1018 lines
41 KiB
C#
1018 lines
41 KiB
C#
using Barotrauma.Items.Components;
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using Barotrauma.Networking;
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using FarseerPhysics;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma
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{
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struct ColoredText
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{
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public string Text;
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public Color Color;
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public readonly string Time;
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public ColoredText(string text, Color color)
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{
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this.Text = text;
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this.Color = color;
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Time = DateTime.Now.ToString();
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}
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}
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static partial class DebugConsole
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{
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class Command
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{
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public readonly string[] names;
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public readonly string help;
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private Action<string[]> onExecute;
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public Command(string name, string help, Action<string[]> onExecute)
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{
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names = name.Split('|');
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this.help = help;
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this.onExecute = onExecute;
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}
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public void Execute(string[] args)
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{
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onExecute(args);
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}
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}
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const int MaxMessages = 200;
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public static List<ColoredText> Messages = new List<ColoredText>();
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public delegate void QuestionCallback(string answer);
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private static QuestionCallback activeQuestionCallback;
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#if CLIENT
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private static GUIComponent activeQuestionText;
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#endif
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private static List<Command> commands = new List<Command>();
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private static string currentAutoCompletedCommand;
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private static int currentAutoCompletedIndex;
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//used for keeping track of the message entered when pressing up/down
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static int selectedIndex;
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static DebugConsole()
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{
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commands.Add(new Command("help", "", (string[] args) =>
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{
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if (args.Length == 0)
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{
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foreach (Command c in commands)
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{
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if (string.IsNullOrEmpty(c.help)) continue;
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NewMessage(c.help, Color.Cyan);
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}
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}
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else
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{
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var matchingCommand = commands.Find(c => c.names.Any(name => name == args[0]));
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if (matchingCommand == null)
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{
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NewMessage("Command " + args[0] + " not found.", Color.Red);
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}
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else
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{
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NewMessage(matchingCommand.help, Color.Cyan);
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}
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}
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}));
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commands.Add(new Command("clientlist", "clientlist: List all the clients connected to the server.", (string[] args) =>
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{
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if (GameMain.Server == null) return;
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NewMessage("***************", Color.Cyan);
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foreach (Client c in GameMain.Server.ConnectedClients)
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{
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NewMessage("- " + c.ID.ToString() + ": " + c.name + ", " + c.Connection.RemoteEndPoint.Address.ToString(), Color.Cyan);
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}
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NewMessage("***************", Color.Cyan);
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}));
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commands.Add(new Command("createfilelist", "", (string[] args) =>
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{
