1132 lines
35 KiB
C#
1132 lines
35 KiB
C#
using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.ComponentModel;
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using System.Globalization;
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using Barotrauma.IO;
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using System.Linq;
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using System.Net;
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using System.Security.Cryptography;
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using System.Text;
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using System.Xml;
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using System.Xml.Linq;
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using Barotrauma.Extensions;
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namespace Barotrauma.Networking
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{
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public enum SelectionMode
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{
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Manual = 0, Random = 1, Vote = 2
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}
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public enum YesNoMaybe
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{
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No = 0, Maybe = 1, Yes = 2
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}
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public enum BotSpawnMode
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{
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Normal, Fill
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}
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public enum PlayStyle
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{
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Serious = 0,
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Casual = 1,
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Roleplay = 2,
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Rampage = 3,
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SomethingDifferent = 4
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}
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partial class ServerSettings : ISerializableEntity
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{
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public const string SettingsFile = "serversettings.xml";
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[Flags]
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public enum NetFlags : byte
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{
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None = 0x0,
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Name = 0x1,
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Message = 0x2,
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Properties = 0x4,
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Misc = 0x8,
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LevelSeed = 0x10,
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HiddenSubs = 0x20
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}
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public static readonly string PermissionPresetFile = "Data" + Path.DirectorySeparatorChar + "permissionpresets.xml";
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public string Name
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{
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get { return "ServerSettings"; }
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}
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/// <summary>
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/// Have some of the properties listed in the server list changed
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/// </summary>
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public bool ServerDetailsChanged;
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public class SavedClientPermission
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{
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public readonly string EndPoint;
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public readonly ulong SteamID;
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public readonly string Name;
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public HashSet<DebugConsole.Command> PermittedCommands;
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public ClientPermissions Permissions;
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public SavedClientPermission(string name, string endpoint, ClientPermissions permissions, HashSet<DebugConsole.Command> permittedCommands)
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{
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this.Name = name;
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this.EndPoint = endpoint;
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this.Permissions = permissions;
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this.PermittedCommands = permittedCommands;
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}
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public SavedClientPermission(string name, ulong steamID, ClientPermissions permissions, HashSet<DebugConsole.Command> permittedCommands)
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{
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this.Name = name;
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this.SteamID = steamID;
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this.Permissions = permissions;
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this.PermittedCommands = permittedCommands;
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}
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}
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partial class NetPropertyData
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{
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private readonly SerializableProperty property;
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private readonly string typeString;
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private readonly object parentObject;
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public Identifier Name => property.Name.ToIdentifier();
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public object Value
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{
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get { return property.GetValue(parentObject); }
