Files
LuaCsForBarotraumaEP/Subsurface/Items/Item.cs

1117 lines
37 KiB
C#

using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
using FarseerPhysics;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Subsurface.Networking;
using System;
using Subsurface.Items.Components;
using System.ComponentModel;
using System.Collections.ObjectModel;
namespace Subsurface
{
public enum ActionType
{
OnPicked, OnWearing, OnContaining, OnContained, OnActive, OnUse, OnFailure
}
class Item : MapEntity, IDamageable, IPropertyObject
{
public static List<Item> itemList = new List<Item>();
protected ItemPrefab prefab;
private List<string> tags;
public Hull CurrentHull;
//components that determine the functionality of the item
public List<ItemComponent> components;
public readonly Dictionary<string, ObjectProperty> properties;
public Dictionary<string, ObjectProperty> ObjectProperties
{
get { return properties; }
}
public PhysicsBody body;
private float condition;
//the inventory in which the item is contained in
public Inventory inventory;
public Item container;
public List<FixRequirement> FixRequirements;
public override string Name
{
get { return prefab.Name; }
}
public override Sprite sprite
{
get { return prefab.sprite; }
}
public float Condition
{
get { return condition; }
set
{
if (float.IsNaN(value)) return;
float prev = condition;
condition = MathHelper.Clamp(value, 0.0f, 100.0f);
if (condition==0.0f && prev>0.0f)
{
foreach (FixRequirement req in FixRequirements)
{
req.Fixed = false;
}
}
}
}
public float Health
{
get { return condition; }
}
private Color spriteColor;
[Editable, HasDefaultValue("1.0,1.0,1.0,1.0", true)]
public string SpriteColor
{
get { return ToolBox.Vector4ToString(spriteColor.ToVector4()); }
set
{
spriteColor = new Color(ToolBox.ParseToVector4(value));
}
}
public Color Color
{
get { return spriteColor; }
}
[Editable, HasDefaultValue("", true)]
public string Tags
{
get { return string.Join(",",tags); }
set
{
tags.Clear();
if (value == null) return;
string[] newTags = value.Split(',');
foreach (string tag in newTags)
{
string newTag = tag.Trim();
if (!tags.Contains(newTag)) tags.Add(newTag);
}
}
}
public bool Updated
{
set
{
foreach (ItemComponent ic in components) ic.Updated = value;
}
}
public ItemPrefab Prefab
{
get { return prefab; }
}
//which type of inventory slots (head, torso, any, etc) the item can be placed in
public LimbSlot AllowedSlots
{
get
{
Pickable p = GetComponent<Pickable>();
return (p==null) ? LimbSlot.Any : p.AllowedSlots;
}
}
public int Capacity
{
get
{
ItemContainer c = GetComponent<ItemContainer>();
return (c == null) ? 0 : c.Capacity;
}
}
public List<Connection> Connections
{
get
{
ConnectionPanel panel = GetComponent<ConnectionPanel>();
if (panel == null) return null;
return panel.connections;
}
}
public Item[] ContainedItems
{
get
{
ItemContainer c = GetComponent<ItemContainer>();
return (c == null) ? null : c.inventory.items;
}
}
public override bool IsLinkable
{
get { return prefab.IsLinkable; }
}
public override string ToString()
{
return Name +"("+ID+")";
}
public List<IPropertyObject> AllPropertyObjects
{
get
{
List<IPropertyObject> pobjects = new List<IPropertyObject>();
pobjects.Add(this);
foreach (ItemComponent ic in components)
{
pobjects.Add(ic);
}
return pobjects;
}
}
//List<string> highlightText;
//public List<string> HighlightText
//{
// get { return highlightText;}
//}
public Item(ItemPrefab itemPrefab, Vector2 position)
: this(new Rectangle((int)position.X, (int)position.Y, (int)itemPrefab.sprite.size.X, (int)itemPrefab.sprite.size.Y), itemPrefab)