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UpdaterUtil.SaveFileList("filelist.xml");
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}));
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commands.Add(new Command("spawn|spawncharacter", "spawn [creaturename] [near/inside/outside]: Spawn a creature at a random spawnpoint (use the second parameter to only select spawnpoints near/inside/outside the submarine).", (string[] args) =>
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{
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if (args.Length == 0) return;
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Character spawnedCharacter = null;
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Vector2 spawnPosition = Vector2.Zero;
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WayPoint spawnPoint = null;
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if (args.Length > 1)
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{
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switch (args[1].ToLowerInvariant())
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{
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case "inside":
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spawnPoint = WayPoint.GetRandom(SpawnType.Human, null, Submarine.MainSub);
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break;
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case "outside":
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spawnPoint = WayPoint.GetRandom(SpawnType.Enemy);
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break;
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case "near":
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case "close":
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float closestDist = -1.0f;
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foreach (WayPoint wp in WayPoint.WayPointList)
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{
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if (wp.Submarine != null) continue;
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//don't spawn inside hulls
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if (Hull.FindHull(wp.WorldPosition, null) != null) continue;
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float dist = Vector2.Distance(wp.WorldPosition, GameMain.GameScreen.Cam.WorldViewCenter);
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if (closestDist < 0.0f || dist < closestDist)
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{
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spawnPoint = wp;
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closestDist = dist;
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}
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}
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break;
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case "cursor":
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spawnPosition = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);
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break;
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default:
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spawnPoint = WayPoint.GetRandom(args[0].ToLowerInvariant() == "human" ? SpawnType.Human : SpawnType.Enemy);
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break;
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}
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}
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else
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{
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spawnPoint = WayPoint.GetRandom(args[0].ToLowerInvariant() == "human" ? SpawnType.Human : SpawnType.Enemy);
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}
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if (string.IsNullOrWhiteSpace(args[0])) return;
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if (spawnPoint != null) spawnPosition = spawnPoint.WorldPosition;
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if (args[0].ToLowerInvariant() == "human")
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{
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spawnedCharacter = Character.Create(Character.HumanConfigFile, spawnPosition);
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#if CLIENT
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if (GameMain.GameSession != null)
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{
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SinglePlayerCampaign mode = GameMain.GameSession.GameMode as SinglePlayerCampaign;
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if (mode != null)
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{
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Character.Controlled = spawnedCharacter;
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GameMain.GameSession.CrewManager.AddCharacter(Character.Controlled);
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GameMain.GameSession.CrewManager.SelectCharacter(null, Character.Controlled);
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}
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}
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#endif
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}
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else
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{
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spawnedCharacter = Character.Create(
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"Content/Characters/"
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+ args[0].First().ToString().ToUpper() + args[0].Substring(1)
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+ "/" + args[0].ToLower() + ".xml", spawnPosition);
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}
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}));
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commands.Add(new Command("spawnitem", "spawnitem [itemname] [cursor/inventory]: Spawn an item at the position of the cursor, in the inventory of the controlled character or at a random spawnpoint if the last parameter is omitted.", (string[] args) =>
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{
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if (args.Length < 1) return;
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Vector2? spawnPos = null;
