Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/LuaCs/Services/_Interfaces/IAssemblyManagementService.cs
MapleWheels 6880e5e9ee [Milestone] AssemblyLoader completed.
Details:
- Assembly Mgmt Service for loading now a separate interface, not intended for normal use.
- Assembly Loader work; implemented custom dictionary key and table.
- Assembly loading work.
- EventService completed.
- Moved assembly extensions to ModUtils.cs
- Work to event service.
NetworkService work
- Added ImpromptuInterfaces package.
- Networking Service work to support NetVars
- Event Service
- Added assemblies references package for script compilation. Updated Roslyn version for compatibility.
- Package Loading work.
Swap Harmony to HarmonyX
- More refactor conversion to FluentResults.
- Updated StylesService to return Results.
- Refactor of PackageService partially complete.
- Made IService.Reset() required to return a Result.
- Moved plugin/assembly related code to their own folder (same namespace).
- Updated interfaces to reflect the use of Result<T>.
- Partial refactor, incomplete.
- Added 'FluentResults' so we can stop using cursed Exception-based flow control in loading code.
- Added 'OneOf' nuget package: https://github.com/mcintyre321/OneOf
for the implementation of the Optional<T> pattern and complex discrete return types instead of cursed enums (see current AssemblyManager.cs).
- Reapplied old branch changes.
2026-02-07 20:10:26 -05:00

47 lines
2.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics.CodeAnalysis;
using System.Reflection;
using System.Runtime.CompilerServices;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
// ReSharper disable InconsistentNaming
namespace Barotrauma.LuaCs.Services;
public interface IAssemblyManagementService : IReusableService
{
/// <summary>
/// Searches for an assembly given it's fully qualified name, while excluding the contexts with the given Guids, if supplied.
/// </summary>
/// <param name="assemblyName">The fully-qualified assembly name.</param>
/// <param name="excludedContexts">Guids of excluded contexts.</param>
/// <returns><b>On Success:</b> The assembly. <br/><b>On Failure:</b> nothing.</returns>
FluentResults.Result<Assembly> GetLoadedAssembly(string assemblyName, in Guid[] excludedContexts);
/// <summary>
/// Searches for an assembly given it's fully qualified name, while excluding the contexts with the given Guids, if supplied.
/// </summary>
/// <param name="assemblyName">The assembly info.</param>
/// <param name="excludedContexts">Guids of excluded contexts.</param>
/// <returns><b>On Success:</b> The assembly. <br/><b>On Failure:</b> nothing.</returns>
FluentResults.Result<Assembly> GetLoadedAssembly(AssemblyName assemblyName, in Guid[] excludedContexts);
/// <summary>
/// Gets the assembly <see cref="MetadataReference"/> collection for the BCL and base game assemblies.
/// </summary>
/// <returns><see cref="MetadataReference"/> collection, if any are found. Returns an empty collection otherwise.</returns>
ImmutableArray<MetadataReference> GetDefaultMetadataReferences();
/// <summary>
/// Gets the assembly <see cref="MetadataReference"/> collection for all add-in assemblies loaded.
/// </summary>
/// <returns><see cref="MetadataReference"/> collection, if any are found. Returns an empty collection otherwise.</returns>
ImmutableArray<MetadataReference> GetAddInContextsMetadataReferences();
/// <summary>
///
/// </summary>
ImmutableArray<IAssemblyLoaderService> AssemblyLoaderServices { get; }
}