{
}
public Item(Rectangle newRect, ItemPrefab itemPrefab)
{
prefab = itemPrefab;
linkedTo = new ObservableCollection<MapEntity>();
components = new List<ItemComponent>();
FixRequirements = new List<FixRequirement>();
tags = new List<string>();
rect = newRect;
FindHull();
condition = 100.0f;
XElement element = ToolBox.TryLoadXml(Prefab.ConfigFile).Root;
if (element == null) return;
if (ToolBox.GetAttributeString(element, "name", "") != Name)
{
foreach (XElement subElement in element.Elements())
{
if (ToolBox.GetAttributeString(subElement, "name", "") != Name) continue;
element = subElement;
break;
}
}
properties = ObjectProperty.InitProperties(this, element);
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLower())
{
case "body":
body = new PhysicsBody(subElement, ConvertUnits.ToSimUnits(Position));
break;
case "trigger":
case "sprite":
break;
case "aitarget":
aiTarget = new AITarget(this);
aiTarget.SightRange = ToolBox.GetAttributeFloat(subElement, "sightrange", 1000.0f);
aiTarget.SoundRange = ToolBox.GetAttributeFloat(subElement, "soundrange", 0.0f);
break;
case "fixrequirement":
FixRequirements.Add(new FixRequirement(subElement));
break;
default:
ItemComponent ic = ItemComponent.Load(subElement, this, prefab.ConfigFile);
if (ic == null) break;
components.Add(ic);
//if (!string.IsNullOrWhiteSpace(ic.Msg)) highlightText.Add(ic.Msg);
break;
}
}
itemList.Add(this);
mapEntityList.Add(this);
}
public T GetComponent<T>()
{
foreach (ItemComponent ic in components)
{
if (ic is T) return (T)(object)ic;
}
return default(T);
}
public void RemoveContained(Item contained)
{
ItemContainer c = GetComponent<ItemContainer>();
if (c == null) return;
c.RemoveContained(contained);
contained.container = null;
}
public void SetTransform(Vector2 position, float rotation)
{
body.SetTransform(position, rotation);
Vector2 displayPos = ConvertUnits.ToDisplayUnits(body.Position);
rect.X = (int)(displayPos.X - rect.Width / 2.0f);
rect.Y = (int)(displayPos.Y + rect.Height / 2.0f);
}
public override void Move(Vector2 amount)
{
base.Move(amount);
if (itemList != null && body != null)
{
amount = ConvertUnits.ToSimUnits(amount);
//Vector2 pos = new Vector2(rect.X + rect.Width / 2.0f, rect.Y - rect.Height / 2.0f);
body.SetTransform(body.Position+amount, body.Rotation);
}
foreach (ItemComponent ic in components)
{
ic.Move(amount);
}
if (body != null) FindHull();
}
public Rectangle TransformTrigger(Rectangle trigger)
{
return new Rectangle(
Rect.X + trigger.X,
Rect.Y + trigger.Y,
(trigger.Width == 0) ? (int)Rect.Width : trigger.Width,
(trigger.Height == 0) ? (int)Rect.Height : trigger.Height);
}
/// <summary>
/// goes through every item and re-checks which hull they are in
/// </summary>
public static void UpdateHulls()
{
foreach (Item item in itemList) item.FindHull();
}
public virtual Hull FindHull()
{
CurrentHull = Hull.FindHull((body == null) ? Position : ConvertUnits.ToDisplayUnits(body.Position), CurrentHull);
return CurrentHull;
}
public void AddTag(string tag)
{
if (tags.Contains(tag)) return;
tags.Add(tag);
}
public bool HasTag(string tag)
{
return (tags.Contains(tag));
}
public void ApplyStatusEffects(ActionType type, float deltaTime, Character character = null)
{
foreach (ItemComponent ic in components)
{
foreach (StatusEffect effect in ic.statusEffects)
{
ApplyStatusEffect(effect, type, deltaTime, character);
}
}
}
public void ApplyStatusEffect(StatusEffect effect, ActionType type, float deltaTime, Character character = null)
{
if (condition == 0.0f) return;
bool hasTargets = (effect.TargetNames == null);
