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LuaCsForBarotraumaEP
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73bde75c2e00a0b4a7933ab14d6a02548126f745
LuaCsForBarotraumaEP
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Subsurface
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Regalis
b0deba514e
ghkjghk
2015-10-31 15:16:49 +02:00
..
background2.png
First commit
2015-05-25 01:04:03 +03:00
background.png
First commit
2015-05-25 01:04:03 +03:00
beaconSymbol.png
Improved map rendering, shops, light bugfix, junction boxes wont break as easily
2015-07-27 23:45:20 +03:00
citySymbol.png
Improved map rendering, shops, light bugfix, junction boxes wont break as easily
2015-07-27 23:45:20 +03:00
dustparticles.png
Infinite wall fixes, pressure damage to sub, sub/mode voting & randomization working now, better ui scaling
2015-10-31 00:29:51 +02:00
iceCrack.png
Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements
2015-07-09 01:40:27 +03:00
iceCraters.png
Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements
2015-07-09 01:40:27 +03:00
iceSurface.png
Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements
2015-07-09 01:40:27 +03:00
locationNames.txt
A* pathfinding, autopilot, WIP radar rendering, proper location names, character skills shown in menus, got rid of PreviewCharacter, mantis
2015-07-14 21:09:00 +03:00
locationTypes.xml
Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs
2015-08-31 19:57:49 +03:00
militarySymbol.png
Improved map rendering, shops, light bugfix, junction boxes wont break as easily
2015-07-27 23:45:20 +03:00
researchSymbol.png
Improved map rendering, shops, light bugfix, junction boxes wont break as easily
2015-07-27 23:45:20 +03:00
shaft.png
Giving crew members an ID card with clearances based on spawnpoint, level collision bugfixes, level exit/enter "shafts", moar entity ID bugfixes
2015-07-09 20:33:53 +03:00
StructurePrefabs.xml
ghkjghk
2015-10-31 15:16:49 +02:00
testroom.png
ghkjghk
2015-10-31 15:16:49 +02:00
TutorialSub.sub
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00