using Barotrauma.Items.Components; using Barotrauma.Networking; using FarseerPhysics; using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; namespace Barotrauma { struct ColoredText { public string Text; public Color Color; public readonly string Time; public ColoredText(string text, Color color) { this.Text = text; this.Color = color; Time = DateTime.Now.ToString(); } } static partial class DebugConsole { class Command { public readonly string[] names; public readonly string help; private Action onExecute; public Command(string name, string help, Action onExecute) { names = name.Split('|'); this.help = help; this.onExecute = onExecute; } public void Execute(string[] args) { onExecute(args); } } const int MaxMessages = 200; public static List Messages = new List(); public delegate void QuestionCallback(string answer); private static QuestionCallback activeQuestionCallback; #if CLIENT private static GUIComponent activeQuestionText; #endif private static List commands = new List(); private static string currentAutoCompletedCommand; private static int currentAutoCompletedIndex; //used for keeping track of the message entered when pressing up/down static int selectedIndex; static DebugConsole() { commands.Add(new Command("help", "", (string[] args) => { if (args.Length == 0) { foreach (Command c in commands) { if (string.IsNullOrEmpty(c.help)) continue; NewMessage(c.help, Color.Cyan); } } else { var matchingCommand = commands.Find(c => c.names.Any(name => name == args[0])); if (matchingCommand == null) { NewMessage("Command " + args[0] + " not found.", Color.Red); } else { NewMessage(matchingCommand.help, Color.Cyan); } } })); commands.Add(new Command("clientlist", "clientlist: List all the clients connected to the server.", (string[] args) => { if (GameMain.Server == null) return; NewMessage("***************", Color.Cyan); foreach (Client c in GameMain.Server.ConnectedClients) { NewMessage("- " + c.ID.ToString() + ": " + c.name + ", " + c.Connection.RemoteEndPoint.Address.ToString(), Color.Cyan); } NewMessage("***************", Color.Cyan); })); commands.Add(new Command("createfilelist", "", (string[] args) => { UpdaterUtil.SaveFileList("filelist.xml"); })); commands.Add(new Command("spawn|spawncharacter", "spawn [creaturename] [near/inside/outside]: Spawn a creature at a random spawnpoint (use the second parameter to only select spawnpoints near/inside/outside the submarine).", (string[] args) => { if (args.Length == 0) return; Character spawnedCharacter = null; Vector2 spawnPosition = Vector2.Zero; WayPoint spawnPoint = null; if (args.Length > 1) { switch (args[1].ToLowerInvariant()) { case "inside": spawnPoint = WayPoint.GetRandom(SpawnType.Human, null, Submarine.MainSub); break; case "outside": spawnPoint = WayPoint.GetRandom(SpawnType.Enemy); break; case "near": case "close": float closestDist = -1.0f; foreach (WayPoint wp in WayPoint.WayPointList) { if (wp.Submarine != null) continue; //don't spawn inside hulls if (Hull.FindHull(wp.WorldPosition, null) != null) continue; float dist = Vector2.Distance(wp.WorldPosition, GameMain.GameScreen.Cam.WorldViewCenter); if (closestDist < 0.0f || dist < closestDist) { spawnPoint = wp; closestDist = dist; } } break; case "cursor": spawnPosition = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition); break; default: spawnPoint = WayPoint.GetRandom(args[0].ToLowerInvariant() == "human" ? SpawnType.Human : SpawnType.Enemy); break; } } else { spawnPoint = WayPoint.GetRandom(args[0].ToLowerInvariant() == "human" ? SpawnType.Human : SpawnType.Enemy); } if (string.IsNullOrWhiteSpace(args[0])) return; if (spawnPoint != null) spawnPosition = spawnPoint.WorldPosition; if (args[0].ToLowerInvariant() == "human") { spawnedCharacter = Character.Create(Character.HumanConfigFile, spawnPosition); #if CLIENT if (GameMain.GameSession != null) { SinglePlayerCampaign mode = GameMain.GameSession.GameMode as SinglePlayerCampaign; if (mode != null) { Character.Controlled = spawnedCharacter; GameMain.GameSession.CrewManager.AddCharacter(Character.Controlled); GameMain.GameSession.CrewManager.SelectCharacter(null, Character.Controlled); } } #endif } else { spawnedCharacter = Character.Create( "Content/Characters/" + args[0].First().ToString().ToUpper() + args[0].Substring(1) + "/" + args[0].ToLower() + ".xml", spawnPosition); } })); commands.Add(new Command("spawnitem", "spawnitem [itemname] [cursor/inventory]: Spawn an item at the position of the cursor, in the inventory of the controlled character or at a random spawnpoint if the last parameter is omitted.", (string[] args) => { if (args.Length < 1) return; Vector2? spawnPos = null; Inventory spawnInventory = null; int extraParams = 0; switch (args.Last()) { case "cursor": extraParams = 1; spawnPos = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition); break; case "inventory": extraParams = 1; spawnInventory = Character.Controlled == null ? null : Character.Controlled.Inventory; break; default: extraParams = 0; break; } string itemName = string.Join(" ", args.Take(args.Length - extraParams)).ToLowerInvariant(); var itemPrefab = MapEntityPrefab.list.Find(ip => ip.Name.ToLowerInvariant() == itemName) as ItemPrefab; if (itemPrefab == null) { ThrowError("Item \"" + itemName + "\" not found!"); return; } if (spawnPos == null && spawnInventory == null) { var wp = WayPoint.GetRandom(SpawnType.Human, null, Submarine.MainSub); spawnPos = wp == null ? Vector2.Zero : wp.WorldPosition; } if (spawnPos != null) { Entity.Spawner.AddToSpawnQueue(itemPrefab, (Vector2)spawnPos); } else if (spawnInventory != null) { Entity.Spawner.AddToSpawnQueue(itemPrefab, spawnInventory); } })); commands.Add(new Command("disablecrewai", "disablecrewai: Disable the AI of the NPCs in the crew.", (string[] args) => { HumanAIController.DisableCrewAI = true; NewMessage("Crew AI disabled", Color.White); })); commands.Add(new Command("enablecrewai", "enablecrewai: Enable the AI of the NPCs in the crew.", (string[] args) => { HumanAIController.DisableCrewAI = false; NewMessage("Crew AI enabled", Color.White); })); commands.Add(new Command("autorestartinterval", "autorestartinterval [seconds]: Set how long the server waits between rounds before automatically starting a new one.", (string[] args) => { if (GameMain.Server == null) return; if (args.Length > 0) { int parsedInt = 0; if (int.TryParse(args[0], out parsedInt) && parsedInt >= 0) { GameMain.Server.AutoRestartInterval = parsedInt; NewMessage("Autorestart interval set to " + GameMain.Server.AutoRestartInterval + " seconds.", Color.White); } } })); commands.Add(new Command("autorestarttimer", "autorestarttimer [seconds]: Set the current autorestart countdown to the specified value.", (string[] args) => { if (GameMain.Server == null) return; if (args.Length > 0) { int parsedInt = 0; if (int.TryParse(args[0], out parsedInt) && parsedInt >= 0) { GameMain.Server.AutoRestartTimer = parsedInt; GameMain.NetLobbyScreen.LastUpdateID++; NewMessage("Autorestart timer set to " + GameMain.Server.AutoRestartTimer + " seconds.", Color.White); } } })); commands.Add(new Command("kick", "kick [name]: Kick a player out of the server.", (string[] args) => { if (GameMain.NetworkMember == null || args.Length == 0) return; string playerName = string.Join(" ", args); ShowQuestionPrompt("Reason for kicking \"" + playerName + "\"?", (reason) => { GameMain.NetworkMember.KickPlayer(playerName, reason); }); })); commands.Add(new Command("kickid", "kickid [id]: Kick the player with the specified client ID out of the server.", (string[] args) => { if (GameMain.Server == null || args.Length == 0) return; int id = 0; int.TryParse(args[0], out