Item[] containedItems = ContainedItems;
if (effect.OnContainingNames!=null)
{
foreach (string s in effect.OnContainingNames)
{
if (containedItems.FirstOrDefault(x => x!=null && x.Name==s && x.Condition>0.0f) == null) return;
}
}
List<IPropertyObject> targets = new List<IPropertyObject>();
if (containedItems!=null)
{
if (effect.Targets.HasFlag(StatusEffect.TargetType.Contained))
{
foreach (Item containedItem in containedItems)
{
if (containedItem == null || containedItem.condition==0.0f) continue;
if (effect.TargetNames != null && !effect.TargetNames.Contains(containedItem.Name)) continue;
hasTargets = true;
targets.Add(containedItem);
//effect.Apply(type, deltaTime, containedItem);
//containedItem.ApplyStatusEffect(effect, type, deltaTime, containedItem);
}
}
}
if (hasTargets)
{
if (effect.Targets.HasFlag(StatusEffect.TargetType.This))
{
foreach (var pobject in AllPropertyObjects)
{
targets.Add(pobject);
}
}
//effect.Apply(type, deltaTime, this);
//ApplyStatusEffect(effect, type, deltaTime, this);
if (effect.Targets.HasFlag(StatusEffect.TargetType.Character)) targets.Add(character);
//effect.Apply(type, deltaTime, null, character);
//ApplyStatusEffect(effect, type, deltaTime, null, character, limb);
if (container != null && effect.Targets.HasFlag(StatusEffect.TargetType.Parent)) targets.Add(container);
//{
// effect.Apply(type, deltaTime, container);
// //container.ApplyStatusEffect(effect, type, deltaTime, container);
//}
effect.Apply(type, deltaTime, SimPosition, targets);
}
}
public AttackResult AddDamage(Vector2 position, DamageType damageType, float amount, float bleedingAmount, float stun, bool playSound = true)
{
Condition -= amount;
return new AttackResult(amount, 0.0f, false);
}
public override void Update(Camera cam, float deltaTime)
{
foreach (ItemComponent ic in components)
{
if (!ic.IsActive) continue;
if (condition > 0.0f)
{
ic.Update(deltaTime, cam);
ic.PlaySound(ActionType.OnActive, 1.0f, Position, true);
ic.ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
}
else
{
ic.UpdateBroken(deltaTime, cam);
}
}
if (body == null) return;
if (body.LinearVelocity.Length()>0.001f) FindHull();
Vector2 displayPos = ConvertUnits.ToDisplayUnits(body.Position);
rect.X = (int)(displayPos.X - rect.Width / 2.0f);
rect.Y = (int)(displayPos.Y + rect.Height / 2.0f);
body.SetToTargetPosition();
if (CurrentHull != null)
{
float surfaceY = ConvertUnits.ToSimUnits(CurrentHull.Surface);
if (surfaceY > body.Position.Y) return;
//the item has gone through the surface of the water -> apply an impulse which serves as surface tension
if ((body.Position.Y - (body.LinearVelocity.Y / 60.0f)) < surfaceY)
{
Vector2 impulse = -body.LinearVelocity * (body.Mass / body.Density);
body.ApplyLinearImpulse(impulse);
int n = (int)((displayPos.X - CurrentHull.Rect.X) / Hull.WaveWidth);
CurrentHull.WaveVel[n] = impulse.Y * 10.0f;
}
}
//calculate (a rough approximation of) buoyancy
float volume = body.Mass / body.Density;
Vector2 buoyancy = new Vector2(0, volume * 20.0f);
//apply buoyancy and drag
try
{
//if ((buoyancy - body.LinearVelocity * volume) == Vector2.Zero) DebugConsole.ThrowError("v.zero ");
if (body.LinearVelocity != Vector2.Zero && body.LinearVelocity.Length() > 1000.0f)
{
body.ResetDynamics();
if (body.Position.Length() > 1000.0f)
{
Remove();
return;
}
}
body.ApplyForce(buoyancy - body.LinearVelocity * volume);
//apply simple angular drag
body.ApplyTorque(body.AngularVelocity * volume * -0.05f);
}
catch
{
DebugConsole.ThrowError("something bad happened with the physics");
}
}