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set { property.SetValue(parentObject, value); }
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}
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public NetPropertyData(object parentObject, SerializableProperty property, string typeString)
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{
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this.property = property;
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this.typeString = typeString;
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this.parentObject = parentObject;
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}
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public bool PropEquals(object a, object b)
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{
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switch (typeString)
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{
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case "float":
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if (!(a is float?)) return false;
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if (!(b is float?)) return false;
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return MathUtils.NearlyEqual((float)a, (float)b);
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case "int":
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if (!(a is int?)) return false;
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if (!(b is int?)) return false;
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return (int)a == (int)b;
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case "bool":
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if (!(a is bool?)) return false;
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if (!(b is bool?)) return false;
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return (bool)a == (bool)b;
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case "Enum":
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if (!(a is Enum)) return false;
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if (!(b is Enum)) return false;
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return ((Enum)a).Equals((Enum)b);
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default:
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if (a == null || b == null)
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{
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return (a == null) == (b == null);
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}
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return a.ToString().Equals(b.ToString(), StringComparison.OrdinalIgnoreCase);
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}
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}
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public void Read(IReadMessage msg)
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{
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int oldPos = msg.BitPosition;
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UInt32 size = msg.ReadVariableUInt32();
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float x; float y; float z; float w;
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byte r; byte g; byte b; byte a;
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int ix; int iy; int width; int height;
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switch (typeString)
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{
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case "float":
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if (size != 4) break;
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property.SetValue(parentObject, msg.ReadSingle());
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return;
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case "int":
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if (size != 4) break;
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property.SetValue(parentObject, msg.ReadInt32());
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return;
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case "vector2":
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if (size != 8) break;
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x = msg.ReadSingle();
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y = msg.ReadSingle();
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property.SetValue(parentObject, new Vector2(x, y));
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return;
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case "vector3":
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if (size != 12) break;
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x = msg.ReadSingle();
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y = msg.ReadSingle();
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z = msg.ReadSingle();
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property.SetValue(parentObject, new Vector3(x, y, z));
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return;
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case "vector4":
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if (size != 16) break;
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x = msg.ReadSingle();
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y = msg.ReadSingle();
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z = msg.ReadSingle();
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w = msg.ReadSingle();
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property.SetValue(parentObject, new Vector4(x, y, z, w));
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return;
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case "color":
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if (size != 4) break;
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r = msg.ReadByte();
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g = msg.ReadByte();
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b = msg.ReadByte();
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a = msg.ReadByte();
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property.SetValue(parentObject, new Color(r, g, b, a));
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return;
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case "rectangle":
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if (size != 16) break;
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ix = msg.ReadInt32();
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iy = msg.ReadInt32();
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width = msg.ReadInt32();
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height = msg.ReadInt32();
