namespace Barotrauma.Abilities { class CharacterAbilityUnlockTree : CharacterAbility { public CharacterAbilityUnlockTree(CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement) : base(characterAbilityGroup, abilityElement) { } public override void InitializeAbility(bool addingFirstTime) { if (!TalentTree.JobTalentTrees.TryGet(Character.Info.Job.Prefab.Identifier, out TalentTree talentTree)) { return; } var subTree = talentTree.TalentSubTrees.Find(t => t.AllTalentIdentifiers.Contains(CharacterTalent.Prefab.Identifier)); if (subTree == null) { return; } subTree.ForceUnlock = true; if (!addingFirstTime) { return; } foreach (var talentId in subTree.AllTalentIdentifiers) { if (talentId == CharacterTalent.Prefab.Identifier) { continue; } if (Character.GiveTalent(talentId)) { Character.Info.AdditionalTalentPoints++; } } } } }