public override void Draw(SpriteBatch spriteBatch, bool editing)
{
Color color = (isSelected && editing) ? color = Color.Red : spriteColor;
if (isHighlighted) color = Color.Orange;
if (body==null)
{
prefab.sprite.DrawTiled(spriteBatch, new Vector2(rect.X, -rect.Y), new Vector2(rect.Width, rect.Height), color);
}
else if (body.Enabled)
{
body.Draw(spriteBatch, prefab.sprite, color);
}
foreach (ItemComponent component in components) component.Draw(spriteBatch, editing);
if (!editing || (body!=null && !body.Enabled))
{
isHighlighted = false;
return;
}
GUI.DrawRectangle(spriteBatch, new Vector2(rect.X, -rect.Y), new Vector2(rect.Width, rect.Height), Color.Green);
foreach (Rectangle t in prefab.Triggers)
{
Rectangle transformedTrigger = TransformTrigger(t);
GUI.DrawRectangle(spriteBatch,
new Vector2(transformedTrigger.X, -transformedTrigger.Y),
new Vector2(transformedTrigger.Width, transformedTrigger.Height),
Color.Green);
}
foreach (MapEntity e in linkedTo)
{
GUI.DrawLine(spriteBatch,
new Vector2(rect.X + rect.Width / 2, -rect.Y + rect.Height / 2),
new Vector2(e.Rect.X + e.Rect.Width / 2, -e.Rect.Y + e.Rect.Height / 2),
Color.Red);
}
}
public override void DrawEditing(SpriteBatch spriteBatch, Camera cam)
{
if (editingHUD==null || editingHUD.UserData as Item != this)
{
editingHUD = CreateEditingHUD();
}
editingHUD.Draw(spriteBatch);
editingHUD.Update((float)Physics.step);
if (!prefab.IsLinkable) return;
if (!PlayerInput.LeftButtonClicked() || !PlayerInput.KeyDown(Keys.Space)) return;
Vector2 position = cam.ScreenToWorld(PlayerInput.MousePosition);
foreach (MapEntity entity in mapEntityList)
{
if (entity == this || !entity.IsHighlighted) continue;
if (linkedTo.Contains(entity)) continue;
if (!entity.Contains(position)) continue;
linkedTo.Add(entity);
if (entity.IsLinkable && entity.linkedTo != null) entity.linkedTo.Add(this);
}
}
private GUIComponent CreateEditingHUD(bool inGame=false)
{
int width = 500;
int x = Game1.GraphicsWidth/2-width/2, y = 10;
List<ObjectProperty> editableProperties = inGame ? GetProperties<InGameEditable>() : GetProperties<Editable>();
int requiredItemCount = 0;
if (!inGame)
{
foreach (ItemComponent ic in components)
{
requiredItemCount += ic.requiredItems.Count;
}
}
editingHUD = new GUIFrame(new Rectangle(x, y, width, 110 + (editableProperties.Count()+requiredItemCount) * 30), Color.Black * 0.5f);
editingHUD.Padding = new Vector4(10, 10, 0, 0);
editingHUD.UserData = this;
new GUITextBlock(new Rectangle(0, 0, 100, 20), prefab.Name, GUI.style, editingHUD);
y += 20;
if (!inGame)
{
if (prefab.IsLinkable)
{
new GUITextBlock(new Rectangle(0, 20, 100, 20), "Hold space to link to another construction", GUI.style, editingHUD);
y += 25;
}
foreach (ItemComponent ic in components)
{
foreach (RelatedItem relatedItem in ic.requiredItems)
{
new GUITextBlock(new Rectangle(0, y, 100, 20), ic.Name + ": " + relatedItem.Type.ToString() + " required", GUI.style, editingHUD);
GUITextBox namesBox = new GUITextBox(new Rectangle(0, y, 200, 20), Alignment.Right, GUI.style, editingHUD);
PropertyDescriptorCollection properties = TypeDescriptor.GetProperties (relatedItem);
PropertyDescriptor property = properties.Find("JoinedNames", false);
namesBox.Text = relatedItem.JoinedNames;
namesBox.UserData = new ObjectProperty(property, relatedItem);
namesBox.OnEnter = EnterProperty;
namesBox.OnTextChanged = PropertyChanged;
y += 30;
}
}
}
foreach (var objectProperty in editableProperties)
{
new GUITextBlock(new Rectangle(0, y, 100, 20), objectProperty.Name, Color.Transparent, Color.White, Alignment.Left, null, editingHUD);
