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LuaCsForBarotraumaEP
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6efb64e94daa16809e2cd43320fa9d616f003382
LuaCsForBarotraumaEP
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Subsurface
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Items
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Components
History
Regalis
b4ff867607
Merge branch 'master' of
https://bitbucket.org/Regalis11/barotrauma
2016-03-03 21:18:53 +02:00
..
Holdable
- Changes in UpdateNetPlayerPosition
2016-02-28 14:33:03 +02:00
Machines
- Changes in UpdateNetPlayerPosition
2016-02-28 14:33:03 +02:00
Power
Fixed password box not working, connecting powered items with multiple parallel wires works, velocity/depth indicators on nav, stuff
2016-02-18 21:09:10 +02:00
Signal
v0.3.3
2016-02-20 21:52:05 +02:00
Door.cs
Fixed hatch issue with shadows
2016-03-03 20:18:21 +01:00
ItemComponent.cs
Fixed a bunch of sprites not being removed
2016-02-19 15:58:43 +02:00
ItemContainer.cs
- converting NetworkEvent sending time to local time before doing any comparisons
2016-03-03 21:11:54 +02:00
ItemLabel.cs
Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
2016-01-18 20:09:38 +02:00
Ladder.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
Projectile.cs
Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp
2016-02-11 21:37:37 +02:00
Rope.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
Turret.cs
Fixed a bunch of sprites not being removed
2016-02-19 15:58:43 +02:00
Wearable.cs
More easily readable netstats (B/kB/MB instead of just B), scrollable netstats client list, possible to wear multiple items in same limb, handcuffs
2016-02-20 13:00:05 +02:00