Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/LuaCs/Services/_Interfaces/IPackageManagementService.cs
MapleWheels 6880e5e9ee [Milestone] AssemblyLoader completed.
Details:
- Assembly Mgmt Service for loading now a separate interface, not intended for normal use.
- Assembly Loader work; implemented custom dictionary key and table.
- Assembly loading work.
- EventService completed.
- Moved assembly extensions to ModUtils.cs
- Work to event service.
NetworkService work
- Added ImpromptuInterfaces package.
- Networking Service work to support NetVars
- Event Service
- Added assemblies references package for script compilation. Updated Roslyn version for compatibility.
- Package Loading work.
Swap Harmony to HarmonyX
- More refactor conversion to FluentResults.
- Updated StylesService to return Results.
- Refactor of PackageService partially complete.
- Made IService.Reset() required to return a Result.
- Moved plugin/assembly related code to their own folder (same namespace).
- Updated interfaces to reflect the use of Result<T>.
- Partial refactor, incomplete.
- Added 'FluentResults' so we can stop using cursed Exception-based flow control in loading code.
- Added 'OneOf' nuget package: https://github.com/mcintyre321/OneOf
for the implementation of the Optional<T> pattern and complex discrete return types instead of cursed enums (see current AssemblyManager.cs).
- Reapplied old branch changes.
2026-02-07 20:10:26 -05:00

92 lines
4.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using Barotrauma.Extensions;
using Barotrauma.LuaCs.Data;
namespace Barotrauma.LuaCs.Services;
public interface IPackageManagementService : IReusableService
{
/// <summary>
/// Adds packages to the queue of loadable packages without initializing them.
/// </summary>
/// <param name="packages"></param>
void QueuePackages(ImmutableArray<LoadablePackage> packages);
/// <summary>
/// Generates the ModConfigInfo for all queued packages and adds them to the store.
/// </summary>
/// <param name="loadParallel">Use multithreaded loading.</param>
/// <param name="reportFailOnDuplicates">Whether duplicate packages should be reported as errors.</param>
/// <returns>Failure/Success records for each package.</returns>
FluentResults.Result ParseQueuedPackages(bool loadParallel = true, bool reportFailOnDuplicates = false);
/// <summary>
/// Loads only the localizations, configs, and config profiles for stored packages.
/// </summary>
/// <param name="loadParallel"></param>
/// <returns></returns>
FluentResults.Result LoadPackageConfigsResourcesGroup(bool loadParallel = true);
/// <summary>
/// Loads all resources for stored packages.
/// </summary>
/// <param name="loadParallel">Use multithreaded loading.</param>
/// <param name="safeResourcesOnly">Only load safe scripting resources, such as Lua. C# plugins disabled.</param>
/// <returns></returns>
FluentResults.Result LoadAllPackageResources(bool loadParallel = true, bool safeResourcesOnly = true);
FluentResults.Result UnloadPackages();
bool IsPackageLoaded(ContentPackage package);
bool CheckDependencyLoaded(IPackageDependencyInfo info);
bool CheckDependenciesLoaded([NotNull]IEnumerable<IPackageDependencyInfo> infos, out ImmutableArray<IPackageDependencyInfo> missingPackages);
bool CheckEnvironmentSupported(IPlatformInfo platform);
/// <summary>
/// Tries to get the package dependency record to refer to that specific package if it exists, optionally create it.
/// </summary>
/// <param name="package">ContentPackage reference</param>
/// <param name="addIfMissing">Register a new IPackageDependencyInfo reference.</param>
/// <returns></returns>
FluentResults.Result<IPackageDependencyInfo> GetPackageDependencyInfoRecord(ContentPackage package,
bool addIfMissing = false);
/// <summary>
/// Tries to get the package dependency record to refer to that specific package if it exists, optionally create it.
/// </summary>
/// <param name="steamWorkshopId">The Steam Workshop ID, if available, if not enter zero ('0').</param>
/// <param name="packageName">The name of the package.</param>
/// <param name="folderPath">The folder path, as formatted in [ContentPackage.Path].</param>
/// <param name="addIfMissing">Register a new IPackageDependencyInfo reference.</param>
/// <returns></returns>
FluentResults.Result<IPackageDependencyInfo> GetPackageDependencyInfoRecord(ulong steamWorkshopId,
string packageName, string folderPath = null, bool addIfMissing = false);
/// <summary>
/// Tries to get the package dependency record to refer to that specific package if it exists.
/// Note: This overload does not allow the registration of a new dependency.
/// </summary>
/// <param name="folderPath">The folder path, as formatted in [ContentPackage.Path].</param>
/// <returns></returns>
FluentResults.Result<IPackageDependencyInfo> GetPackageDependencyInfoRecord(string folderPath);
IPackageDependencyInfo CreateOrphanPackageDependencyInfoRecord(string packageName,
string packagePath, ulong steamWorkshopId);
}
public readonly record struct LoadablePackage
{
public ContentPackage Package { get; }
public bool IsEnabled { get; }
public LoadablePackage(ContentPackage package, bool isEnabled)
{
Package = package;
IsEnabled = isEnabled;
}
public static ImmutableArray<LoadablePackage> FromEnumerable(IEnumerable<ContentPackage> packages, bool isEnabled)
{
var builder = ImmutableArray.CreateBuilder<LoadablePackage>();
packages.ForEach(p => builder.Add(new LoadablePackage(p, isEnabled)));
return builder.ToImmutable();
}
}