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LuaCsForBarotraumaEP
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6db3062cc82fa3a22e95e0ab31728dcad1cd6551
LuaCsForBarotraumaEP
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Subsurface
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Items
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Components
History
Regalis
6db3062cc8
dmgn
2016-02-05 19:34:10 +02:00
..
Holdable
Selecting stairs based on WorldRect in editor, disable input if window not active, disable traveling if no locations are selected
2016-01-27 22:27:51 +02:00
Machines
dmgn
2016-02-05 19:34:10 +02:00
Power
- Fixed structure-gap links not being saved
2016-01-24 21:28:27 +02:00
Signal
dmgn
2016-02-05 19:34:10 +02:00
Door.cs
- Crewcommander close button & info text notifying about the hotkey
2016-01-24 17:03:25 +02:00
ItemComponent.cs
Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
2015-12-28 13:21:24 +02:00
ItemContainer.cs
Item.Container bugfix (affected at least railguns in MP), merged the "your crew has died" message box with shiftsummary, reliable reactor syncing, prevent artifacts dropping out of the level
2016-01-12 01:02:05 +02:00
ItemLabel.cs
Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
2016-01-18 20:09:38 +02:00
Ladder.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
Projectile.cs
Progress + prettier ice walls
2015-12-12 13:44:05 +02:00
Rope.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
Turret.cs
- CrewCommander key can be changed
2016-01-20 00:26:45 +02:00
Wearable.cs
Progress + prettier ice walls
2015-12-12 13:44:05 +02:00