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Inventory spawnInventory = null;
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int extraParams = 0;
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switch (args.Last())
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{
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case "cursor":
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extraParams = 1;
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spawnPos = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);
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break;
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case "inventory":
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extraParams = 1;
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spawnInventory = Character.Controlled == null ? null : Character.Controlled.Inventory;
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break;
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default:
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extraParams = 0;
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break;
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}
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string itemName = string.Join(" ", args.Take(args.Length - extraParams)).ToLowerInvariant();
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var itemPrefab = MapEntityPrefab.list.Find(ip => ip.Name.ToLowerInvariant() == itemName) as ItemPrefab;
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if (itemPrefab == null)
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{
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ThrowError("Item \"" + itemName + "\" not found!");
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return;
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}
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if (spawnPos == null && spawnInventory == null)
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{
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var wp = WayPoint.GetRandom(SpawnType.Human, null, Submarine.MainSub);
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spawnPos = wp == null ? Vector2.Zero : wp.WorldPosition;
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}
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if (spawnPos != null)
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{
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Entity.Spawner.AddToSpawnQueue(itemPrefab, (Vector2)spawnPos);
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}
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else if (spawnInventory != null)
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{
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Entity.Spawner.AddToSpawnQueue(itemPrefab, spawnInventory);
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}
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}));
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commands.Add(new Command("disablecrewai", "disablecrewai: Disable the AI of the NPCs in the crew.", (string[] args) =>
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{
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HumanAIController.DisableCrewAI = true;
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NewMessage("Crew AI disabled", Color.White);
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}));
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commands.Add(new Command("enablecrewai", "enablecrewai: Enable the AI of the NPCs in the crew.", (string[] args) =>
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{
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HumanAIController.DisableCrewAI = false;
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NewMessage("Crew AI enabled", Color.White);
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}));
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commands.Add(new Command("autorestartinterval", "autorestartinterval [seconds]: Set how long the server waits between rounds before automatically starting a new one.", (string[] args) =>
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{
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if (GameMain.Server == null) return;
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if (args.Length > 0)
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{
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int parsedInt = 0;
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if (int.TryParse(args[0], out parsedInt) && parsedInt >= 0)
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{
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GameMain.Server.AutoRestartInterval = parsedInt;
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NewMessage("Autorestart interval set to " + GameMain.Server.AutoRestartInterval + " seconds.", Color.White);
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}
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}
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}));
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commands.Add(new Command("autorestarttimer", "autorestarttimer [seconds]: Set the current autorestart countdown to the specified value.", (string[] args) =>
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{
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if (GameMain.Server == null) return;
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if (args.Length > 0)
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{
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int parsedInt = 0;
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if (int.TryParse(args[0], out parsedInt) && parsedInt >= 0)
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{
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GameMain.Server.AutoRestartTimer = parsedInt;
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GameMain.NetLobbyScreen.LastUpdateID++;
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NewMessage("Autorestart timer set to " + GameMain.Server.AutoRestartTimer + " seconds.", Color.White);
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}
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}
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}));
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commands.Add(new Command("kick", "kick [name]: Kick a player out of the server.", (string[] args) =>
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{
