Files
LuaCsForBarotraumaEP/Libraries/SharpFont/Source/SharpFontShared/PostScript/Private.cs
juanjp600 4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00

347 lines
6.8 KiB
C#

#region MIT License
/*Copyright (c) 2012-2013, 2016 Robert Rouhani <robert.rouhani@gmail.com>
SharpFont based on Tao.FreeType, Copyright (c) 2003-2007 Tao Framework Team
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.*/
#endregion
using System;
using System.Runtime.InteropServices;
using SharpFont.PostScript.Internal;
namespace SharpFont.PostScript
{
/// <summary>
/// A structure used to model a Type 1 or Type 2 private dictionary. Note that for Multiple Master fonts, each
/// instance has its own Private dictionary.
/// </summary>
public class Private
{
#region Fields
private PrivateRec rec;
#endregion
#region Constructors
internal Private(PrivateRec rec)
{
this.rec = rec;
}
#endregion
#region Properties
/// <summary>
/// Gets the ID unique to the Type 1 font.
/// </summary>
public int UniqueId
{
get
{
return rec.unique_id;
}
}
/// <summary>
/// Gets the number of random bytes at the beginning of charstrings (for encryption).
/// </summary>
public int LenIV
{
get
{
return rec.lenIV;
}
}
/// <summary>
/// Gets the number of values (pairs) in the Blues array.
/// </summary>
public byte BlueValuesCount
{
get
{
return rec.num_blue_values;
}
}
/// <summary>
/// Gets the number of values (pairs) in the OtherBlues array.
/// </summary>
public byte OtherBluesCount
{
get
{
return rec.num_other_blues;
}
}
/// <summary>
/// Gets the number of values (pairs) in the FamilyBlues array.
/// </summary>
public byte FamilyBluesCount
{
get
{
return rec.num_family_blues;
}
}
/// <summary>
/// Gets the number of values (pairs) in the FamilyOtherBlues array.
/// </summary>
public byte FamilyOtherBluesCount
{
get
{
return rec.num_family_other_blues;
}
}
/// <summary>
/// Gets the pairs of blue values.
/// </summary>
public short[] BlueValues
{
get
{
return rec.blue_values;
}
}
/// <summary>
/// Gets the pairs of blue values.
/// </summary>
public short[] OtherBlues
{
get
{
return rec.other_blues;
}
}
/// <summary>
/// Gets the pairs of blue values.
/// </summary>
public short[] FamilyBlues
{
get
{
return rec.family_blues;
}
}
/// <summary>
/// Gets the pairs of blue values.
/// </summary>
public short[] FamilyOtherBlues
{
get
{
return rec.family_other_blues;
}
}
/// <summary>
/// Gets the point size at which overshoot suppression ceases.
/// </summary>
public int BlueScale
{
get
{
return (int)rec.blue_scale;
}
}
/// <summary>
/// Gets whether characters smaller than the size given by BlueScale
/// should have overshoots suppressed.
/// </summary>
public int BlueShift
{
get
{
return rec.blue_shift;
}
}
/// <summary>
/// Gets the number of character space units to extend the effect of an
/// alignment zone on a horizontal stem. Setting this to 0 is recommended
/// because it is unreliable.
/// </summary>
public int BlueFuzz
{
get
{
return rec.blue_fuzz;
}
}
/// <summary>
/// Indicates the standard stroke width of vertical stems.
/// </summary>
[CLSCompliant(false)]
public ushort StandardWidth
{
get
{
return rec.standard_width;
}
}
/// <summary>
/// Indicates the standard stroke width of horizontal stems.
/// </summary>
[CLSCompliant(false)]
public ushort StandardHeight
{
get
{
return rec.standard_height;
}
}
/// <summary>
/// Indicates the number of values in the SnapWidths array.
/// </summary>
public byte SnapWidthsCount
{
get
{
return rec.num_snap_widths;
}
}
/// <summary>
/// Indicates the number of values in the SnapHeights array.
/// </summary>
public byte SnapHeightsCount
{
get
{
return rec.num_snap_heights;
}
}
/// <summary>
/// Gets whether bold characters should appear thicker than non-bold characters
/// at very small point sizes, where otherwise bold characters might appear the
/// same as non-bold characters.
/// </summary>
public bool ForceBold
{
get
{
return rec.force_bold == 1;
}
}
/// <summary>
/// Superseded by the LanguageGroup entry.
/// </summary>
public bool RoundStemUp
{
get
{
return rec.round_stem_up == 1;
}
}
/// <summary>
/// StemSnapH is an array of up to 12 values of the most common stroke widths for horizontal stems
/// (measured vertically).
/// </summary>
public short[] SnapWidths
{
get
{
return rec.snap_widths;
}
}
/// <summary>
/// StemSnapV is an array of up to 12 values of the most common stroke widths for vertical stems
/// (measured horizontally).
/// </summary>
public short[] SnapHeights
{
get
{
return rec.snap_heights;
}
}
/// <summary>
/// The Expansion Factor provides a limit for changing character bounding boxes during
/// processing that adjusts the size of fonts of Language Group 1.
/// </summary>
public int ExpansionFactor
{
get
{
return (int)rec.expansion_factor;
}
}
/// <summary>
/// Indicates the aesthetic characteristics of the font. Currently, only LanguageGroup 0
/// (e.g. Latin, Greek, Cyrillic, etc.) and LanguageGroup 1 (e.g. Chinese ideographs, Japanese
/// Kanji, etc) are recognized.
/// </summary>
public int LanguageGroup
{
get
{
return (int)rec.language_group;
}
}
/// <summary>
/// The Password value is required for the Type 1 BuildChar to operate.
/// It must be set to 5839.
/// </summary>
public int Password
{
get
{
return (int)rec.password;
}
}
/// <summary>
/// The MinFeature value is required for the Type 1 BuildChar to operate, but is obsolete.
/// It must be set to {16,16}.
/// </summary>
public short[] MinFeature
{
get
{
return rec.min_feature;
}
}
#endregion
}
}