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LuaCsForBarotraumaEP
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71d546ff7f9be5303674d2c216b37ec7d113bb39
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
Characters
/
AI
T
History
Joonas Rikkonen
5a9b681c13
(8c99939f6) Fix bots dropping from ladders if there is a non-ladder node in the path (Especially on Typhon). The distance check was incorrect, but after correcting it, I decided that it probably causes more issues than it solves. If there is one node in the path that is not in the current ladder, but the node after that is, we can just follow the path to the node that is on the ladders. Remove an unnecessary IgnorePlatforms assignment. It's handled in the HumanAIController.
2019-04-08 19:17:35 +03:00
..
Objectives
(02bbfb6a3) Let the ai objectives handle waiting (after switching characters). Currently only idle objective uses wait timer, others ignore it. Reduce the wait time from 20 to 10 secs.
2019-04-08 15:59:36 +03:00
AIController.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
AITarget.cs
(235745275) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-08 12:06:09 +03:00
EnemyAIController.cs
(842e6af33) Human AI needs AITargets too (not much, but they are still useful). Therefor add Type property to AITargets, so that certain targets can be treated human only and others enemy only. Implement target filtering in the Enemy AI Controller.
2019-04-08 11:58:50 +03:00
HumanAIController.cs
(f832e24f5) Prevent bots jumping from too high.
2019-04-08 19:17:20 +03:00
IndoorsSteeringManager.cs
(8c99939f6) Fix bots dropping from ladders if there is a non-ladder node in the path (Especially on Typhon). The distance check was incorrect, but after correcting it, I decided that it probably causes more issues than it solves. If there is one node in the path that is not in the current ladder, but the node after that is, we can just follow the path to the node that is on the ladders. Remove an unnecessary IgnorePlatforms assignment. It's handled in the HumanAIController.
2019-04-08 19:17:35 +03:00
ISteerable.cs
409d4d9...aeafa16 (merge human-ai)
2019-03-18 22:52:17 +02:00
LatchOntoAI.cs
(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
2019-04-01 22:47:22 +03:00
NPCConversation.cs
f8b0295...0671290
2019-03-18 23:30:58 +02:00
Order.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
PathFinder.cs
(2f52a4bfd) Fix the raycast check in for the end nodes. Partial fix to
#1343
.
2019-04-08 12:02:30 +03:00
SteeringManager.cs
409d4d9...aeafa16 (merge human-ai)
2019-03-18 22:52:17 +02:00
SteeringPath.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00