This website requires JavaScript.
Explore
Help
Sign In
vlad.os
/
LuaCsForBarotraumaEP
Watch
0
Star
0
Fork
0
You've already forked LuaCsForBarotraumaEP
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
79bb912a53e1ebf62285a6fd5ca671d9d413c975
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
Items
/
Components
/
Holdable
T
History
Joonas Rikkonen
79bb912a53
(1da783d84) RepairTool fixes.
Closes
#1486
- Fixed Submarine.PickBodies only returning the closest body it hits (and the body the ray is inside, if any). - Welding tool raycasts can go through walls, but not fix other types of entities behind the walls. Now it's possible to weld multiple overlapping walls at the same time, but not doors/characters behind the wall. - Made the welding & plasma particles bigger to match the increased range of the tools better.
2019-05-23 16:07:47 +03:00
..
Holdable.cs
(ce8e185aa) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-16 17:12:09 +03:00
LevelResource.cs
(ce8e185aa) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-16 17:12:09 +03:00
MeleeWeapon.cs
(a8f2f39bd) The ai now sorts the weapons by the combat priority value, which can be set in xml. Ranged weapons are favored. The required items are also taken into account.
2019-05-16 05:19:14 +03:00
Pickable.cs
(ce8e185aa) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-16 17:12:09 +03:00
Propulsion.cs
(7d0cf0d4f) Clamp forces in a bunch of more places where forces are applied to bodies
2019-04-03 16:21:38 +03:00
RangedWeapon.cs
(a8f2f39bd) The ai now sorts the weapons by the combat priority value, which can be set in xml. Ranged weapons are favored. The required items are also taken into account.
2019-05-16 05:19:14 +03:00
RepairTool.cs
(1da783d84) RepairTool fixes.
Closes
#1486
- Fixed Submarine.PickBodies only returning the closest body it hits (and the body the ray is inside, if any). - Welding tool raycasts can go through walls, but not fix other types of entities behind the walls. Now it's possible to weld multiple overlapping walls at the same time, but not doors/characters behind the wall. - Made the welding & plasma particles bigger to match the increased range of the tools better.
2019-05-23 16:07:47 +03:00
Throwable.cs
(b451554e8) Merge remote-tracking branch 'origin/dev' into keymapping-refactor-test
2019-04-04 11:10:29 +03:00