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if (GameMain.NetworkMember == null || args.Length == 0) return;
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string playerName = string.Join(" ", args);
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ShowQuestionPrompt("Reason for kicking \"" + playerName + "\"?", (reason) =>
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{
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GameMain.NetworkMember.KickPlayer(playerName, reason);
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});
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}));
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commands.Add(new Command("kickid", "kickid [id]: Kick the player with the specified client ID out of the server.", (string[] args) =>
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{
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if (GameMain.Server == null || args.Length == 0) return;
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int id = 0;
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int.TryParse(args[0], out id);
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var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id);
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if (client == null)
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{
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ThrowError("Client id \"" + id + "\" not found.");
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return;
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}
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ShowQuestionPrompt("Reason for kicking \"" + client.name + "\"?", (reason) =>
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{
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GameMain.Server.KickPlayer(client.name, reason);
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});
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}));
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commands.Add(new Command("ban", "ban [name]: Kick and ban the player from the server.", (string[] args) =>
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{
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if (GameMain.NetworkMember == null || args.Length == 0) return;
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string clientName = string.Join(" ", args);
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ShowQuestionPrompt("Reason for banning \"" + clientName + "\"?", (reason) =>
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{
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ShowQuestionPrompt("Enter the duration of the ban (leave empty to ban permanently, or use the format \"[days] d [hours] h\")", (duration) =>
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{
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TimeSpan? banDuration = null;
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if (!string.IsNullOrWhiteSpace(duration))
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{
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TimeSpan parsedBanDuration;
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if (!TryParseTimeSpan(duration, out parsedBanDuration))
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{
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ThrowError("\"" + duration + "\" is not a valid ban duration. Use the format \"[days] d [hours] h\", \"[days] d\" or \"[hours] h\".");
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return;
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}
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banDuration = parsedBanDuration;
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}
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GameMain.NetworkMember.BanPlayer(clientName, reason, false, banDuration);
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});
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});
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}));
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commands.Add(new Command("banid", "banid [id]: Kick and ban the player with the specified client ID from the server.", (string[] args) =>
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{
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if (GameMain.Server == null || args.Length == 0) return;
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int id = 0;
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int.TryParse(args[0], out id);
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var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id);
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if (client == null)
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{
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ThrowError("Client id \"" + id + "\" not found.");
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return;
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}
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ShowQuestionPrompt("Reason for banning \"" + client.name + "\"?", (reason) =>
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{
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ShowQuestionPrompt("Enter the duration of the ban (leave empty to ban permanently, or use the format \"[days] d [hours] h\")", (duration) =>
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{
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TimeSpan? banDuration = null;
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if (!string.IsNullOrWhiteSpace(duration))
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{
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TimeSpan parsedBanDuration;
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if (!TryParseTimeSpan(duration, out parsedBanDuration))
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{
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ThrowError("\"" + duration + "\" is not a valid ban duration. Use the format \"[days] d [hours] h\", \"[days] d\" or \"[hours] h\".");
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return;
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}
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banDuration = parsedBanDuration;
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}
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GameMain.Server.BanPlayer(client.name, reason, false, banDuration);
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});
