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72ecba8e5b96c7431e8e513f4ba992cc017cdfbe
LuaCsForBarotraumaEP/Barotrauma/Source/Networking/GameServer.cs
Joonas Rikkonen 72ecba8e5b Fixed message fragmentation issues caused by initial lobby syncing. The size of the initial message exceeds MTU if the host has a large number of subs, and apparently Lidgren doesn't attempt to handle fragmenting by default when sending the messages with the unreliable delivery method. Now the initial syncing message is sent only once with the reliable delivery method which should be able to handle fragmented messages.
2017-06-04 19:56:57 +03:00

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