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property.SetValue(parentObject, new Rectangle(ix, iy, width, height));
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return;
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default:
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msg.BitPosition = oldPos; //reset position to properly read the string
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string incVal = msg.ReadString();
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property.TrySetValue(parentObject, incVal);
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return;
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}
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//size didn't match: skip this
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msg.BitPosition += (int)(8 * size);
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}
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public void Write(IWriteMessage msg, object overrideValue = null)
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{
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if (overrideValue == null) { overrideValue = Value; }
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switch (typeString)
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{
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case "float":
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msg.WriteVariableUInt32(4);
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msg.Write((float)overrideValue);
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break;
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case "int":
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msg.WriteVariableUInt32(4);
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msg.Write((int)overrideValue);
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break;
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case "vector2":
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msg.WriteVariableUInt32(8);
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msg.Write(((Vector2)overrideValue).X);
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msg.Write(((Vector2)overrideValue).Y);
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break;
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case "vector3":
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msg.WriteVariableUInt32(12);
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msg.Write(((Vector3)overrideValue).X);
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msg.Write(((Vector3)overrideValue).Y);
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msg.Write(((Vector3)overrideValue).Z);
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break;
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case "vector4":
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msg.WriteVariableUInt32(16);
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msg.Write(((Vector4)overrideValue).X);
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msg.Write(((Vector4)overrideValue).Y);
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msg.Write(((Vector4)overrideValue).Z);
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msg.Write(((Vector4)overrideValue).W);
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break;
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case "color":
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msg.WriteVariableUInt32(4);
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msg.Write(((Color)overrideValue).R);
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msg.Write(((Color)overrideValue).G);
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msg.Write(((Color)overrideValue).B);
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msg.Write(((Color)overrideValue).A);
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break;
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case "rectangle":
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msg.WriteVariableUInt32(16);
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msg.Write(((Rectangle)overrideValue).X);
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msg.Write(((Rectangle)overrideValue).Y);
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msg.Write(((Rectangle)overrideValue).Width);
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msg.Write(((Rectangle)overrideValue).Height);
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break;
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default:
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string strVal = overrideValue.ToString();
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msg.Write(strVal);
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break;
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}
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}
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};
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public Dictionary<Identifier, SerializableProperty> SerializableProperties
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{
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get;
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private set;
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}
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private readonly Dictionary<UInt32, NetPropertyData> netProperties;
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partial void InitProjSpecific();
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public ServerSettings(NetworkMember networkMember, string serverName, int port, int queryPort, int maxPlayers, bool isPublic, bool enableUPnP, IPAddress listenIp)
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{
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ServerLog = new ServerLog(serverName);
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Whitelist = new WhiteList();
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BanList = new BanList();
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ExtraCargo = new Dictionary<ItemPrefab, int>();
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HiddenSubs = new HashSet<string>();
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PermissionPreset.LoadAll(PermissionPresetFile);
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InitProjSpecific();
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ServerName = serverName;
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ListenIPAddress = listenIp;
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Port = port;
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QueryPort = queryPort;