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});
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}));
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commands.Add(new Command("banip", "banip [ip]: Ban the IP address from the server.", (string[] args) =>
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{
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if (GameMain.Server == null || args.Length == 0) return;
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ShowQuestionPrompt("Reason for banning the ip \"" + commands[1] + "\"?", (reason) =>
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{
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ShowQuestionPrompt("Enter the duration of the ban (leave empty to ban permanently, or use the format \"[days] d [hours] h\")", (duration) =>
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{
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TimeSpan? banDuration = null;
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if (!string.IsNullOrWhiteSpace(duration))
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{
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TimeSpan parsedBanDuration;
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if (!TryParseTimeSpan(duration, out parsedBanDuration))
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{
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ThrowError("\"" + duration + "\" is not a valid ban duration. Use the format \"[days] d [hours] h\", \"[days] d\" or \"[hours] h\".");
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return;
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}
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banDuration = parsedBanDuration;
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}
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var client = GameMain.Server.ConnectedClients.Find(c => c.Connection.RemoteEndPoint.Address.ToString() == args[0]);
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if (client == null)
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{
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GameMain.Server.BanList.BanPlayer("Unnamed", args[0], reason, banDuration);
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}
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else
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{
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GameMain.Server.KickClient(client, reason);
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}
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});
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});
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}));
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commands.Add(new Command("teleportcharacter|teleport", "teleport [character name]: Teleport the specified character to the position of the cursor. If the name parameter is omitted, the controlled character will be teleported.", (string[] args) =>
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{
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Character tpCharacter = null;
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if (args.Length == 0)
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{
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tpCharacter = Character.Controlled;
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}
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else
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{
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tpCharacter = FindMatchingCharacter(args, false);
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}
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if (tpCharacter == null) return;
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var cam = GameMain.GameScreen.Cam;
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tpCharacter.AnimController.CurrentHull = null;
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tpCharacter.Submarine = null;
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tpCharacter.AnimController.SetPosition(ConvertUnits.ToSimUnits(cam.ScreenToWorld(PlayerInput.MousePosition)));
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tpCharacter.AnimController.FindHull(cam.ScreenToWorld(PlayerInput.MousePosition), true);
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}));
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commands.Add(new Command("godmode", "godmode: Toggle submarine godmode. Makes the main submarine invulnerable to damage.", (string[] args) =>
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{
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if (Submarine.MainSub == null) return;
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Submarine.MainSub.GodMode = !Submarine.MainSub.GodMode;
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NewMessage(Submarine.MainSub.GodMode ? "Godmode on" : "Godmode off", Color.White);
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}));
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commands.Add(new Command("lockx", "lockx: Lock horizontal movement of the main submarine.", (string[] args) =>
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{
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Submarine.LockX = !Submarine.LockX;
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}));
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commands.Add(new Command("locky", "loxky: Lock vertical movement of the main submarine.", (string[] args) =>
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{
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Submarine.LockY = !Submarine.LockY;
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}));
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commands.Add(new Command("dumpids", "", (string[] args) =>
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{
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try
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{
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int count = args.Length == 0 ? 10 : int.Parse(args[0]);
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Entity.DumpIds(count);
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}
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catch (Exception e)
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{
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ThrowError("Failed to dump ids", e);
