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LuaCsForBarotraumaEP
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7b6d92bb2702bce0b5167c28216fbbf6d993da0b
LuaCsForBarotraumaEP
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Subsurface
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Source
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Items
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Components
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Machines
History
Regalis
9c2aec4c8e
Fire improvements
2015-11-11 07:33:17 +02:00
..
Controller.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
Engine.cs
Control settings, more server settings, selecting character face
2015-10-28 19:07:17 +02:00
Fabricator.cs
Setting ragdoll position without limbs going through walls, rotating entire ragdoll, using combined network messages client->server, fixed fabricators
2015-11-08 22:20:29 +02:00
MiniMap.cs
v0.2: iteminventory sync bugfix, meleeweapon "reload time", spears can be picked even if they're stuck inside a wall, tutorial bugfixes, "submarine godmode", removed round duration, drag character sync, reliable structure damage messages, job assignment bugfixes, some extra sounds
2015-10-17 16:01:42 +03:00
OxygenGenerator.cs
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
2015-11-10 22:22:26 +02:00
Pump.cs
FillNetworkData uses NetBuffer instead of OutgoingMessage
2015-11-04 20:21:34 +02:00
Radar.cs
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
2015-11-10 22:22:26 +02:00
Reactor.cs
Fire improvements
2015-11-11 07:33:17 +02:00
Steering.cs
FillNetworkData uses NetBuffer instead of OutgoingMessage
2015-11-04 20:21:34 +02:00
Vent.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00