Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/CharacterAbilityUnlockTree.cs
T
Juan Pablo Arce 3f2c843247 Unstable v0.19.3.0
2022-09-02 15:10:56 -03:00

30 lines
1.1 KiB
C#

namespace Barotrauma.Abilities
{
class CharacterAbilityUnlockTree : CharacterAbility
{
public CharacterAbilityUnlockTree(CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement) : base(characterAbilityGroup, abilityElement)
{
}
public override void InitializeAbility(bool addingFirstTime)
{
if (!TalentTree.JobTalentTrees.TryGet(Character.Info.Job.Prefab.Identifier, out TalentTree talentTree)) { return; }
var subTree = talentTree.TalentSubTrees.Find(t => t.AllTalentIdentifiers.Contains(CharacterTalent.Prefab.Identifier));
if (subTree == null) { return; }
subTree.ForceUnlock = true;
if (!addingFirstTime) { return; }
foreach (var talentId in subTree.AllTalentIdentifiers)
{
if (talentId == CharacterTalent.Prefab.Identifier) { continue; }
if (Character.GiveTalent(talentId))
{
Character.Info.AdditionalTalentPoints++;
}
}
}
}
}