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}
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}));
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commands.Add(new Command("heal", "heal [character name]: Restore the specified character to full health. If the name parameter is omitted, the controlled character will be healed.", (string[] args) =>
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{
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Character healedCharacter = null;
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if (args.Length == 0)
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{
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healedCharacter = Character.Controlled;
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}
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else
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{
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healedCharacter = FindMatchingCharacter(args);
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}
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if (healedCharacter != null)
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{
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healedCharacter.AddDamage(CauseOfDeath.Damage, -healedCharacter.MaxHealth, null);
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healedCharacter.Oxygen = 100.0f;
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healedCharacter.Bleeding = 0.0f;
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healedCharacter.SetStun(0.0f, true);
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}
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}));
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commands.Add(new Command("revive", "revive [character name]: Bring the specified character back from the dead. If the name parameter is omitted, the controlled character will be revived.", (string[] args) =>
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{
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Character revivedCharacter = null;
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if (args.Length == 0)
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{
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revivedCharacter = Character.Controlled;
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}
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else
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{
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revivedCharacter = FindMatchingCharacter(args);
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}
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if (revivedCharacter == null) return;
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revivedCharacter.Revive(false);
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if (GameMain.Server != null)
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{
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foreach (Client c in GameMain.Server.ConnectedClients)
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{
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if (c.Character != revivedCharacter) continue;
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//clients stop controlling the character when it dies, force control back
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GameMain.Server.SetClientCharacter(c, revivedCharacter);
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break;
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}
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}
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}));
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commands.Add(new Command("freeze", "", (string[] args) =>
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{
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if (Character.Controlled != null) Character.Controlled.AnimController.Frozen = !Character.Controlled.AnimController.Frozen;
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}));
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commands.Add(new Command("freecamera|freecam", "freecam: Detach the camera from the controlled character.", (string[] args) =>
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{
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Character.Controlled = null;
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GameMain.GameScreen.Cam.TargetPos = Vector2.Zero;
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}));
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commands.Add(new Command("water|editwater", "water/editwater: Toggle water editing. Allows adding water into rooms by holding the left mouse button and removing it by holding the right mouse button.", (string[] args) =>
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{
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if (GameMain.Client == null)
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{
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Hull.EditWater = !Hull.EditWater;
|
|
NewMessage(Hull.EditWater ? "Water editing on" : "Water editing off", Color.White);
|
|
}
|
|
}));
|
|
|
|
commands.Add(new Command("fire|editfire", "fire/editfire: Allows putting up fires by left clicking.", (string[] args) =>
|
|
{
|
|
if (GameMain.Client == null)
|
|
{
|
|
Hull.EditFire = !Hull.EditFire;
|
|
NewMessage(Hull.EditFire ? "Fire spawning on" : "Fire spawning off", Color.White);
|
|
}
|
|
}));
|
|
|
|
commands.Add(new Command("explosion", "explosion [range] [force] [damage] [structuredamage]: Creates an explosion at the position of the cursor.", (string[] args) =>
|
|
{
|
|
Vector2 explosionPos = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);
|
|
float range = 500, force = 10, damage = 50, structureDamage = 10;
|
|
if (args.Length > 0) float.TryParse(args[0], out range);
|
|
if (args.Length > 1) float.TryParse(args[1], out force);
|
|
if (args.Length > 2) float.TryParse(args[2], out damage);
|
|
if (args.Length > 3) float.TryParse(args[3], out structureDamage);
|
|
new Explosion(range, force, damage, structureDamage).Explode(explosionPos);
|
|
}));
|
|
|
|
commands.Add(new Command("fixitems", "fixitems: Repairs all items and restores them to full condition.", (string[] args) =>
|
|
{
|
|
foreach (Item it in Item.ItemList)
|
|
{
|
|
it.Condition = it.Prefab.Health;
|
|
}
|
|
}));
|
|
|
|
commands.Add(new Command("fixhulls|fixwalls", "fixwalls/fixhulls: Fixes all walls.", (string[] args) =>
|
|
{
|
|