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EnableUPnP = enableUPnP;
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MaxPlayers = maxPlayers;
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IsPublic = isPublic;
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netProperties = new Dictionary<UInt32, NetPropertyData>();
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using (MD5 md5 = MD5.Create())
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{
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var saveProperties = SerializableProperty.GetProperties<Serialize>(this);
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foreach (var property in saveProperties)
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{
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object value = property.GetValue(this);
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if (value == null) { continue; }
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string typeName = SerializableProperty.GetSupportedTypeName(value.GetType());
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if (typeName != null || property.PropertyType.IsEnum)
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{
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NetPropertyData netPropertyData = new NetPropertyData(this, property, typeName);
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UInt32 key = ToolBox.IdentifierToUint32Hash(netPropertyData.Name, md5);
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if (key == 0) { key++; } //0 is reserved to indicate the end of the netproperties section of a message
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if (netProperties.ContainsKey(key)){ throw new Exception("Hashing collision in ServerSettings.netProperties: " + netProperties[key] + " has same key as " + property.Name + " (" + key.ToString() + ")"); }
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netProperties.Add(key, netPropertyData);
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}
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}
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var karmaProperties = SerializableProperty.GetProperties<Serialize>(networkMember.KarmaManager);
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foreach (var property in karmaProperties)
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{
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object value = property.GetValue(networkMember.KarmaManager);
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if (value == null) { continue; }
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string typeName = SerializableProperty.GetSupportedTypeName(value.GetType());
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if (typeName != null || property.PropertyType.IsEnum)
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{
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NetPropertyData netPropertyData = new NetPropertyData(networkMember.KarmaManager, property, typeName);
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UInt32 key = ToolBox.IdentifierToUint32Hash(netPropertyData.Name, md5);
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if (netProperties.ContainsKey(key)) { throw new Exception("Hashing collision in ServerSettings.netProperties: " + netProperties[key] + " has same key as " + property.Name + " (" + key.ToString() + ")"); }
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netProperties.Add(key, netPropertyData);
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}
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}
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}
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}
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private string serverName;
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public string ServerName
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{
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get { return serverName; }
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set
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{
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string val = value;
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if (val.Length > NetConfig.ServerNameMaxLength) { val = val.Substring(0, NetConfig.ServerNameMaxLength); }
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if (serverName == val) { return; }
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serverName = val;
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ServerDetailsChanged = true;
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#if SERVER
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UpdateFlag(NetFlags.Name);
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#endif
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}
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}
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private string serverMessageText;
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public string ServerMessageText
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{
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get { return serverMessageText; }
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set
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{
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string val = value;
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if (val.Length > NetConfig.ServerMessageMaxLength) { val = val.Substring(0, NetConfig.ServerMessageMaxLength); }
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if (serverMessageText == val) { return; }
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serverMessageText = val;
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ServerDetailsChanged = true;
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#if SERVER
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UpdateFlag(NetFlags.Message);
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#endif
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}
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}
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public int Port;
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public int QueryPort;
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public IPAddress ListenIPAddress;
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public bool EnableUPnP;
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public ServerLog ServerLog;
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public Dictionary<Identifier, bool> MonsterEnabled { get; private set; }
