353 lines
11 KiB
C#
353 lines
11 KiB
C#
using FarseerPhysics;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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struct DeconstructItem
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{
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public readonly string ItemPrefabName;
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public readonly bool RequireFullCondition;
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public DeconstructItem(string itemPrefabName, bool requireFullCondition)
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{
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ItemPrefabName = itemPrefabName;
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RequireFullCondition = requireFullCondition;
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}
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}
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partial class ItemPrefab : MapEntityPrefab
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{
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//static string contentFolder = "Content/Items/";
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string configFile;
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//should the camera focus on the construction when selected
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protected bool focusOnSelected;
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//the amount of "camera offset" when selecting the construction
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protected float offsetOnSelected;
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//default size
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protected Vector2 size;
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//how close the Character has to be to the item to pick it up
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private float interactDistance;
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// this can be used to allow items which are behind other items tp
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private float interactPriority;
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private bool interactThroughWalls;
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//an area next to the construction
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//the construction can be Activated() by a Character inside the area
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public List<Rectangle> Triggers;
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public readonly bool FireProof;
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private float impactTolerance;
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public string ConfigFile
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{
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get { return configFile; }
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}
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public XElement ConfigElement
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{
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get;
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private set;
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}
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private bool canSpriteFlipX;
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//if a matching itemprefab is not found when loading a sub, the game will attempt to find a prefab with a matching alias
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//(allows changing item names while keeping backwards compatibility with older sub files)
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public string[] Aliases
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{
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get;
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private set;
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}
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public List<DeconstructItem> DeconstructItems
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{
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get;
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private set;
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}
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public float DeconstructTime
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{
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get;
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private set;
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}
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public float InteractDistance
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{
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get { return interactDistance; }
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}
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public float InteractPriority
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{
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get { return interactPriority; }
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}
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public bool InteractThroughWalls
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{
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get { return interactThroughWalls; }
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}
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public override bool IsLinkable
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{
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get { return isLinkable; }
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}
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public bool FocusOnSelected
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{
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get { return focusOnSelected; }
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}
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public float OffsetOnSelected
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{
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get { return offsetOnSelected; }
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}
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public float Health
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{
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get;
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private set;
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}
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public bool Indestructible
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{
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get;
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private set;
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}
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public float ImpactTolerance
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{
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get { return impactTolerance; }
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set { impactTolerance = Math.Max(value, 0.0f); }
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}
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public bool CanUseOnSelf
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{
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get;
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private set;
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}
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public bool CanSpriteFlipX
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{
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get { return canSpriteFlipX; }
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}
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public Vector2 Size
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{
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get { return size; }
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}
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public override void UpdatePlacing(Camera cam)
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{
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Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
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if (PlayerInput.RightButtonClicked())
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{
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selected = null;
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return;
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}
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if (!resizeHorizontal && !resizeVertical)
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{
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if (PlayerInput.LeftButtonClicked())
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{
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var item = new Item(new Rectangle((int)position.X, (int)position.Y, (int)sprite.size.X, (int)sprite.size.Y), this, Submarine.MainSub);
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//constructor.Invoke(lobject);
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item.Submarine = Submarine.MainSub;
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item.SetTransform(ConvertUnits.ToSimUnits(Submarine.MainSub == null ? item.Position : item.Position - Submarine.MainSub.Position), 0.0f);
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item.FindHull();
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placePosition = Vector2.Zero;
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// selected = null;
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return;
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}
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}
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else
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{
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Vector2 placeSize = size;
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if (placePosition == Vector2.Zero)
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{
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if (PlayerInput.LeftButtonHeld()) placePosition = position;
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}
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else
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{
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if (resizeHorizontal)