id); var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id); if (client == null) { ThrowError("Client id \"" + id + "\" not found."); return; } ShowQuestionPrompt("Reason for kicking \"" + client.name + "\"?", (reason) => { GameMain.Server.KickPlayer(client.name, reason); }); })); commands.Add(new Command("ban", "ban [name]: Kick and ban the player from the server.", (string[] args) => { if (GameMain.NetworkMember == null || args.Length == 0) return; string clientName = string.Join(" ", args); ShowQuestionPrompt("Reason for banning \"" + clientName + "\"?", (reason) => { ShowQuestionPrompt("Enter the duration of the ban (leave empty to ban permanently, or use the format \"[days] d [hours] h\")", (duration) => { TimeSpan? banDuration = null; if (!string.IsNullOrWhiteSpace(duration)) { TimeSpan parsedBanDuration; if (!TryParseTimeSpan(duration, out parsedBanDuration)) { ThrowError("\"" + duration + "\" is not a valid ban duration. Use the format \"[days] d [hours] h\", \"[days] d\" or \"[hours] h\"."); return; } banDuration = parsedBanDuration; } GameMain.NetworkMember.BanPlayer(clientName, reason, false, banDuration); }); }); })); commands.Add(new Command("banid", "banid [id]: Kick and ban the player with the specified client ID from the server.", (string[] args) => { if (GameMain.Server == null || args.Length == 0) return; int id = 0; int.TryParse(args[0], out id); var client = GameMain.Server.ConnectedClients.Find(c => c.ID == id); if (client == null) { ThrowError("Client id \"" + id + "\" not found."); return; } ShowQuestionPrompt("Reason for banning \"" + client.name + "\"?", (reason) => { ShowQuestionPrompt("Enter the duration of the ban (leave empty to ban permanently, or use the format \"[days] d [hours] h\")", (duration) => { TimeSpan? banDuration = null; if (!string.IsNullOrWhiteSpace(duration)) { TimeSpan parsedBanDuration; if (!TryParseTimeSpan(duration, out parsedBanDuration)) { ThrowError("\"" + duration + "\" is not a valid ban duration. Use the format \"[days] d [hours] h\", \"[days] d\" or \"[hours] h\"."); return; } banDuration = parsedBanDuration; } GameMain.Server.BanPlayer(client.name, reason, false, banDuration); }); }); })); commands.Add(new Command("banip", "banip [ip]: Ban the IP address from the server.", (string[] args) => { if (GameMain.Server == null || args.Length == 0) return; ShowQuestionPrompt("Reason for banning the ip \"" + commands[1] + "\"?", (reason) => { ShowQuestionPrompt("Enter the duration of the ban (leave empty to ban permanently, or use the format \"[days] d [hours] h\")", (duration) => { TimeSpan? banDuration = null; if (!string.IsNullOrWhiteSpace(duration)) { TimeSpan parsedBanDuration; if (!TryParseTimeSpan(duration, out parsedBanDuration)) { ThrowError("\"" + duration + "\" is not a valid ban duration. Use the format \"[days] d [hours] h\", \"[days] d\" or \"[hours] h\"."); return; } banDuration = parsedBanDuration; } var client = GameMain.Server.ConnectedClients.Find(c => c.Connection.RemoteEndPoint.Address.ToString() == args[0]); if (client == null) { GameMain.Server.BanList.BanPlayer("Unnamed", args[0], reason, banDuration); } else { GameMain.Server.KickClient(client, reason); } }); }); })); commands.Add(new Command("teleportcharacter|teleport", "teleport [character name]: Teleport the specified character to the position of the cursor. If the name parameter is omitted, the controlled character will be teleported.", (string[] args) => { Character tpCharacter = null; if (args.Length == 0) { tpCharacter = Character.Controlled; } else { tpCharacter = FindMatchingCharacter(args, false); } if (tpCharacter == null) return; var cam = GameMain.GameScreen.Cam; tpCharacter.AnimController.CurrentHull = null; tpCharacter.Submarine = null; tpCharacter.AnimController.SetPosition(ConvertUnits.ToSimUnits(cam.ScreenToWorld(PlayerInput.MousePosition))); tpCharacter.AnimController.FindHull(cam.ScreenToWorld(PlayerInput.MousePosition), true); })); commands.Add(new