Files
LuaCsForBarotraumaEP/Subsurface/Source/GUI/GUIButton.cs

213 lines
6.2 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
namespace Barotrauma
{
public class GUIButton : GUIComponent
{
protected GUITextBlock textBlock;
protected GUIFrame frame;
public delegate bool OnClickedHandler(GUIButton button, object obj);
public OnClickedHandler OnClicked;
public delegate bool OnPressedHandler();
public OnPressedHandler OnPressed;
public bool CanBeSelected = true;
private bool enabled;
public bool Enabled
{
get
{
return enabled;
}
set
{
if (value == enabled) return;
enabled = value;
frame.Color = enabled ? color : Color.Gray * 0.7f;
}
}
public override Color Color
{
get { return base.Color; }
set
{
base.Color = value;
frame.Color = value;
}
}
public override Color HoverColor
{
get { return base.HoverColor; }
set
{
base.HoverColor = value;
frame.HoverColor = value;
}
}
public override Color SelectedColor
{
get
{
return base.SelectedColor;
}
set
{
base.SelectedColor = value;
frame.SelectedColor = value;
}
}
public override Color OutlineColor
{
get { return base.OutlineColor; }
set
{
base.OutlineColor = value;
if (frame != null) frame.OutlineColor = value;
}
}
public Color TextColor
{
get { return textBlock.TextColor; }
set { textBlock.TextColor = value; }
}
public override SpriteFont Font
{
get
{
return (textBlock==null) ? GUI.Font : textBlock.Font;
}
set
{
base.Font = value;
if (textBlock != null) textBlock.Font = value;
}
}
public string Text
{
get { return textBlock.Text; }
set { textBlock.Text = value; }
}
public override string ToolTip
{
get
{
return base.ToolTip;
}
set
{
textBlock.ToolTip = value;
base.ToolTip = value;
}
}
public bool Selected { get; set; }
public GUIButton(Rectangle rect, string text, GUIStyle style, GUIComponent parent = null)
: this(rect, text, null, Alignment.Left, style, parent)
{
}
public GUIButton(Rectangle rect, string text, Alignment alignment, GUIStyle style, GUIComponent parent = null)
: this(rect, text, null, alignment, style, parent)
{
}
public GUIButton(Rectangle rect, string text, Color? color, GUIStyle style, GUIComponent parent = null)
: this(rect, text, color, (Alignment.Left | Alignment.Top), style, parent)
{
}
public GUIButton(Rectangle rect, string text, Color? color, Alignment alignment, GUIStyle style, GUIComponent parent = null)
:this(rect, text, color, alignment, Alignment.Center, style, parent)
{
}
public GUIButton(Rectangle rect, string text, Color? color, Alignment alignment, Alignment textAlignment, GUIStyle style, GUIComponent parent = null)
:base (style)
{
this.rect = rect;
if (color!=null) this.color = (Color)color;
this.alignment = alignment;
if (parent != null) parent.AddChild(this);
frame = new GUIFrame(Rectangle.Empty, style, this);
if (style != null) style.Apply(frame, this);
textBlock = new GUITextBlock(Rectangle.Empty, text,
Color.Transparent, (this.style == null) ? Color.Black : this.style.textColor,
textAlignment, style, this);
Enabled = true;
}
public override void Draw(SpriteBatch spriteBatch)
{
if (!Visible) return;
if (rect.Contains(PlayerInput.MousePosition) && CanBeSelected && Enabled && (MouseOn == null || MouseOn == this || IsParentOf(MouseOn)))
{
state = ComponentState.Hover;
if (PlayerInput.LeftButtonHeld())
{
if (OnPressed != null)
{
if (OnPressed()) state = ComponentState.Selected;
}
}
else if (PlayerInput.LeftButtonClicked())
{
GUI.PlayUISound(GUISoundType.Click);
if (OnClicked != null)
{
if (OnClicked(this, UserData) && CanBeSelected) state = ComponentState.Selected;
}
else
{
Selected = !Selected;
// state = state == ComponentState.Selected ? ComponentState.None : ComponentState.Selected;
}
}
}
else
{
state = Selected ? ComponentState.Selected : ComponentState.None;
}
frame.State = state;
//Color currColor = color;
//if (state == ComponentState.Hover) currColor = hoverColor;
//if (state == ComponentState.Selected) currColor = selectedColor;
//GUI.DrawRectangle(spriteBatch, rect, currColor * alpha, true);
////spriteBatch.DrawString(HUD.font, text, new Vector2(rect.X+rect.Width/2, rect.Y+rect.Height/2), Color.Black, 0.0f, new Vector2(0.5f,0.5f), 1.0f, SpriteEffects.None, 0.0f);
//GUI.DrawRectangle(spriteBatch, rect, Color.Black * alpha, false);
DrawChildren(spriteBatch);
//if (!Enabled) GUI.DrawRectangle(spriteBatch, rect, Color.Gray*0.5f, true);
}
}
}