6a120581485c47c414eed64b4b0eb3037fb0a916
commit 633e54b2ffb4e5ec13c1fa5ce8170f5e726f8e10
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Tue Mar 19 18:02:21 2019 +0200
Include level equality check value in round start messages, so clients immediately know if the level generated at their end doesn't match the one generated by the server (which will cause ID mismatches and more hard-to-diagnose desync kicks during the rounds). Related to #848
commit 68e410705115ece2fcc4ca9c7d9856cc1dd5c1f8
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Tue Mar 19 18:01:01 2019 +0200
Readded client error handling from ef9afed. Not sure how it got removed, probably a messed up merge somewhere down the line when working on the client-server-separation branch or when merging the Steam version work from dev to master. In any case this should help diagnose desync kicks such as #1293.
Barotrauma
Copyright © Undertow Games 2017-2019
Before downloading the source code, please read the EULA.
If you have a question or an issue to report, please check our Contribution Guideline.
If you're interested in working on the code, either to develop mods or to contribute something to the repository, you will also find instructions in the Contribution Guideline.
Links:
Official Website: www.barotraumagame.com
Forums: http://undertowgames.com/forum/
Wiki: http://barotrauma.gamepedia.com/Barotrauma_Wiki
Prerequisities:
Windows
- Visual Studio with C# 7.0 support (VS 2017 or later recommended)
Linux
macOS
Description
Languages
C#
63.2%
C
26.8%
C++
5.9%
Shell
1.1%
Makefile
0.8%
Other
1.9%