Command("godmode", "godmode: Toggle submarine godmode. Makes the main submarine invulnerable to damage.", (string[] args) => { if (Submarine.MainSub == null) return; Submarine.MainSub.GodMode = !Submarine.MainSub.GodMode; NewMessage(Submarine.MainSub.GodMode ? "Godmode on" : "Godmode off", Color.White); })); commands.Add(new Command("lockx", "lockx: Lock horizontal movement of the main submarine.", (string[] args) => { Submarine.LockX = !Submarine.LockX; })); commands.Add(new Command("locky", "loxky: Lock vertical movement of the main submarine.", (string[] args) => { Submarine.LockY = !Submarine.LockY; })); commands.Add(new Command("dumpids", "", (string[] args) => { try { int count = args.Length == 0 ? 10 : int.Parse(args[0]); Entity.DumpIds(count); } catch (Exception e) { ThrowError("Failed to dump ids", e); } })); commands.Add(new Command("heal", "heal [character name]: Restore the specified character to full health. If the name parameter is omitted, the controlled character will be healed.", (string[] args) => { Character healedCharacter = null; if (args.Length == 0) { healedCharacter = Character.Controlled; } else { healedCharacter = FindMatchingCharacter(args); } if (healedCharacter != null) { healedCharacter.AddDamage(CauseOfDeath.Damage, -healedCharacter.MaxHealth, null); healedCharacter.Oxygen = 100.0f; healedCharacter.Bleeding = 0.0f; healedCharacter.SetStun(0.0f, true); } })); commands.Add(new Command("revive", "revive [character name]: Bring the specified character back from the dead. If the name parameter is omitted, the controlled character will be revived.", (string[] args) => { Character revivedCharacter = null; if (args.Length == 0) { revivedCharacter = Character.Controlled; } else { revivedCharacter = FindMatchingCharacter(args); } if (revivedCharacter == null) return; revivedCharacter.Revive(false); if (GameMain.Server != null) { foreach (Client c in GameMain.Server.ConnectedClients) { if (c.Character != revivedCharacter) continue; //clients stop controlling the character when it dies, force control back GameMain.Server.SetClientCharacter(c, revivedCharacter); break; } } })); commands.Add(new Command("freeze", "", (string[] args) => { if (Character.Controlled != null) Character.Controlled.AnimController.Frozen = !Character.Controlled.AnimController.Frozen; })); commands.Add(new Command("freecamera|freecam", "freecam: Detach the camera from the controlled character.", (string[] args) => { Character.Controlled = null; GameMain.GameScreen.Cam.TargetPos = Vector2.Zero; })); commands.Add(new Command("water|editwater", "water/editwater: Toggle water editing. Allows adding water into rooms by holding the left mouse button and removing it by holding the right mouse button.", (string[] args) => { if (GameMain.Client == null) { Hull.EditWater = !Hull.EditWater; NewMessage(Hull.EditWater ? "Water editing on" : "Water editing off", Color.White); } })); commands.Add(new Command("fire|editfire", "fire/editfire: Allows putting up fires by left clicking.", (string[] args) => { if (GameMain.Client == null) { Hull.EditFire = !Hull.EditFire; NewMessage(Hull.EditFire ? "Fire spawning on" : "Fire spawning off", Color.White); } })); commands.Add(new Command("explosion", "explosion [range] [force] [damage] [structuredamage]: Creates an explosion at the position of the cursor.", (string[] args) => { Vector2 explosionPos = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition); float range = 500, force = 10, damage = 50, structureDamage = 10; if (args.Length > 0) float.TryParse(args[0], out range); if (args.Length > 1) float.TryParse(args[1], out force); if (args.Length > 2) float.TryParse(args[2], out damage); if (args.Length > 3) float.TryParse(args[3], out