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LuaCsForBarotraumaEP
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6db3062cc82fa3a22e95e0ab31728dcad1cd6551
LuaCsForBarotraumaEP
/
Subsurface
/
Source
/
Characters
History
Regalis
14ee39e59a
Endworm & moloch immune to bleeding, showing right sub name in save file info, disable charactermode before saving, option to end round when the end of the level is reached, maintain position option in steering
2016-02-01 22:21:26 +02:00
..
AI
- AI equips a diving suit before going out
2016-01-25 18:47:19 +02:00
Animation
Endworm & moloch immune to bleeding, showing right sub name in save file info, disable charactermode before saving, option to end round when the end of the level is reached, maintain position option in steering
2016-02-01 22:21:26 +02:00
BackgroundSprite
Fixed wrappingwalls, fixed Level.GetCells returning the same cell multiple times, placing backgroundsprites based on level seed
2016-01-20 23:26:41 +02:00
Jobs
AI operating reactors & railguns, misc AI improvements
2015-11-30 19:06:27 +02:00
AICharacter.cs
Only AICharacters use simplephysics, AICharacter bleeding syncing, resetting limb velocities in MP when doing full position reset, characters aren't updated if health <= 0, monsterevent initialization using synced seed, GetRandomWaypoint uses synced seed, disabling debug stuff when starting a client, netconfig changes
2016-01-30 15:18:19 +02:00
Attack.cs
"Ram attack" for moloch, endworm attack tweaking, improved watcher sprite
2016-01-20 23:14:06 +02:00
Character.cs
Endworm & moloch immune to bleeding, showing right sub name in save file info, disable charactermode before saving, option to end round when the end of the level is reached, maintain position option in steering
2016-02-01 22:21:26 +02:00
CharacterHUD.cs
Limb collisions can damage hull again, new UI for steering, sonar & reactor, fabricators can require more than one of each ingredient, timer for character imploding, AICharacter position syncing changes, watcher, commands can also be given to controlled character
2016-01-13 22:19:01 +02:00
CharacterInfo.cs
Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
2015-12-28 13:21:24 +02:00
DelayedEffect.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
Limb.cs
Picking items from outside the sub, replcaed fabricator.png with separate sprites for each machine, descriptions moved from itemprefab to the mapentityprefab base class, editortutorial progress
2016-01-15 17:10:21 +02:00
StatusEffect.cs
Some new items that can be crafted out of Incendium, stairs can be used while wearing a diving suit
2016-01-21 16:58:46 +02:00