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public const int MaxExtraCargoItemsOfType = 10;
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public const int MaxExtraCargoItemTypes = 20;
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public Dictionary<ItemPrefab, int> ExtraCargo { get; private set; }
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public HashSet<string> HiddenSubs { get; private set; }
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private float selectedLevelDifficulty;
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private string password;
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public float AutoRestartTimer;
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private bool autoRestart;
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public bool IsPublic;
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private int maxPlayers;
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public List<SavedClientPermission> ClientPermissions { get; private set; } = new List<SavedClientPermission>();
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public WhiteList Whitelist { get; private set; }
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[Serialize(20, IsPropertySaveable.Yes)]
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public int TickRate
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{
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get;
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set;
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}
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[Serialize(true, IsPropertySaveable.Yes)]
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public bool RandomizeSeed
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{
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get;
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set;
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}
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[Serialize(true, IsPropertySaveable.Yes)]
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public bool UseRespawnShuttle
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{
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get;
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private set;
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}
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[Serialize(300.0f, IsPropertySaveable.Yes)]
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public float RespawnInterval
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{
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get;
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private set;
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}
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[Serialize(180.0f, IsPropertySaveable.Yes)]
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public float MaxTransportTime
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{
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get;
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private set;
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}
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[Serialize(0.2f, IsPropertySaveable.Yes)]
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public float MinRespawnRatio
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{
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get;
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private set;
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}
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[Serialize(60.0f, IsPropertySaveable.Yes)]
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public float AutoRestartInterval
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{
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get;
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set;
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}
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[Serialize(false, IsPropertySaveable.Yes)]
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public bool StartWhenClientsReady
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{
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get;
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set;
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}
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[Serialize(0.8f, IsPropertySaveable.Yes)]
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public float StartWhenClientsReadyRatio
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{
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get;
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private set;
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}
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private bool allowSpectating;
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[Serialize(true, IsPropertySaveable.Yes)]
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public bool AllowSpectating
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{
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get { return allowSpectating; }
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private set
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{
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if (allowSpectating == value) { return; }
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allowSpectating = value;
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ServerDetailsChanged = true;
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}
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}
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[Serialize(true, IsPropertySaveable.Yes)]
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public bool SaveServerLogs
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{
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get;
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private set;
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}
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[Serialize(true, IsPropertySaveable.Yes)]
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public bool AllowModDownloads
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{
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get;
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private set;
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} = true;
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[Serialize(true, IsPropertySaveable.Yes)]
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public bool AllowRagdollButton
