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7113a154fe54a0e1787e53da8b8b6a4c2b5a87ce
LuaCsForBarotraumaEP/Subsurface/Source/GUI/LoadingScreen.cs
Regalis be72fee824 Dirty workaround for background music breaking during loading (the music is switched when a round starts), the "wall" at the top of the levels is drawn on top of the lightmap, small fixes in AIObjectiveGetItem and BackGroundSpriteManager
2016-05-15 17:58:56 +03:00

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