Details: - Assembly Mgmt Service for loading now a separate interface, not intended for normal use. - Assembly Loader work; implemented custom dictionary key and table. - Assembly loading work. - EventService completed. - Moved assembly extensions to ModUtils.cs - Work to event service. NetworkService work - Added ImpromptuInterfaces package. - Networking Service work to support NetVars - Event Service - Added assemblies references package for script compilation. Updated Roslyn version for compatibility. - Package Loading work. Swap Harmony to HarmonyX - More refactor conversion to FluentResults. - Updated StylesService to return Results. - Refactor of PackageService partially complete. - Made IService.Reset() required to return a Result. - Moved plugin/assembly related code to their own folder (same namespace). - Updated interfaces to reflect the use of Result<T>. - Partial refactor, incomplete. - Added 'FluentResults' so we can stop using cursed Exception-based flow control in loading code. - Added 'OneOf' nuget package: https://github.com/mcintyre321/OneOf for the implementation of the Optional<T> pattern and complex discrete return types instead of cursed enums (see current AssemblyManager.cs). - Reapplied old branch changes.
51 lines
1.8 KiB
C#
51 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Reflection;
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using Barotrauma.LuaCs.Data;
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namespace Barotrauma.LuaCs.Services;
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public interface IPluginService : IReusableService
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{
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bool IsAssemblyLoaded(string friendlyName);
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/// <summary>
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/// Loads the assemblies for the given information
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/// </summary>
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/// <param name="assemblyResourcesInfo"></param>
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/// <param name="injectServices"></param>
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/// <param name="typeInstances"></param>
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/// <typeparam name="T"></typeparam>
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/// <returns></returns>
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FluentResults.Result LoadAndInstanceTypes<T>(IEnumerable<IAssemblyResourceInfo> assemblyResourcesInfo, bool injectServices, out ImmutableArray<T> typeInstances) where T : class, IAssemblyPlugin;
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FluentResults.Result<ImmutableArray<T>> GetLoadedPluginTypesInPackage<T>() where T : class, IAssemblyPlugin;
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/// <summary>
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/// Advances the loading/execution state of the plugin. IMPORTANT: You cannot set the execution state of plugins
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/// to 'Disposed'. You must instead call the 'DisposePlugins' method.
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/// </summary>
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/// <param name="newState"></param>
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/// <returns></returns>
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FluentResults.Result AdvancePluginStates(PluginRunState newState);
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/// <summary>
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/// Disposes of all running plugins hosted by the service and releases their references to allow unloading.
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/// </summary>
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/// <returns>Success of the operation. Returns false if any plugin threw errors during disposal.</returns>
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FluentResults.Result DisposePlugins();
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/// <summary>
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/// Gets the current plugin execution state.
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/// </summary>
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/// <returns></returns>
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PluginRunState GetPluginRunState();
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}
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public enum PluginRunState
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{
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Instanced=0,
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PreInitialization=1,
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Initialized=2,
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LoadingCompleted=3,
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Disposed=4
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}
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