30 lines
1.1 KiB
C#
30 lines
1.1 KiB
C#
namespace Barotrauma.Abilities
|
|
{
|
|
class CharacterAbilityUnlockTree : CharacterAbility
|
|
{
|
|
public CharacterAbilityUnlockTree(CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement) : base(characterAbilityGroup, abilityElement)
|
|
{
|
|
}
|
|
|
|
public override void InitializeAbility(bool addingFirstTime)
|
|
{
|
|
if (!TalentTree.JobTalentTrees.TryGet(Character.Info.Job.Prefab.Identifier, out TalentTree talentTree)) { return; }
|
|
|
|
var subTree = talentTree.TalentSubTrees.Find(t => t.AllTalentIdentifiers.Contains(CharacterTalent.Prefab.Identifier));
|
|
if (subTree == null) { return; }
|
|
|
|
subTree.ForceUnlock = true;
|
|
if (!addingFirstTime) { return; }
|
|
|
|
foreach (var talentId in subTree.AllTalentIdentifiers)
|
|
{
|
|
if (talentId == CharacterTalent.Prefab.Identifier) { continue; }
|
|
if (Character.GiveTalent(talentId))
|
|
{
|
|
Character.Info.AdditionalTalentPoints++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|