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placeSize.X = Math.Max(position.X - placePosition.X, size.X);
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if (resizeVertical)
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placeSize.Y = Math.Max(placePosition.Y - position.Y, size.Y);
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if (PlayerInput.LeftButtonReleased())
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{
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var item = new Item(new Rectangle((int)placePosition.X, (int)placePosition.Y, (int)placeSize.X, (int)placeSize.Y), this, Submarine.MainSub);
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placePosition = Vector2.Zero;
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item.Submarine = Submarine.MainSub;
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item.SetTransform(ConvertUnits.ToSimUnits(Submarine.MainSub == null ? item.Position : item.Position - Submarine.MainSub.Position), 0.0f);
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item.FindHull();
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//selected = null;
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return;
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}
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position = placePosition;
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}
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}
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//if (PlayerInput.GetMouseState.RightButton == ButtonState.Pressed) selected = null;
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}
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public static void LoadAll(List<string> filePaths)
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{
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if (GameSettings.VerboseLogging)
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{
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DebugConsole.Log("Loading item prefabs: ");
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}
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foreach (string filePath in filePaths)
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{
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if (GameSettings.VerboseLogging)
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{
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DebugConsole.Log("*** " + filePath + " ***");
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}
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XDocument doc = XMLExtensions.TryLoadXml(filePath);
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if (doc == null) return;
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if (doc.Root.Name.ToString().ToLowerInvariant() == "item")
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{
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new ItemPrefab(doc.Root, filePath);
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}
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else
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{
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foreach (XElement element in doc.Root.Elements())
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{
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if (element.Name.ToString().ToLowerInvariant() != "item") continue;
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new ItemPrefab(element, filePath);
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}
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}
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}
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}
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public ItemPrefab (XElement element, string filePath)
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{
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configFile = filePath;
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ConfigElement = element;
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name = element.GetAttributeString("name", "");
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if (name == "") DebugConsole.ThrowError("Unnamed item in "+filePath+"!");
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DebugConsole.Log(" "+name);
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Description = element.GetAttributeString("description", "");
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interactThroughWalls = element.GetAttributeBool("interactthroughwalls", false);
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interactDistance = element.GetAttributeFloat("interactdistance", 120.0f); // Default to 120 as the new item picking method is tuned to this number
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interactPriority = element.GetAttributeFloat("interactpriority", 0.0f);
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isLinkable = element.GetAttributeBool("linkable", false);
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resizeHorizontal = element.GetAttributeBool("resizehorizontal", false);
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resizeVertical = element.GetAttributeBool("resizevertical", false);
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focusOnSelected = element.GetAttributeBool("focusonselected", false);
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offsetOnSelected = element.GetAttributeFloat("offsetonselected", 0.0f);
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CanUseOnSelf = element.GetAttributeBool("canuseonself", false);
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Health = element.GetAttributeFloat("health", 100.0f);
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Indestructible = element.GetAttributeBool("indestructible", false);
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FireProof = element.GetAttributeBool("fireproof", false);
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ImpactTolerance = element.GetAttributeFloat("impacttolerance", 0.0f);
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string aliases = element.GetAttributeString("aliases", "");
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if (!string.IsNullOrWhiteSpace(aliases))
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{
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Aliases = aliases.Split(',');
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}
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MapEntityCategory category;
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if (!Enum.TryParse(element.GetAttributeString("category", "Misc"), true, out category))
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{
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category = MapEntityCategory.Misc;
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}
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Category = category;
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string spriteColorStr = element.GetAttributeString("spritecolor", "1.0,1.0,1.0,1.0");
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SpriteColor = new Color(XMLExtensions.ParseToVector4(spriteColorStr));
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price = element.GetAttributeInt("price", 0);
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Triggers = new List<Rectangle>();
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DeconstructItems = new List<DeconstructItem>();
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DeconstructTime = 1.0f;
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tags = new List<string>();
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tags.AddRange(element.GetAttributeString("tags", "").Split(','));
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foreach (XElement subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "sprite":
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string spriteFolder = "";
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if (!subElement.GetAttributeString("texture", "").Contains("/"))
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{
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spriteFolder = Path.GetDirectoryName(filePath);
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}
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canSpriteFlipX = subElement.GetAttributeBool("canflipx", true);
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sprite = new Sprite(subElement, spriteFolder);
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size = sprite.size;
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break;
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case "deconstruct":
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DeconstructTime = subElement.GetAttributeFloat("time", 10.0f);
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foreach (XElement deconstructItem in subElement.Elements())
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{
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string deconstructItemName = deconstructItem.GetAttributeString("name", "not found");
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bool requireFullCondition = deconstructItem.GetAttributeBool("requirefullcondition", false);
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DeconstructItems.Add(new DeconstructItem(deconstructItemName, requireFullCondition));
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}
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break;
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case "trigger":
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Rectangle trigger = new Rectangle(0, 0, 10,10);
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trigger.X = subElement.GetAttributeInt("x", 0);
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trigger.Y = subElement.GetAttributeInt("y", 0);
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trigger.Width = subElement.GetAttributeInt("width", 0);
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trigger.Height = subElement.GetAttributeInt("height", 0);
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Triggers.Add(trigger);
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break;
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}
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}
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list.Add(this);
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}
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}
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}
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