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{
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get;
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set;
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}
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[Serialize(true, IsPropertySaveable.Yes)]
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public bool AllowFileTransfers
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{
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get;
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private set;
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}
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private bool voiceChatEnabled;
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[Serialize(true, IsPropertySaveable.Yes)]
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public bool VoiceChatEnabled
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{
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get { return voiceChatEnabled; }
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set
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{
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if (voiceChatEnabled == value) { return; }
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voiceChatEnabled = value;
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ServerDetailsChanged = true;
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}
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}
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private PlayStyle playstyleSelection;
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[Serialize(PlayStyle.Casual, IsPropertySaveable.Yes)]
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public PlayStyle PlayStyle
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{
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get { return playstyleSelection; }
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set
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{
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playstyleSelection = value;
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ServerDetailsChanged = true;
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}
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}
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[Serialize(Barotrauma.LosMode.Opaque, IsPropertySaveable.Yes)]
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public LosMode LosMode
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{
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get;
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set;
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}
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[Serialize(800, IsPropertySaveable.Yes)]
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public int LinesPerLogFile
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{
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get
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{
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return ServerLog.LinesPerFile;
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}
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set
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{
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ServerLog.LinesPerFile = value;
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}
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}
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|
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public bool AutoRestart
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{
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get { return autoRestart; }
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set
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{
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autoRestart = value;
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AutoRestartTimer = autoRestart ? AutoRestartInterval : 0.0f;
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}
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}
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|
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public bool HasPassword
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{
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get { return password != null; }
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#if CLIENT
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set
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{
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password = value ? (password ?? "_") : null;
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}
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#endif
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}
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|
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[Serialize(true, IsPropertySaveable.Yes)]
|
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public bool AllowVoteKick
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{
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get; set;
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}
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[Serialize(true, IsPropertySaveable.Yes)]
|
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public bool AllowEndVoting
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{
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get; set;
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}
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|
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private bool allowRespawn;
|
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[Serialize(true, IsPropertySaveable.Yes)]
|
|
public bool AllowRespawn
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{
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get { return allowRespawn; }
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set
|
|
{
|
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if (allowRespawn == value) { return; }
|
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allowRespawn = value;
|
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ServerDetailsChanged = true;
|
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}
|
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}
|
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|
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[Serialize(0, IsPropertySaveable.Yes)]
|
|
public int BotCount
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
[Serialize(16, IsPropertySaveable.Yes)]
