+ split character networking logic into a separate file, characters drop items at the position of their collider instead of hands
60 lines
1.9 KiB
C#
60 lines
1.9 KiB
C#
using Lidgren.Network;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Barotrauma.Networking
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{
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abstract class NetEntityEventManager
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{
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public const int MaxEventBufferLength = 1024;
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public const int MaxEventsPerWrite = 64;
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//public UInt32 LastReceivedEntityEventID
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//{
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// get { return lastReceivedEntityEventID; }
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//}
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/// <summary>
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/// Write the events to the outgoing message. The recipient parameter is only needed for ServerEntityEventManager
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/// </summary>
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protected void Write(NetOutgoingMessage msg, List<NetEntityEvent> eventsToSync, Client recipient = null)
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{
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msg.Write(eventsToSync[0].ID);
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msg.Write((byte)eventsToSync.Count);
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foreach (NetEntityEvent e in eventsToSync)
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{
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//write into a temporary buffer so we can write the length before the actual data
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NetBuffer tempBuffer = new NetBuffer();
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WriteEvent(tempBuffer, e, recipient);
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Debug.Assert(
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tempBuffer.LengthBytes < 128,
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"Maximum EntityEvent size exceeded when serializing \""+e.Entity+"\"!");
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#if DEBUG
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if (Entity.FindEntityByID(e.Entity.ID) != e.Entity)
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{
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DebugConsole.ThrowError("Error in NetEntityEventManager.Write (FindEntityByID(e.Entity.ID) != e.Entity)");
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}
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#endif
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msg.Write((UInt16)e.Entity.ID);
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msg.Write((byte)tempBuffer.LengthBytes);
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msg.Write(tempBuffer);
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msg.WritePadBits();
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}
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}
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protected virtual void WriteEvent(NetBuffer buffer, NetEntityEvent entityEvent, Client recipient = null)
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{
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throw new NotImplementedException();
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}
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}
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}
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