GUITextBox propertyBox = new GUITextBox(new Rectangle(100, y, 200, 20), GUI.style, editingHUD);
object value = objectProperty.GetValue();
if (value != null)
{
propertyBox.Text = value.ToString();
}
propertyBox.UserData = objectProperty;
propertyBox.OnEnter = EnterProperty;
propertyBox.OnTextChanged = PropertyChanged;
y = y + 30;
}
return editingHUD;
}
public virtual void DrawHUD(SpriteBatch spriteBatch, Character character)
{
if (condition>0.0f)
{
if (editingHUD==null || editingHUD.UserData as Item != this)
{
editingHUD = CreateEditingHUD(true);
}
editingHUD.Draw(spriteBatch);
foreach (ItemComponent ic in components)
{
ic.DrawHUD(spriteBatch, character);
}
}
else
{
FixRequirement.DrawHud(spriteBatch, this, character);
}
}
public void SendSignal(string signal, string connectionName, float power=0.0f)
{
ConnectionPanel panel = GetComponent<ConnectionPanel>();
if (panel == null) return;
foreach (Connection c in panel.connections)
{
if (c.Name != connectionName) continue;
c.SendSignal(signal, this, power);
}
}
/// <param name="position">Position of the character doing the pick, only items that are close enough to this are checked</param>
/// <param name="pickPosition">the item closest to pickPosition is returned</param>
/// <param name="hull">If a hull is specified, only items within that hull are checked</param>
public static Item FindPickable(Vector2 position, Vector2 pickPosition, Hull hull = null, Item[] ignoredItems=null)
{
float closestDist = 0.0f, dist;
Item closest = null;
Vector2 displayPos = ConvertUnits.ToDisplayUnits(position);
Vector2 displayPickPos = ConvertUnits.ToDisplayUnits(pickPosition);
foreach (Item item in itemList)
{
if (ignoredItems!=null && ignoredItems.Contains(item)) continue;
if (hull != null && item.CurrentHull != hull) continue;
if (item.body != null && !item.body.Enabled) continue;
Pickable pickableComponent = item.GetComponent<Pickable>();
if (pickableComponent != null && (pickableComponent.Picker != null && !pickableComponent.Picker.IsDead)) continue;
foreach (Rectangle trigger in item.prefab.Triggers)
{
Rectangle transformedTrigger = item.TransformTrigger(trigger);
if (!Submarine.RectContains(transformedTrigger, displayPos))continue;
Vector2 triggerCenter =
new Vector2(
transformedTrigger.X + transformedTrigger.Width / 2.0f,
transformedTrigger.Y - transformedTrigger.Height / 2.0f);
dist = MathHelper.Min(Math.Abs(triggerCenter.X - displayPos.X), Math.Abs(triggerCenter.Y-displayPos.Y));
dist = ConvertUnits.ToSimUnits(dist);
if (dist > closestDist && closest!=null) continue;
dist = MathHelper.Min(Math.Abs(triggerCenter.X - displayPickPos.X), Math.Abs(triggerCenter.Y - displayPickPos.Y));
dist = ConvertUnits.ToSimUnits(dist);
if (closest == null || dist < closestDist)
{
closest = item;
closestDist = dist;
}
}
if (item.prefab.PickDistance == 0.0f) continue;
if (Vector2.Distance(position, item.SimPosition) > item.prefab.PickDistance) continue;
dist = Vector2.Distance(pickPosition, item.SimPosition);
if ((closest == null || dist < closestDist))
{
closest = item;
closestDist = dist;
}
}
return closest;
}
public bool Pick(Character picker, bool forcePick=false)
{
bool hasRequiredSkills = true;
bool picked = false, selected = false;
Skill requiredSkill = null;
foreach (ItemComponent ic in components)
{
Skill tempRequiredSkill;
if (!ic.HasRequiredSkills(picker, out tempRequiredSkill)) hasRequiredSkills = false;
if (tempRequiredSkill != null) requiredSkill = tempRequiredSkill;
if (!ic.HasRequiredItems(picker, picker == Character.Controlled) && !forcePick) continue;