|
|
public int MaxBotCount
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
[Serialize(BotSpawnMode.Normal, IsPropertySaveable.Yes)]
|
|
public BotSpawnMode BotSpawnMode
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
[Serialize(false, IsPropertySaveable.Yes)]
|
|
public bool DisableBotConversations
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
public float SelectedLevelDifficulty
|
|
{
|
|
get { return selectedLevelDifficulty; }
|
|
set { selectedLevelDifficulty = MathHelper.Clamp(value, 0.0f, 100.0f); }
|
|
}
|
|
|
|
[Serialize(true, IsPropertySaveable.Yes)]
|
|
public bool AllowDisguises
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
[Serialize(true, IsPropertySaveable.Yes)]
|
|
public bool AllowRewiring
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
[Serialize(false, IsPropertySaveable.Yes)]
|
|
public bool LockAllDefaultWires
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
[Serialize(false, IsPropertySaveable.Yes)]
|
|
public bool AllowLinkingWifiToChat
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
[Serialize(true, IsPropertySaveable.Yes)]
|
|
public bool AllowFriendlyFire
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
[Serialize(false, IsPropertySaveable.Yes)]
|
|
public bool DestructibleOutposts
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
[Serialize(true, IsPropertySaveable.Yes)]
|
|
public bool KillableNPCs
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
[Serialize(true, IsPropertySaveable.Yes)]
|
|
public bool BanAfterWrongPassword
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
[Serialize(3, IsPropertySaveable.Yes)]
|
|
public int MaxPasswordRetriesBeforeBan
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
[Serialize("", IsPropertySaveable.Yes)]
|
|
public string SelectedSubmarine
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
[Serialize("", IsPropertySaveable.Yes)]
|
|
public string SelectedShuttle
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
private YesNoMaybe traitorsEnabled;
|
|
[Serialize(YesNoMaybe.No, IsPropertySaveable.Yes)]
|
|
public YesNoMaybe TraitorsEnabled
|
|
{
|
|
get { return traitorsEnabled; }
|
|
set
|
|
{
|
|
if (traitorsEnabled == value) { return; }
|
|
traitorsEnabled = value;
|
|
ServerDetailsChanged = true;
|
|
}
|
|
}
|
|
|
|
[Serialize(defaultValue: 1, isSaveable: IsPropertySaveable.Yes)]
|
|
public int TraitorsMinPlayerCount
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
[Serialize(defaultValue: 90.0f, isSaveable: IsPropertySaveable.Yes)]
|
|
public float TraitorsMinStartDelay
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
[Serialize(defaultValue: 180.0f, isSaveable: IsPropertySaveable.Yes)]
|
|
public float TraitorsMaxStartDelay
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
[Serialize(defaultValue: 30.0f, isSaveable: IsPropertySaveable.Yes)]
|
|
public float TraitorsMinRestartDelay
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
[Serialize(defaultValue: 90.0f, isSaveable: IsPropertySaveable.Yes)]
|
|
public float TraitorsMaxRestartDelay
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
private SelectionMode subSelectionMode;
|
|
[Serialize(SelectionMode.Manual, IsPropertySaveable.Yes)]
|
|
public SelectionMode SubSelectionMode
|
|
{
|
|
get { return subSelectionMode; }
|
|
set
|
|
{
|
|
subSelectionMode = value;
|
|
AllowSubVoting = subSelectionMode == SelectionMode.Vote;
|
|
ServerDetailsChanged = true;
|
|
}
|
|
}
|
|
|
|
private SelectionMode modeSelectionMode;
|
|
[Serialize(SelectionMode.Manual, IsPropertySaveable.Yes)]
|
|
public SelectionMode ModeSelectionMode
|
|
{
|
|
get { return modeSelectionMode; }
|
|
set
|
|
{
|
|
modeSelectionMode = value;
|
|
AllowModeVoting = modeSelectionMode == SelectionMode.Vote;
|
|
ServerDetailsChanged = true;
|
|
}
|
|
}
|
|
|
|
public BanList BanList { get; private set; }
|
|
|
|
[Serialize(0.6f, IsPropertySaveable.Yes)]
|
|
public float EndVoteRequiredRatio
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
[Serialize(0.6f, IsPropertySaveable.Yes)]
|
|
public float VoteRequiredRatio
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
[Serialize(30f, IsPropertySaveable.Yes)]
|
|
public float VoteTimeout
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
[Serialize(0.6f, IsPropertySaveable.Yes)]
|
|
public float KickVoteRequiredRatio
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
[Serialize(300.0f, IsPropertySaveable.Yes)]
|
|
public float KillDisconnectedTime
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
[Serialize(600.0f, IsPropertySaveable.Yes)]
|
|
public float KickAFKTime
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
private bool karmaEnabled;
|
|
[Serialize(false, IsPropertySaveable.Yes)]
|
|
public bool KarmaEnabled
|
|
{
|
|
get { return karmaEnabled; }
|
|
set
|
|
{
|
|
karmaEnabled = value;
|
|
#if CLIENT
|
|
if (karmaSettingsBlocker != null) { karmaSettingsBlocker.Visible = !karmaEnabled || karmaPresetDD.SelectedData as string != "custom"; }
|
|
#endif
|
|
}
|
|
}
|
|
|
|
private string karmaPreset = "default";
|
|
[Serialize("default", IsPropertySaveable.Yes)]
|
|
public string KarmaPreset
|
|
{
|
|
get { return karmaPreset; }
|
|
set
|
|
{
|
|
if (karmaPreset == value) { return; }
|
|
if (GameMain.NetworkMember == null || !GameMain.NetworkMember.IsClient)
|
|
{
|
|
GameMain.NetworkMember?.KarmaManager?.SelectPreset(value);
|
|
}
|
|
karmaPreset = value;
|
|
}
|
|
}
|
|
|
|
[Serialize("sandbox", IsPropertySaveable.Yes)]
|
|
public Identifier GameModeIdentifier
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
[Serialize("All", IsPropertySaveable.Yes)]
|
|
public string MissionType
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
[Serialize(8, IsPropertySaveable.Yes)]
|
|
public int MaxPlayers
|
|
{
|
|
get { return maxPlayers; }
|
|
set { maxPlayers = MathHelper.Clamp(value, 0, NetConfig.MaxPlayers); }
|
|
}
|
|
|
|
public List<MissionType> AllowedRandomMissionTypes
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
[Serialize(60f * 60.0f, IsPropertySaveable.Yes)]
|
|
public float AutoBanTime
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
[Serialize(60.0f * 60.0f * 24.0f, IsPropertySaveable.Yes)]
|
|
public float MaxAutoBanTime
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
|
|
[Serialize(true, IsPropertySaveable.Yes)]
|
|
public bool RadiationEnabled
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
private int maxMissionCount = CampaignSettings.DefaultMaxMissionCount;
|
|
|
|
[Serialize(CampaignSettings.DefaultMaxMissionCount, IsPropertySaveable.Yes)]
|
|
public int MaxMissionCount
|
|
{
|
|
get { return maxMissionCount; }
|
|
set { maxMissionCount = MathHelper.Clamp(value, CampaignSettings.MinMissionCountLimit, CampaignSettings.MaxMissionCountLimit); }
