Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/GUI/GUILayoutGroup.cs
2024-03-28 18:34:33 +02:00

216 lines
8.0 KiB
C#

using Microsoft.Xna.Framework;
using System;
using System.Linq;
namespace Barotrauma
{
public class GUILayoutGroup : GUIComponent
{
private bool isHorizontal;
public bool IsHorizontal
{
get { return isHorizontal; }
set
{
isHorizontal = value;
needsToRecalculate = true;
}
}
private bool stretch;
/// <summary>
/// Note that stretching cannot be undone, because the previous child sizes are not stored.
/// </summary>
public bool Stretch
{
get { return stretch; }
set
{
stretch = value;
needsToRecalculate = true;
}
}
private int absoluteSpacing;
public int AbsoluteSpacing
{
get { return absoluteSpacing; }
set
{
absoluteSpacing = MathHelper.Clamp(value, 0, int.MaxValue);
needsToRecalculate = true;
}
}
private float relativeSpacing;
public float RelativeSpacing
{
get { return relativeSpacing; }
set
{
relativeSpacing = MathHelper.Clamp(value, -1, 1);
needsToRecalculate = true;
}
}
private Anchor childAnchor;
public Anchor ChildAnchor
{
get { return childAnchor; }
set
{
childAnchor = value;
needsToRecalculate = true;
}
}
private bool needsToRecalculate;
public bool NeedsToRecalculate
{
get { return needsToRecalculate; }
set
{
if (value) { needsToRecalculate = true; }
}
}
public GUILayoutGroup(RectTransform rectT, bool isHorizontal = false, Anchor childAnchor = Anchor.TopLeft) : base(null, rectT)
{
CanBeFocused = false;
this.isHorizontal = isHorizontal;
this.childAnchor = childAnchor;
rectT.ChildrenChanged += (child) => needsToRecalculate = true;
rectT.ScaleChanged += () => needsToRecalculate = true;
rectT.SizeChanged += () => needsToRecalculate = true;
}
public void Recalculate()
{
float stretchFactor = 1.0f;
if (stretch && RectTransform.Children.Count() > 0)
{
foreach (RectTransform child in RectTransform.Children)
{
if (child.GUIComponent.IgnoreLayoutGroups) { continue; }
switch (child.ScaleBasis)
{
case ScaleBasis.BothHeight:
case ScaleBasis.Smallest when Rect.Height <= Rect.Width:
case ScaleBasis.Largest when Rect.Height > Rect.Width:
child.MinSize = new Point((int)((child.Rect.Height * child.RelativeSize.X) / child.RelativeSize.Y), child.MinSize.Y);
break;
case ScaleBasis.BothWidth:
case ScaleBasis.Smallest when Rect.Width <= Rect.Height:
case ScaleBasis.Largest when Rect.Width > Rect.Height:
child.MinSize = new Point(child.MinSize.X, (int)((child.Rect.Width * child.RelativeSize.Y) / child.RelativeSize.X));
break;
}
}
float minSize = RectTransform.Children
.Where(c => !c.GUIComponent.IgnoreLayoutGroups)
.Sum(c => isHorizontal ? (c.IsFixedSize ? c.NonScaledSize.X : c.MinSize.X) : (c.IsFixedSize ? c.NonScaledSize.Y : c.MinSize.Y));
float totalSize = RectTransform.Children
.Where(c => !c.GUIComponent.IgnoreLayoutGroups)
.Sum(c => isHorizontal ?
(c.IsFixedSize ? c.Rect.Width : MathHelper.Clamp(c.Rect.Width, c.MinSize.X, c.MaxSize.X)) :
(c.IsFixedSize ? c.Rect.Height : MathHelper.Clamp(c.Rect.Height, c.MinSize.Y, c.MaxSize.Y)));
float thisSize = (isHorizontal ? Rect.Width : Rect.Height);
totalSize +=
(RectTransform.Children.Count(c => !c.GUIComponent.IgnoreLayoutGroups) - 1) *
(absoluteSpacing + relativeSpacing * thisSize);
stretchFactor = totalSize <= 0.0f || minSize >= thisSize || totalSize == minSize ?
1.0f :
(thisSize - minSize) / (totalSize - minSize);
}
int absPos = 0;
float relPos = 0;
foreach (var child in RectTransform.Children)
{
if (child.GUIComponent.IgnoreLayoutGroups) { continue; }
float currentStretchFactor = child.ScaleBasis == ScaleBasis.Normal ? stretchFactor : 1.0f;
child.SetPosition(childAnchor);
void advancePositionsAndCalculateChildSizes(
ref int childNonScaledSize,
ref float childRelativeSize,
int childMinSize,
int childMaxSize,
int childRectSize,
int selfRectSize)
{
if (child.IsFixedSize)
{
absPos += childNonScaledSize + absoluteSpacing;
}
else
{
absPos += (int)Math.Round(MathHelper.Clamp(childRectSize * currentStretchFactor, childMinSize, childMaxSize) + (absoluteSpacing * currentStretchFactor));
if (stretch)
{
float relativeSize =
MathF.Round(childRelativeSize * currentStretchFactor * selfRectSize) / selfRectSize;
childRelativeSize = relativeSize;
}
}
}
Point childNonScaledSize = child.NonScaledSize;
Vector2 childRelativeSize = child.RelativeSize;
if (isHorizontal)
{
child.RelativeOffset = new Vector2(relPos, child.RelativeOffset.Y);
child.AbsoluteOffset = new Point(absPos, child.AbsoluteOffset.Y);
advancePositionsAndCalculateChildSizes(
ref childNonScaledSize.X,
ref childRelativeSize.X,
child.MinSize.X,
child.MaxSize.X,
child.Rect.Width,
Rect.Width);
}
else
{
child.RelativeOffset = new Vector2(child.RelativeOffset.X, relPos);
child.AbsoluteOffset = new Point(child.AbsoluteOffset.X, absPos);
advancePositionsAndCalculateChildSizes(
ref childNonScaledSize.Y,
ref childRelativeSize.Y,
child.MinSize.Y,
child.MaxSize.Y,
child.Rect.Height,
Rect.Height);
}
child.NonScaledSize = childNonScaledSize;
child.RelativeSize = childRelativeSize;
relPos += relativeSpacing * stretchFactor;
if (isHorizontal) { relPos = MathF.Round(relPos * Rect.Width) / Rect.Width; }
else { relPos = MathF.Round(relPos * Rect.Height) / Rect.Height; }
}
needsToRecalculate = false;
}
protected override void Update(float deltaTime)
{
base.Update(deltaTime);
if (needsToRecalculate)
{
Recalculate();
}
}
public override void ForceLayoutRecalculation()
{
Recalculate();
base.ForceLayoutRecalculation();
}
}
}