if ((ic.CanBePicked && ic.Pick(picker)) || (ic.CanBeSelected && ic.Select(picker)))
{
picked = true;
ic.ApplyStatusEffects(ActionType.OnPicked, 1.0f, picker);
if (ic.CanBeSelected) selected = true;
}
}
if (!picked) return false;
if (selected)
{
picker.SelectedConstruction = (picker.SelectedConstruction == this) ? null : this;
}
if (!hasRequiredSkills && Character.Controlled==picker)
{
GUI.AddMessage("Your skills may be insufficient to use the item!", Color.Red, 5.0f);
if (requiredSkill != null)
{
GUI.AddMessage("("+requiredSkill.Name+" level "+requiredSkill.Level+" required)", Color.Red, 5.0f);
}
}
if (container!=null) container.RemoveContained(this);
return true;
}
public void Use(float deltaTime, Character character = null)
{
if (condition == 0.0f) return;
bool remove = false;
foreach (ItemComponent ic in components)
{
if (!ic.HasRequiredContainedItems(character == Character.Controlled)) continue;
if (ic.Use(deltaTime, character))
{
ic.PlaySound(ActionType.OnUse, 1.0f, Position);
ic.ApplyStatusEffects(ActionType.OnUse, deltaTime, character);
if (ic.DeleteOnUse) remove = true;
}
}
if (remove) Remove();
}
public void SecondaryUse(float deltaTime, Character character = null)
{
foreach (ItemComponent ic in components)
{
if (!ic.HasRequiredContainedItems(character == Character.Controlled)) continue;
ic.SecondaryUse(deltaTime, character);
}
}
public List<ColoredText> GetHUDTexts(Character character)
{
List<ColoredText> texts = new List<ColoredText>();
foreach (ItemComponent ic in components)
{
if (string.IsNullOrEmpty(ic.Msg)) continue;
if (!ic.CanBePicked && !ic.CanBeSelected) continue;
Color color = Color.Red;
if (ic.HasRequiredSkills(character) && ic.HasRequiredItems(character, false)) color = Color.Orange;
texts.Add(new ColoredText(ic.Msg, color));
}
return texts;
}
public bool Combine(Item item)
{
bool isCombined = false;
foreach (ItemComponent ic in components)
{
if (ic.Combine(item)) isCombined = true;
}
return isCombined;
}
public void Drop(Character dropper = null, bool createNetworkEvent = true)
{
if (dropper == Character.Controlled)
new NetworkEvent(NetworkEventType.DropItem, ID, true);
foreach (ItemComponent ic in components) ic.Drop(dropper);
if (container != null) container.RemoveContained(this);
}
public void Equip(Character character)
{
foreach (ItemComponent ic in components) ic.Equip(character);
}
public void Unequip(Character character)
{
character.DeselectItem(this);
foreach (ItemComponent ic in components) ic.Unequip(character);
}
public List<ObjectProperty> GetProperties<T>()
{
List<ObjectProperty> editableProperties = ObjectProperty.GetProperties<T>(this);
foreach (ItemComponent ic in components)
{
List<ObjectProperty> componentProperties = ObjectProperty.GetProperties<T>(ic);
foreach (var property in componentProperties)
{
editableProperties.Add(property);
}
}
return editableProperties;
}
private bool EnterProperty(GUITextBox textBox, string text)
{
textBox.Color = Color.White;
var objectProperty = textBox.UserData as ObjectProperty;
if (objectProperty == null) return false;
object prevValue = objectProperty.GetValue();
if (objectProperty.TrySetValue(text))
{
textBox.Text = text;
return true;
}
else
{
if (prevValue!=null)
{
textBox.Text = prevValue.ToString();
}
return false;
}
}
private bool PropertyChanged(GUITextBox textBox, string text)
{
textBox.Color = Color.Red;
return true;
}
//private void Init()
//{
//}
public override XElement Save(XDocument doc)
{
XElement element = new XElement("Item");
element.Add(new XAttribute("name", prefab.Name),
new XAttribute("ID", ID));
