using FarseerPhysics; using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.IO; using System.Xml.Linq; namespace Barotrauma { struct DeconstructItem { public readonly string ItemPrefabName; public readonly bool RequireFullCondition; public DeconstructItem(string itemPrefabName, bool requireFullCondition) { ItemPrefabName = itemPrefabName; RequireFullCondition = requireFullCondition; } } partial class ItemPrefab : MapEntityPrefab { //static string contentFolder = "Content/Items/"; string configFile; //should the camera focus on the construction when selected protected bool focusOnSelected; //the amount of "camera offset" when selecting the construction protected float offsetOnSelected; //default size protected Vector2 size; //how close the Character has to be to the item to pick it up private float interactDistance; // this can be used to allow items which are behind other items tp private float interactPriority; private bool interactThroughWalls; //an area next to the construction //the construction can be Activated() by a Character inside the area public List Triggers; public readonly bool FireProof; private float impactTolerance; public string ConfigFile { get { return configFile; } } public XElement ConfigElement { get; private set; } private bool canSpriteFlipX; //if a matching itemprefab is not found when loading a sub, the game will attempt to find a prefab with a matching alias //(allows changing item names while keeping backwards compatibility with older sub files) public string[] Aliases { get; private set; } public List DeconstructItems { get; private set; } public float DeconstructTime { get; private set; } public float InteractDistance { get { return interactDistance; } } public float InteractPriority { get { return interactPriority; } } public bool InteractThroughWalls { get { return interactThroughWalls; } } public override bool IsLinkable { get { return isLinkable; } } public bool FocusOnSelected { get { return focusOnSelected; } } public float OffsetOnSelected { get { return offsetOnSelected; } } public float Health { get; private set; } public bool Indestructible { get; private set; } public float ImpactTolerance { get { return impactTolerance; } set { impactTolerance = Math.Max(value, 0.0f); } } public bool CanUseOnSelf { get; private set; } public bool CanSpriteFlipX { get { return canSpriteFlipX; } } public Vector2 Size { get { return size; } } public override void UpdatePlacing(Camera cam) { Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub); if (PlayerInput.RightButtonClicked()) { selected = null; return; } if (!resizeHorizontal && !resizeVertical) { if (PlayerInput.LeftButtonClicked()) { var item = new Item(new Rectangle((int)position.X, (int)position.Y, (int)sprite.size.X, (int)sprite.size.Y), this, Submarine.MainSub); //constructor.Invoke(lobject); item.Submarine = Submarine.MainSub; item.SetTransform(ConvertUnits.ToSimUnits(Submarine.MainSub == null ? item.Position : item.Position - Submarine.MainSub.Position), 0.0f); item.FindHull(); placePosition = Vector2.Zero; // selected = null; return; } } else { Vector2 placeSize = size; if (placePosition == Vector2.Zero) { if (PlayerInput.LeftButtonHeld()) placePosition = position; } else { if (resizeHorizontal) placeSize.X = Math.Max(position.X - placePosition.X, size.X); if (resizeVertical) placeSize.Y = Math.Max(placePosition.Y - position.Y, size.Y); if (PlayerInput.LeftButtonReleased()) { var item = new Item(new Rectangle((int)placePosition.X, (int)placePosition.Y, (int)placeSize.X, (int)placeSize.Y), this, Submarine.MainSub); placePosition = Vector2.Zero; item.Submarine = Submarine.MainSub; item.SetTransform(ConvertUnits.ToSimUnits(Submarine.MainSub == null ? item.Position : item.Position - Submarine.MainSub.Position), 0.0f); item.FindHull(); //selected = null; return; } position = placePosition; } } //if (PlayerInput.GetMouseState.RightButton == ButtonState.Pressed) selected = null; } public static void LoadAll(List filePaths) { if (GameSettings.VerboseLogging) { DebugConsole.Log("Loading item prefabs: "); } foreach (string filePath in filePaths) { if (GameSettings.VerboseLogging) { DebugConsole.Log("*** " + filePath + " ***"); } XDocument doc = XMLExtensions.TryLoadXml(filePath); if (doc == null) return; if (doc.Root.Name.ToString().ToLowerInvariant() == "item") { new ItemPrefab(doc.Root, filePath); } else { foreach (XElement element in doc.Root.Elements()) { if (element.Name.ToString().ToLowerInvariant() != "item") continue; new ItemPrefab(element, filePath); } } } } public ItemPrefab (XElement element, string filePath) { configFile = filePath; ConfigElement = element; name = element.GetAttributeString("name", ""); if (name == "") DebugConsole.ThrowError("Unnamed item in "+filePath+"!"); DebugConsole.Log(" "+name); Description = element.GetAttributeString("description", ""); interactThroughWalls = element.GetAttributeBool("interactthroughwalls", false); interactDistance = element.GetAttributeFloat("interactdistance", 120.0f); // Default to 120 as the new item picking method is tuned to this number interactPriority = element.GetAttributeFloat("interactpriority", 0.0f); isLinkable = element.GetAttributeBool("linkable", false); resizeHorizontal = element.GetAttributeBool("resizehorizontal", false); resizeVertical = element.GetAttributeBool("resizevertical", false); focusOnSelected = element.GetAttributeBool("focusonselected", false); offsetOnSelected = element.GetAttributeFloat("offsetonselected", 0.0f); CanUseOnSelf = element.GetAttributeBool("canuseonself", false); Health = element.GetAttributeFloat("health", 100.0f); Indestructible = element.GetAttributeBool("indestructible", false); FireProof = element.GetAttributeBool("fireproof", false); ImpactTolerance = element.GetAttributeFloat("impacttolerance", 0.0f); string aliases = element.GetAttributeString("aliases", ""); if (!string.IsNullOrWhiteSpace(aliases)) { Aliases = aliases.Split(','); } MapEntityCategory category; if (!Enum.TryParse(element.GetAttributeString("category", "Misc"), true, out category)) { category = MapEntityCategory.Misc; } Category = category; string spriteColorStr = element.GetAttributeString("spritecolor", "1.0,1.0,1.0,1.0"); SpriteColor = new Color(XMLExtensions.ParseToVector4(spriteColorStr)); price = element.GetAttributeInt("price", 0); Triggers = new List(); DeconstructItems = new List(); DeconstructTime = 1.0f; tags = new List(); tags.AddRange(element.GetAttributeString("tags", "").Split(',')); foreach (XElement subElement in element.Elements()) { switch (subElement.Name.ToString().ToLowerInvariant()) { case "sprite": string spriteFolder = ""; if (!subElement.GetAttributeString("texture", "").Contains("/")) { spriteFolder = Path.GetDirectoryName(filePath); } canSpriteFlipX = subElement.GetAttributeBool("canflipx", true); sprite = new Sprite(subElement, spriteFolder); size = sprite.size; break; case "deconstruct": DeconstructTime = subElement.GetAttributeFloat("time", 10.0f); foreach (XElement deconstructItem in subElement.Elements()) { string deconstructItemName = deconstructItem.GetAttributeString("name", "not found"); bool requireFullCondition = deconstructItem.GetAttributeBool("requirefullcondition", false); DeconstructItems.Add(new DeconstructItem(deconstructItemName, requireFullCondition)); } break; case "trigger": Rectangle trigger = new Rectangle(0, 0, 10,10); trigger.X = subElement.GetAttributeInt("x", 0); trigger.Y = subElement.GetAttributeInt("y", 0); trigger.Width = subElement.GetAttributeInt("width", 0); trigger.Height = subElement.GetAttributeInt("height", 0); Triggers.Add(trigger); break; } } list.Add(this); } } }