|
|
}
|
|
|
|
private bool allowSubVoting;
|
|
//Don't serialize: the value is set based on SubSelectionMode
|
|
public bool AllowSubVoting
|
|
{
|
|
get { return allowSubVoting; }
|
|
set
|
|
{
|
|
if (value == allowSubVoting) { return; }
|
|
allowSubVoting = value;
|
|
#if CLIENT
|
|
GameMain.NetLobbyScreen.SubList.Enabled = value ||
|
|
(GameMain.Client != null && GameMain.Client.HasPermission(Networking.ClientPermissions.SelectSub));
|
|
var subVotesLabel = GameMain.NetLobbyScreen.Frame.FindChild("subvotes", true) as GUITextBlock;
|
|
subVotesLabel.Visible = value;
|
|
var subVisButton = GameMain.NetLobbyScreen.SubVisibilityButton;
|
|
subVisButton.RectTransform.AbsoluteOffset
|
|
= new Point(value ? (int)(subVotesLabel.TextSize.X + subVisButton.Rect.Width) : 0, 0);
|
|
|
|
GameMain.Client?.Voting.UpdateVoteTexts(null, VoteType.Sub);
|
|
GameMain.NetLobbyScreen.SubList.Deselect();
|
|
#endif
|
|
}
|
|
}
|
|
|
|
private bool allowModeVoting;
|
|
//Don't serialize: the value is set based on ModeSelectionMode
|
|
public bool AllowModeVoting
|
|
{
|
|
get { return allowModeVoting; }
|
|
set
|
|
{
|
|
if (value == allowModeVoting) { return; }
|
|
allowModeVoting = value;
|
|
#if CLIENT
|
|
GameMain.NetLobbyScreen.ModeList.Enabled =
|
|
value ||
|
|
(GameMain.Client != null && GameMain.Client.HasPermission(Networking.ClientPermissions.SelectMode));
|
|
GameMain.NetLobbyScreen.Frame.FindChild("modevotes", true).Visible = value;
|
|
// Disable modes that cannot be voted on
|
|
foreach (var guiComponent in GameMain.NetLobbyScreen.ModeList.Content.Children)
|
|
{
|
|
if (guiComponent is GUIFrame frame)
|
|
{
|
|
frame.CanBeFocused = !allowModeVoting || ((GameModePreset)frame.UserData).Votable;
|
|
}
|
|
}
|
|
GameMain.Client?.Voting.UpdateVoteTexts(null, VoteType.Mode);
|
|
GameMain.NetLobbyScreen.ModeList.Deselect();
|
|
#endif
|
|
}
|
|
}
|
|
|
|
|
|
public void SetPassword(string password)
|
|
{
|
|
if (string.IsNullOrEmpty(password))
|
|
{
|
|
this.password = null;
|
|
}
|
|
else
|
|
{
|
|
this.password = password;
|
|
}
|
|
}
|
|
|
|
public static byte[] SaltPassword(byte[] password, int salt)
|
|
{
|
|
byte[] saltedPw = new byte[password.Length*2];
|
|
for (int i = 0; i < password.Length; i++)
|
|
{
|
|
saltedPw[(i * 2)] = password[i];
|
|
saltedPw[(i * 2) + 1] = (byte)((salt >> (8 * (i % 4))) & 0xff);
|
|
}
|
|
saltedPw = Lidgren.Network.NetUtility.ComputeSHAHash(saltedPw);
|
|
return saltedPw;
|
|
}
|
|
|
|
public bool IsPasswordCorrect(byte[] input, int salt)
|
|
{
|
|
if (!HasPassword) return true;
|
|
byte[] saltedPw = SaltPassword(Encoding.UTF8.GetBytes(password), salt);
|
|
if (input.Length != saltedPw.Length) return false;
|
|
for (int i = 0; i < input.Length; i++)
|
|
{
|
|
if (input[i] != saltedPw[i]) return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// A list of int pairs that represent the ranges of UTF-16 codes allowed in client names
|
|
/// </summary>
|
|
public List<Range<int>> AllowedClientNameChars
|
|
{
|
|
get;
|
|
private set;
|
|
} = new List<Range<int>>();
|
|
|
|
private void InitMonstersEnabled()
|
|
{
|
|
//monster spawn settings
|
|
if (MonsterEnabled is null || MonsterEnabled.Count != CharacterPrefab.Prefabs.Count())
|
|
{
|
|
MonsterEnabled = CharacterPrefab.Prefabs.Select(p => (p.Identifier, true)).ToDictionary();
|
|
}
|
|
}
|
|
|
|
private static IReadOnlyList<Identifier> ExtractAndSortKeys(IReadOnlyDictionary<Identifier, bool> monsterEnabled)
|
|
=> monsterEnabled.Keys
|
|
.OrderBy(k => CharacterPrefab.Prefabs[k].UintIdentifier)
|
|
.ToImmutableArray();
|
|
|
|
public void ReadMonsterEnabled(IReadMessage inc)
|
|
{
|
|
InitMonstersEnabled();
|
|
var monsterNames = ExtractAndSortKeys(MonsterEnabled);
|
|
uint receivedMonsterCount = inc.ReadVariableUInt32();
|
|
if (monsterNames.Count != receivedMonsterCount)
|
|
{
|
|
inc.BitPosition += (int)receivedMonsterCount;
|
|
DebugConsole.AddWarning($"Expected monster count {monsterNames.Count}, got {receivedMonsterCount}");
|
|
}
|
|
else
|
|
{
|
|
foreach (Identifier s in monsterNames)
|
|
{
|
|
MonsterEnabled[s] = inc.ReadBoolean();
|
|
}
|
|
}
|
|
inc.ReadPadBits();
|
|
}
|
|
|
|
public void WriteMonsterEnabled(IWriteMessage msg, Dictionary<Identifier, bool> monsterEnabled = null)
|
|
{
|
|
//monster spawn settings
|
|
InitMonstersEnabled();
|
|
monsterEnabled ??= MonsterEnabled;
|
|
var monsterNames = ExtractAndSortKeys(monsterEnabled);
|
|
msg.WriteVariableUInt32((uint)monsterNames.Count);
|
|
foreach (Identifier s in monsterNames)
|
|
{
|
|
msg.Write(monsterEnabled[s]);
|
|
}
|
|
msg.WritePadBits();
|
|
}
|
|
|
|
public bool ReadExtraCargo(IReadMessage msg)
|
|
{
|
|
bool changed = false;
|
|
UInt32 count = msg.ReadUInt32();
|
|
if (ExtraCargo == null || count != ExtraCargo.Count) { changed = true; }
|
|
Dictionary<ItemPrefab, int> extraCargo = new Dictionary<ItemPrefab, int>();
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
Identifier prefabIdentifier = msg.ReadIdentifier();
|
|
byte amount = msg.ReadByte();
|
|
|
|
if (MapEntityPrefab.Find(null, prefabIdentifier, showErrorMessages: false) is ItemPrefab itemPrefab && amount > 0)
|
|
{
|
|
if (ExtraCargo.Keys.Count() >= MaxExtraCargoItemTypes) { continue; }
|
|
if (ExtraCargo.ContainsKey(itemPrefab) && ExtraCargo[itemPrefab] >= MaxExtraCargoItemsOfType) { continue; }
|
|
if (changed || !ExtraCargo.ContainsKey(itemPrefab) || ExtraCargo[itemPrefab] != amount) { changed = true; }
|
|
extraCargo.Add(itemPrefab, amount);
|
|
}
|
|
}
|
|
if (changed) { ExtraCargo = extraCargo; }
|
|
return changed;
|
|
}
|
|
|
|
public void WriteExtraCargo(IWriteMessage msg)
|
|
{
|
|
if (ExtraCargo == null)
|
|
{
|
|
msg.Write((UInt32)0);
|
|
return;
|
|
}
|
|
|
|
msg.Write((UInt32)ExtraCargo.Count);
|
|
foreach (KeyValuePair<ItemPrefab, int> kvp in ExtraCargo)
|
|
{
|
|
msg.Write(kvp.Key.Identifier);
|
|
msg.Write((byte)kvp.Value);
|
|
}
|
|
}
|
|
|
|
public void ReadHiddenSubs(IReadMessage msg)
|
|
{
|
|
var subList = GameMain.NetLobbyScreen.GetSubList();
|
|
|
|
HiddenSubs.Clear();
|
|
uint count = msg.ReadVariableUInt32();
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
int index = msg.ReadUInt16();
|
|
if (index < 0 || index >= subList.Count) { continue; }
|
|
string submarineName = subList[index].Name;
|
|
HiddenSubs.Add(submarineName);
|
|
}
|
|
|
|
#if SERVER
|
|
SelectNonHiddenSubmarine();
|
|
#endif
|
|
}
|
|
|
|
public void WriteHiddenSubs(IWriteMessage msg)
|
|
{
|
|
var subList = GameMain.NetLobbyScreen.GetSubList();
|
|
|
|
msg.WriteVariableUInt32((uint)HiddenSubs.Count);
|
|
foreach (string submarineName in HiddenSubs)
|
|
{
|
|
msg.Write((UInt16)subList.FindIndex(s => s.Name.Equals(submarineName, StringComparison.OrdinalIgnoreCase)));
|
|
}
|
|
}
|
|
}
|
|
}
|