if (prefab.ResizeHorizontal || prefab.ResizeVertical)
{
element.Add(new XAttribute("rect", rect.X + "," + rect.Y + "," + rect.Width + "," + rect.Height));
}
else
{
element.Add(new XAttribute("rect", rect.X + "," + rect.Y));
}
if (linkedTo != null && linkedTo.Count>0)
{
string[] linkedToIDs = new string[linkedTo.Count];
for (int i = 0; i < linkedTo.Count; i++ )
{
linkedToIDs[i] = linkedTo[i].ID.ToString();
}
element.Add(new XAttribute("linked", string.Join(",", linkedToIDs)));
}
ObjectProperty.SaveProperties(this, element);
foreach (ItemComponent ic in components)
{
ic.Save(element);
}
doc.Root.Add(element);
return element;
}
public static void Load(XElement element)
{
string rectString = ToolBox.GetAttributeString(element, "rect", "0,0,0,0");
string[] rectValues = rectString.Split(',');
Rectangle rect = Rectangle.Empty;
if (rectValues.Length==4)
{
rect = new Rectangle(
int.Parse(rectValues[0]),
int.Parse(rectValues[1]),
int.Parse(rectValues[2]),
int.Parse(rectValues[3]));
} else
{
rect = new Rectangle(
int.Parse(rectValues[0]),
int.Parse(rectValues[1]),
0, 0);
}
string name = element.Attribute("name").Value;
foreach (MapEntityPrefab ep in MapEntityPrefab.list)
{
ItemPrefab ip = ep as ItemPrefab;
if (ip == null) continue;
if (ip.Name != name) continue;
if (rect.Width==0 && rect.Height==0)
{
rect.Width = (int)ip.Size.X;
rect.Height = (int)ip.Size.Y;
}
Item item = new Item(rect, ip);
item.ID = int.Parse(element.Attribute("ID").Value);
item.linkedToID = new List<int>();
foreach (XAttribute attribute in element.Attributes())
{
ObjectProperty property = null;
if (!item.properties.TryGetValue(attribute.Name.ToString(), out property)) continue;
bool shouldBeLoaded = false;
foreach (var propertyAttribute in property.Attributes.OfType<HasDefaultValue>())
{
if (propertyAttribute.isSaveable)
{
shouldBeLoaded = true;
break;
}
}
if (shouldBeLoaded) property.TrySetValue(attribute.Value);
}
string linkedToString = ToolBox.GetAttributeString(element, "linked", "");
if (linkedToString!="")
{
string[] linkedToIds = linkedToString.Split(',');
for (int i = 0; i<linkedToIds.Length;i++)
{
item.linkedToID.Add(int.Parse(linkedToIds[i]));
}
}
foreach (XElement subElement in element.Elements())
{
ItemComponent component = item.components.Find(x => x.Name == subElement.Name.ToString());
if (component == null) continue;
component.Load(subElement);
}
break;
}
}
public void NewComponentEvent(ItemComponent ic, bool isClient)
{
int index = components.IndexOf(ic);
new NetworkEvent(NetworkEventType.UpdateComponent, ID, isClient, index);
}
public override void FillNetworkData(NetworkEventType type, NetOutgoingMessage message, object data)
{
message.Write(condition);
switch (type)
{
case NetworkEventType.DropItem:
if (body != null) body.FillNetworkData(type, message);
break;
case NetworkEventType.UpdateComponent:
message.Write((int)data);
components[(int)data].FillNetworkData(type, message);
break;
}
}
public override void ReadNetworkData(NetworkEventType type, NetIncomingMessage message)
{
Condition = message.ReadFloat();
switch (type)
{
case NetworkEventType.DropItem:
if (body != null) body.ReadNetworkData(type, message);
Drop(null, false);
break;
case NetworkEventType.UpdateComponent:
int componentIndex = message.ReadInt32();
if (componentIndex < 0 || componentIndex > components.Count - 1) return;
components[componentIndex].ReadNetworkData(type, message);
break;
}
}
public override void Remove()
{
base.Remove();
//sprite.Remove();
if (body != null) body.Remove();
foreach (ItemComponent ic in components)
{
ic.Remove();
}
itemList.Remove(this);
}
}
}