entity()
{
//give an unique ID
bool IDfound;
id = 1;//Rand.Int(int.MaxValue);
do
{
id += 1;
IDfound = dictionary.ContainsKey(id);
} while (IDfound);
dictionary.Add(id, this);
}
public virtual bool FillNetworkData(NetworkEventType type, NetBuffer message, object data)
{
return false;
}
public virtual void ReadNetworkData(NetworkEventType type, NetIncomingMessage message, out object data)
{
data = null;
}
/// <summary>
/// Find an entity based on the ID
/// </summary>
public static Entity FindEntityByID(ushort ID)
{
Entity matchingEntity;
dictionary.TryGetValue(ID, out matchingEntity);
return matchingEntity;
}
public static void RemoveAll()
{
List<Entity> list = new List<Entity>(dictionary.Values);
foreach (Entity e in list)
{
e.Remove();
}
dictionary.Clear();
}
public virtual void Remove()
{
dictionary.Remove(ID);
}
}
}