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LuaCsForBarotraumaEP
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6f537ebc7c3d9ceb77ed48ea4486f1a4d7763a66
LuaCsForBarotraumaEP
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History
Regalis
06d713e2a3
"Ram attack" for moloch, endworm attack tweaking, improved watcher sprite
2016-01-20 23:14:06 +02:00
..
Holdable
Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
2016-01-18 20:09:38 +02:00
Machines
- CrewCommander key can be changed
2016-01-20 00:26:45 +02:00
Power
Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
2016-01-18 20:09:38 +02:00
Signal
Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
2016-01-18 20:09:38 +02:00
Door.cs
List of previously used mapentities in editor, waypoint sprites, properly generating waypoints for hatches, waypoint paths are saved in editor instead of generating them on loading, gap particle bugfix, separate waypoint and spawnpoint prefabs, turret rotation limits visible in editor, hatch convexhull fix, new railgunloader sprite
2016-01-17 15:45:16 +02:00
ItemComponent.cs
Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
2015-12-28 13:21:24 +02:00
ItemContainer.cs
Item.Container bugfix (affected at least railguns in MP), merged the "your crew has died" message box with shiftsummary, reliable reactor syncing, prevent artifacts dropping out of the level
2016-01-12 01:02:05 +02:00
ItemLabel.cs
Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
2016-01-18 20:09:38 +02:00
Ladder.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
Projectile.cs
Progress + prettier ice walls
2015-12-12 13:44:05 +02:00
Rope.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
Turret.cs
- CrewCommander key can be changed
2016-01-20 00:26:45 +02:00
Wearable.cs
Progress + prettier ice walls
2015-12-12 13:44:05 +02:00