foreach (Structure w in Structure.WallList)
|
|
{
|
|
for (int i = 0; i < w.SectionCount; i++)
|
|
{
|
|
w.AddDamage(i, -100000.0f);
|
|
}
|
|
}
|
|
}));
|
|
|
|
commands.Add(new Command("power", "power [temperature]: Immediately sets the temperature of the nuclear reactor to the specified value.", (string[] args) =>
|
|
{
|
|
Item reactorItem = Item.ItemList.Find(i => i.GetComponent<Reactor>() != null);
|
|
if (reactorItem == null) return;
|
|
|
|
float power = 5000.0f;
|
|
if (args.Length > 0) float.TryParse(args[0], out power);
|
|
|
|
var reactor = reactorItem.GetComponent<Reactor>();
|
|
reactor.ShutDownTemp = power == 0 ? 0 : 7000.0f;
|
|
reactor.AutoTemp = true;
|
|
reactor.Temperature = power;
|
|
|
|
if (GameMain.Server != null)
|
|
{
|
|
reactorItem.CreateServerEvent(reactor);
|
|
}
|
|
}));
|
|
|
|
commands.Add(new Command("oxygen|air", "oxygen/air: Replenishes the oxygen levels in every room to 100%.", (string[] args) =>
|
|
{
|
|
foreach (Hull hull in Hull.hullList)
|
|
{
|
|
hull.OxygenPercentage = 100.0f;
|
|
}
|
|
}));
|
|
|
|
commands.Add(new Command("killmonsters", "killmonsters: Immediately kills all AI-controlled enemies in the level.", (string[] args) =>
|
|
{
|
|
foreach (Character c in Character.CharacterList)
|
|
{
|
|
if (!(c.AIController is EnemyAIController)) continue;
|
|
c.AddDamage(CauseOfDeath.Damage, 10000.0f, null);
|
|
}
|
|
}));
|
|
|
|
commands.Add(new Command("netstats", "netstats: Toggles the visibility of the network statistics UI.", (string[] args) =>
|
|
{
|
|
if (GameMain.Server == null) return;
|
|
GameMain.Server.ShowNetStats = !GameMain.Server.ShowNetStats;
|
|
}));
|
|
|
|
commands.Add(new Command("setclientcharacter", "setclientcharacter [client name] ; [character name]: Gives the client control of the specified character.", (string[] args) =>
|
|
{
|
|
if (GameMain.Server == null) return;
|
|
|
|
int separatorIndex = Array.IndexOf(args, ";");
|
|
|
|
if (separatorIndex == -1 || args.Length < 3)
|
|
{
|
|
ThrowError("Invalid parameters. The command should be formatted as \"setclientcharacter [client] ; [character]\"");
|
|
return;
|
|
}
|
|
|
|
string[] argsLeft = args.Take(separatorIndex).ToArray();
|
|
string[] argsRight = args.Skip(separatorIndex + 1).ToArray();
|
|
|
|
string clientName = String.Join(" ", argsLeft);
|
|
|
|
var client = GameMain.Server.ConnectedClients.Find(c => c.name == clientName);
|
|
if (client == null)
|
|
{
|
|
ThrowError("Client \"" + clientName + "\" not found.");
|
|
}
|
|
|
|
var character = FindMatchingCharacter(argsRight, false);
|
|
GameMain.Server.SetClientCharacter(client, character);
|
|
}));
|
|
|
|
commands.Add(new Command("campaigninfo|campaignstatus", "campaigninfo: Display information about the state of the currently active campaign.", (string[] args) =>
|
|
{
|
|
var campaign = GameMain.GameSession?.GameMode as CampaignMode;
|
|
if (campaign == null)
|
|
{
|
|
ThrowError("No campaign active!");
|
|
return;
|
|
}
|
|
|
|
campaign.LogState();
|
|
}));
|
|
|
|
commands.Add(new Command("campaigndestination|setcampaigndestination", "campaigndestination [index]: Set the location to head towards in the currently active campaign.", (string[] args) =>
|
|
{
|
|
var campaign = GameMain.GameSession?.GameMode as CampaignMode;
|
|
if (campaign == null)
|
|
{
|
|
ThrowError("No campaign active!");
|
|
return;
|
|
}
|
|
|
|
if (args.Length == 0)
|
|
{
|
|
int i = 0;
|
|
foreach (LocationConnection connection in campaign.Map.CurrentLocation.Connections)
|
|
{
|
|
NewMessage(" " + i + ". " + connection.OtherLocation(campaign.Map.CurrentLocation).Name, Color.White);
|
|
i++;
|
|
}
|
|
ShowQuestionPrompt("Select a destination (0 - " + (campaign.Map.CurrentLocation.Connections.Count - 1) + "):", (string selectedDestination) =>
|
|
{
|
|
int destinationIndex = -1;
|
|
if (!int.TryParse(selectedDestination, out destinationIndex)) return;
|
|
if (destinationIndex < 0 || destinationIndex >= campaign.Map.CurrentLocation.Connections.Count)
|
|
{
|
|
NewMessage("Index out of bounds!", Color.Red);
|
|
return;
|
|
}
|
|
Location location = campaign.Map.CurrentLocation.Connections[destinationIndex].OtherLocation(campaign.Map.CurrentLocation);
|
|
campaign.Map.SelectLocation(location);
|
|
NewMessage(location.Name+" selected.", Color.White);
|
|
});
|
|
}
|
|
else
|
|
{
|
|
int destinationIndex = -1;
|
|
if (!int.TryParse(args[0], out destinationIndex)) return;
|
|
if (destinationIndex < 0 || destinationIndex >= campaign.Map.CurrentLocation.Connections.Count)
|
|
{
|
|
NewMessage("Index out of bounds!", Color.Red);
|
|
return;
|
|
}
|
|
Location location = campaign.Map.CurrentLocation.Connections[destinationIndex].OtherLocation(campaign.Map.CurrentLocation);
|
|
campaign.Map.SelectLocation(location);
|
|
NewMessage(location.Name + " selected.", Color.White);
|
|
}
|
|
}));
|
|
|
|
#if DEBUG
|
|
commands.Add(new Command("spamevents", "A debug command that immediately creates entity events for all items, characters and structures.", (string[] args) =>
|
|
{
|
|
foreach (Item item in Item.ItemList)
|
|
{
|
|
for (int i = 0; i < item.components.Count; i++)
|
|
{
|
|
if (item.components[i] is IServerSerializable)
|
|
{
|
|
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ComponentState, i });
|
|
}
|
|
var itemContainer = item.GetComponent<ItemContainer>();
|
|
if (itemContainer != null)
|
|
{
|
|
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.InventoryState });
|
|
}
|
|
|
|
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.Status });
|
|
|
|
item.NeedsPositionUpdate = true;
|
|
}
|
|
}
|
|
|
|
foreach (Character c in Character.CharacterList)
|
|
{
|
|
GameMain.Server.CreateEntityEvent(c, new object[] { NetEntityEvent.Type.Status });
|
|
}
|
|
|
|
foreach (Structure wall in Structure.WallList)
|
|
{
|
|
GameMain.Server.CreateEntityEvent(wall);
|
|
}
|
|
}));
|
|
#endif
|
|
InitProjectSpecific();
|
|
|
|
commands.Sort((c1, c2) => c1.names[0].CompareTo(c2.names[0]));
|
|
}
|
|
|
|
private static string[] SplitCommand(string command)
|
|
{
|
|
command = command.Trim();
|
|
|
|
List<string> commands = new List<string>();
|
|
int escape = 0;
|
|
bool inQuotes = false;
|
|
string piece = "";
|
|
|
|
for (int i = 0; i < command.Length; i++)
|
|
{
|
|
if (command[i] == '\\')
|
|
{
|
|
if (escape == 0) escape = 2;
|
|
else piece += '\\';
|
|
}
|
|
else if (command[i] == '"')
|
|
{
|
|
if (escape == 0) inQuotes = !inQuotes;
|
|
else piece += '"';
|
|
}
|
|
else if (command[i] == ' ' && !inQuotes)
|
|
{
|
|
if (!string.IsNullOrWhiteSpace(piece)) commands.Add(piece);
|
|