structureDamage); new Explosion(range, force, damage, structureDamage).Explode(explosionPos); })); commands.Add(new Command("fixitems", "fixitems: Repairs all items and restores them to full condition.", (string[] args) => { foreach (Item it in Item.ItemList) { it.Condition = it.Prefab.Health; } })); commands.Add(new Command("fixhulls|fixwalls", "fixwalls/fixhulls: Fixes all walls.", (string[] args) => { foreach (Structure w in Structure.WallList) { for (int i = 0; i < w.SectionCount; i++) { w.AddDamage(i, -100000.0f); } } })); commands.Add(new Command("power", "power [temperature]: Immediately sets the temperature of the nuclear reactor to the specified value.", (string[] args) => { Item reactorItem = Item.ItemList.Find(i => i.GetComponent() != null); if (reactorItem == null) return; float power = 5000.0f; if (args.Length > 0) float.TryParse(args[0], out power); var reactor = reactorItem.GetComponent(); reactor.ShutDownTemp = power == 0 ? 0 : 7000.0f; reactor.AutoTemp = true; reactor.Temperature = power; if (GameMain.Server != null) { reactorItem.CreateServerEvent(reactor); } })); commands.Add(new Command("oxygen|air", "oxygen/air: Replenishes the oxygen levels in every room to 100%.", (string[] args) => { foreach (Hull hull in Hull.hullList) { hull.OxygenPercentage = 100.0f; } })); commands.Add(new Command("killmonsters", "killmonsters: Immediately kills all AI-controlled enemies in the level.", (string[] args) => { foreach (Character c in Character.CharacterList) { if (!(c.AIController is EnemyAIController)) continue; c.AddDamage(CauseOfDeath.Damage, 10000.0f, null); } })); commands.Add(new Command("netstats", "netstats: Toggles the visibility of the network statistics UI.", (string[] args) => { if (GameMain.Server == null) return; GameMain.Server.ShowNetStats = !GameMain.Server.ShowNetStats; })); commands.Add(new Command("setclientcharacter", "setclientcharacter [client name] ; [character name]: Gives the client control of the specified character.", (string[] args) => { if (GameMain.Server == null) return; int separatorIndex = Array.IndexOf(args, ";"); if (separatorIndex == -1 || args.Length < 3) { ThrowError("Invalid parameters. The command should be formatted as \"setclientcharacter [client] ; [character]\""); return; } string[] argsLeft = args.Take(separatorIndex).ToArray(); string[] argsRight = args.Skip(separatorIndex + 1).ToArray(); string clientName = String.Join(" ", argsLeft); var client = GameMain.Server.ConnectedClients.Find(c => c.name == clientName); if (client == null) { ThrowError("Client \"" + clientName + "\" not found."); } var character = FindMatchingCharacter(argsRight, false); GameMain.Server.SetClientCharacter(client, character); })); commands.Add(new Command("campaigninfo|campaignstatus", "campaigninfo: Display information about the state of the currently active campaign.", (string[] args) => { var campaign = GameMain.GameSession?.GameMode as CampaignMode; if (campaign == null) { ThrowError("No campaign active!"); return; } campaign.LogState(); })); commands.Add(new Command("campaigndestination|setcampaigndestination", "campaigndestination [index]: Set the location to head towards in the currently active campaign.", (string[] args) => { var campaign = GameMain.GameSession?.GameMode as CampaignMode; if (campaign == null) { ThrowError("No campaign active!"); return; } if (args.Length == 0) { int i = 0; foreach (LocationConnection connection in campaign.Map.CurrentLocation.Connections) { NewMessage(" " + i + ". " + connection.OtherLocation(campaign.Map.CurrentLocation).Name, Color.White); i++; } ShowQuestionPrompt("Select a destination (0 - " + (campaign.Map.CurrentLocation.Connections.Count - 1) + "):", (string selectedDestination) => { int destinationIndex = -1; if (!int.TryParse(selectedDestination, out destinationIndex)) return; if (destinationIndex < 0 || destinationIndex >= campaign.Map.CurrentLocation.Connections.Count) { NewMessage("Index out of bounds!", Color.Red); return; } Location location = campaign.Map.CurrentLocation.Connections[destinationIndex].OtherLocation(campaign.Map.CurrentLocation); campaign.Map.SelectLocation(location); NewMessage(location.Name+" selected.", Color.White); }); } else { int destinationIndex = -1; if (!int.TryParse(args[0], out destinationIndex)) return; if (destinationIndex < 0 || destinationIndex >= campaign.Map.CurrentLocation.Connections.Count) { NewMessage("Index out of bounds!", Color.Red); return; } Location location = campaign.Map.CurrentLocation.Connections[destinationIndex].OtherLocation(campaign.Map.CurrentLocation); campaign.Map.SelectLocation(location); NewMessage(location.Name + " selected.", Color.White); } })); #if DEBUG commands.Add(new Command("spamevents", "A debug command that immediately creates entity events for all items, characters and structures.", (string[] args) => { foreach (Item item in Item.ItemList) { for (int i = 0; i < item.components.Count; i++) { if (item.components[i] is IServerSerializable) { GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ComponentState, i }); } var itemContainer = item.GetComponent(); if (itemContainer != null) { GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.InventoryState }); } GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.Status }); item.NeedsPositionUpdate = true; } } foreach (Character c in Character.CharacterList) { GameMain.Server.CreateEntityEvent(c, new object[] { NetEntityEvent.Type.Status }); } foreach (Structure wall in Structure.WallList) { GameMain.Server.CreateEntityEvent(wall); } })); #endif InitProjectSpecific(); commands.Sort((c1, c2) => c1.names[0].CompareTo(c2.names[0])); } private static string[] SplitCommand(string command) { command = command.Trim(); List commands = new List(); int escape = 0; bool inQuotes = false; string piece = ""; for (int i = 0; i < command.Length; i++) { if (command[i] == '\\') { if (escape == 0) escape = 2; else piece += '\\'; } else if (command[i] == '"') { if (escape == 0) inQuotes = !inQuotes; else piece += '"'; } else if (command[i] == ' ' && !inQuotes) { if (!string.IsNullOrWhiteSpace(piece)) commands.Add(piece); piece = ""; } else if (escape == 0) piece += command[i]; if (escape > 0) escape--; } if (!string.IsNullOrWhiteSpace(piece)) commands.Add(piece); //add final piece return commands.ToArray(); } public static string AutoComplete(string command) { if (string.IsNullOrWhiteSpace(currentAutoCompletedCommand)) { currentAutoCompletedCommand = command; } List matchingCommands = new List(); foreach (Command c in commands) { foreach (string name in c.names) { if (currentAutoCompletedCommand.Length > name.Length) continue; if (currentAutoCompletedCommand == name.Substring(0, currentAutoCompletedCommand.Length)) { matchingCommands.Add(name); } } } if (matchingCommands.Count == 0) return command; currentAutoCompletedIndex = currentAutoCompletedIndex % matchingCommands.Count; return matchingCommands[currentAutoCompletedIndex++]; } public static void ResetAutoComplete() { currentAutoCompletedCommand = ""; currentAutoCompletedIndex = 0; } public static string SelectMessage(int direction) { if (Messages.Count == 0) return ""; direction = MathHelper.Clamp(direction, -1, 1); selectedIndex += direction; if (selectedIndex < 0) selectedIndex = Messages.Count - 1; selectedIndex = selectedIndex % Messages.Count; return Messages[selectedIndex].Text; } public static void ExecuteCommand(string command, GameMain game) { if (activeQuestionCallback != null) { #if CLIENT activeQuestionText = null; #endif NewMessage(command, Color.White); //reset the variable before invoking the delegate because the method may need to activate another question var temp = activeQuestionCallback; activeQuestionCallback = null; temp(command); return; } if (string.IsNullOrWhiteSpace(command)) return; string[] splitCommand = SplitCommand(command); if (!splitCommand[0].ToLowerInvariant().Equals("admin")) { NewMessage(command, Color.White); } #if !DEBUG && CLIENT if (GameMain.Client != null && !IsCommandPermitted(splitCommand[0].ToLowerInvariant(), GameMain.Client)) { ThrowError("You're not permitted to use the command \"" + splitCommand[0].ToLowerInvariant() + "\"!"); return; } #endif bool commandFound = false; foreach (Command c in commands) { if (c.names.Contains(splitCommand[0].ToLowerInvariant())) { c.Execute(splitCommand.Skip(1).ToArray()); commandFound = true; break; } } if (!commandFound) { ThrowError("Command \""+splitCommand[0]+"\" not found."); } } private static Character FindMatchingCharacter(string[] args, bool ignoreRemotePlayers = false) { if (args.Length == 0) return null; int characterIndex; string characterName; if (int.TryParse(args.Last(), out characterIndex) && args.Length > 1) { characterName = string.Join(" ", args.Take(args.Length - 1)).ToLowerInvariant(); } else { characterName = string.Join(" ", args).ToLowerInvariant(); characterIndex = -1; } var matchingCharacters = Character.CharacterList.FindAll(c => (!ignoreRemotePlayers || !c.IsRemotePlayer) && c.Name.ToLowerInvariant() == characterName); if (!matchingCharacters.Any()) { NewMessage("Character \""+ characterName + "\" not found", Color.Red); return null; } if (characterIndex == -1) { if (matchingCharacters.Count > 1) { NewMessage( "Found multiple matching characters. " + "Use \"[charactername] [0-" + (matchingCharacters.Count - 1) + "]\" to choose a specific character.", Color.LightGray); } return matchingCharacters[0]; } else if (characterIndex < 0 || characterIndex >= matchingCharacters.Count) { ThrowError("Character index out of range. Select an index between 0 and " + (matchingCharacters.Count - 1)); } else { return matchingCharacters[characterIndex]; } return null; } public static void NewMessage(string msg, Color color) { if (string.IsNullOrEmpty((msg))) return; #if SERVER Messages.Add(new ColoredText(msg, color)); //TODO: REMOVE Console.ForegroundColor = XnaToConsoleColor.Convert(color); Console.WriteLine(msg); Console.ForegroundColor = ConsoleColor.White; if (Messages.Count > MaxMessages) { Messages.RemoveRange(0, Messages.Count - MaxMessages); } #elif CLIENT lock (queuedMessages) { queuedMessages.Enqueue(new ColoredText(msg, color)); } #endif } public static void ShowQuestionPrompt(string question, QuestionCallback onAnswered) { NewMessage(" >>" + question, Color.Cyan); activeQuestionCallback += onAnswered; #if CLIENT if (listBox != null && listBox.children.Count > 0) { activeQuestionText = listBox.children[listBox.children.Count - 1]; } #endif } private static bool TryParseTimeSpan(string s, out TimeSpan timeSpan) { timeSpan = new TimeSpan(); if (string.IsNullOrWhiteSpace(s)) return false; string currNum = ""; foreach (char c in s) { if (char.IsDigit(c)) { currNum += c; } else if (char.IsWhiteSpace(c)) { continue; } else { int parsedNum = 0; if (!int.TryParse(currNum, out parsedNum)) { return false; } switch (c) { case 'd': timeSpan += new TimeSpan(parsedNum, 0, 0, 0, 0); break; case 'h': timeSpan += new TimeSpan(0, parsedNum, 0, 0, 0); break; case 'm': timeSpan += new TimeSpan(0, 0, parsedNum, 0, 0); break; case 's': timeSpan += new TimeSpan(0, 0, 0, parsedNum, 0); break; default: return false; } currNum = ""; } } return true; } public static void Log(string message) { if (GameSettings.VerboseLogging) NewMessage(message, Color.Gray); } public static void ThrowError(string error, Exception e = null) { if (e != null) { error += " {" + e.Message + "}\n" + e.StackTrace; } System.Diagnostics.Debug.WriteLine(error); NewMessage(error, Color.Red); #if CLIENT isOpen = true; #endif } } }