piece = "";
|
|
}
|
|
else if (escape == 0) piece += command[i];
|
|
|
|
if (escape > 0) escape--;
|
|
}
|
|
|
|
if (!string.IsNullOrWhiteSpace(piece)) commands.Add(piece); //add final piece
|
|
|
|
return commands.ToArray();
|
|
}
|
|
|
|
public static string AutoComplete(string command)
|
|
{
|
|
if (string.IsNullOrWhiteSpace(currentAutoCompletedCommand))
|
|
{
|
|
currentAutoCompletedCommand = command;
|
|
}
|
|
|
|
List<string> matchingCommands = new List<string>();
|
|
foreach (Command c in commands)
|
|
{
|
|
foreach (string name in c.names)
|
|
{
|
|
if (currentAutoCompletedCommand.Length > name.Length) continue;
|
|
if (currentAutoCompletedCommand == name.Substring(0, currentAutoCompletedCommand.Length))
|
|
{
|
|
matchingCommands.Add(name);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (matchingCommands.Count == 0) return command;
|
|
|
|
currentAutoCompletedIndex = currentAutoCompletedIndex % matchingCommands.Count;
|
|
return matchingCommands[currentAutoCompletedIndex++];
|
|
}
|
|
|
|
public static void ResetAutoComplete()
|
|
{
|
|
currentAutoCompletedCommand = "";
|
|
currentAutoCompletedIndex = 0;
|
|
}
|
|
|
|
public static string SelectMessage(int direction)
|
|
{
|
|
if (Messages.Count == 0) return "";
|
|
|
|
direction = MathHelper.Clamp(direction, -1, 1);
|
|
|
|
selectedIndex += direction;
|
|
if (selectedIndex < 0) selectedIndex = Messages.Count - 1;
|
|
selectedIndex = selectedIndex % Messages.Count;
|
|
|
|
return Messages[selectedIndex].Text;
|
|
}
|
|
|
|
public static void ExecuteCommand(string command, GameMain game)
|
|
{
|
|
if (activeQuestionCallback != null)
|
|
{
|
|
#if CLIENT
|
|
activeQuestionText = null;
|
|
#endif
|
|
NewMessage(command, Color.White);
|
|
//reset the variable before invoking the delegate because the method may need to activate another question
|
|
var temp = activeQuestionCallback;
|
|
activeQuestionCallback = null;
|
|
temp(command);
|
|
return;
|
|
}
|
|
|
|
if (string.IsNullOrWhiteSpace(command)) return;
|
|
|
|
string[] splitCommand = SplitCommand(command);
|
|
|
|
if (!splitCommand[0].ToLowerInvariant().Equals("admin"))
|
|
{
|
|
NewMessage(command, Color.White);
|
|
}
|
|
|
|
#if !DEBUG && CLIENT
|
|
if (GameMain.Client != null && !IsCommandPermitted(splitCommand[0].ToLowerInvariant(), GameMain.Client))
|
|
{
|
|
ThrowError("You're not permitted to use the command \"" + splitCommand[0].ToLowerInvariant() + "\"!");
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
bool commandFound = false;
|
|
foreach (Command c in commands)
|
|
{
|
|
if (c.names.Contains(splitCommand[0].ToLowerInvariant()))
|
|
{
|
|
c.Execute(splitCommand.Skip(1).ToArray());
|
|
commandFound = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!commandFound)
|
|
{
|
|
ThrowError("Command \""+splitCommand[0]+"\" not found.");
|
|
}
|
|
}
|
|
|
|
private static Character FindMatchingCharacter(string[] args, bool ignoreRemotePlayers = false)
|
|
{
|
|
if (args.Length == 0) return null;
|
|
|
|
int characterIndex;
|
|
string characterName;
|
|
if (int.TryParse(args.Last(), out characterIndex) && args.Length > 1)
|
|
{
|
|
characterName = string.Join(" ", args.Take(args.Length - 1)).ToLowerInvariant();
|
|
}
|
|
else
|
|
{
|
|
characterName = string.Join(" ", args).ToLowerInvariant();
|
|
characterIndex = -1;
|
|
}
|
|
|
|
var matchingCharacters = Character.CharacterList.FindAll(c => (!ignoreRemotePlayers || !c.IsRemotePlayer) && c.Name.ToLowerInvariant() == characterName);
|
|
|
|
if (!matchingCharacters.Any())
|
|
{
|
|
NewMessage("Character \""+ characterName + "\" not found", Color.Red);
|
|
return null;
|
|
}
|
|
|
|
if (characterIndex == -1)
|
|
{
|
|
if (matchingCharacters.Count > 1)
|
|
{
|
|
NewMessage(
|
|
"Found multiple matching characters. " +
|
|
"Use \"[charactername] [0-" + (matchingCharacters.Count - 1) + "]\" to choose a specific character.",
|
|
Color.LightGray);
|
|
}
|
|
return matchingCharacters[0];
|
|
}
|
|
else if (characterIndex < 0 || characterIndex >= matchingCharacters.Count)
|
|
{
|
|
ThrowError("Character index out of range. Select an index between 0 and " + (matchingCharacters.Count - 1));
|
|
}
|
|
else
|
|
{
|
|
return matchingCharacters[characterIndex];
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public static void NewMessage(string msg, Color color)
|
|
{
|
|
if (string.IsNullOrEmpty((msg))) return;
|
|
|
|
#if SERVER
|
|
Messages.Add(new ColoredText(msg, color));
|
|
|
|
//TODO: REMOVE
|
|
Console.ForegroundColor = XnaToConsoleColor.Convert(color);
|
|
Console.WriteLine(msg);
|
|
Console.ForegroundColor = ConsoleColor.White;
|
|
|
|
if (Messages.Count > MaxMessages)
|
|
{
|
|
Messages.RemoveRange(0, Messages.Count - MaxMessages);
|
|
}
|
|
|
|
#elif CLIENT
|
|
lock (queuedMessages)
|
|
{
|
|
queuedMessages.Enqueue(new ColoredText(msg, color));
|
|
}
|
|
#endif
|
|
}
|
|
|
|
public static void ShowQuestionPrompt(string question, QuestionCallback onAnswered)
|
|
{
|
|
NewMessage(" >>" + question, Color.Cyan);
|
|
activeQuestionCallback += onAnswered;
|
|
#if CLIENT
|
|
if (listBox != null && listBox.children.Count > 0)
|
|
{
|
|
activeQuestionText = listBox.children[listBox.children.Count - 1];
|
|
}
|
|
#endif
|
|
}
|
|
|
|
private static bool TryParseTimeSpan(string s, out TimeSpan timeSpan)
|
|
{
|
|
timeSpan = new TimeSpan();
|
|
if (string.IsNullOrWhiteSpace(s)) return false;
|
|
|
|
string currNum = "";
|
|
foreach (char c in s)
|
|
{
|
|
if (char.IsDigit(c))
|
|
{
|
|
currNum += c;
|
|
}
|
|
else if (char.IsWhiteSpace(c))
|
|
{
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
int parsedNum = 0;
|
|
if (!int.TryParse(currNum, out parsedNum))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
switch (c)
|
|
{
|
|
case 'd':
|
|
timeSpan += new TimeSpan(parsedNum, 0, 0, 0, 0);
|
|
break;
|
|
case 'h':
|
|
timeSpan += new TimeSpan(0, parsedNum, 0, 0, 0);
|
|
break;
|
|
case 'm':
|
|
timeSpan += new TimeSpan(0, 0, parsedNum, 0, 0);
|
|
break;
|
|
case 's':
|
|
timeSpan += new TimeSpan(0, 0, 0, parsedNum, 0);
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
currNum = "";
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
public static void Log(string message)
|
|
{
|
|
if (GameSettings.VerboseLogging) NewMessage(message, Color.Gray);
|
|
}
|
|
|
|
public static void ThrowError(string error, Exception e = null)
|
|
{
|
|
if (e != null)
|
|
{
|
|
error += " {" + e.Message + "}\n" + e.StackTrace;
|
|
}
|
|
System.Diagnostics.Debug.WriteLine(error);
|
|
NewMessage(error, Color.Red);
|
|
#if CLIENT
|
|
isOpen = true;
|
|
#endif
|
|
}
|
|
}
|
|
}
|