Details: - Assembly Mgmt Service for loading now a separate interface, not intended for normal use. - Assembly Loader work; implemented custom dictionary key and table. - Assembly loading work. - EventService completed. - Moved assembly extensions to ModUtils.cs - Work to event service. NetworkService work - Added ImpromptuInterfaces package. - Networking Service work to support NetVars - Event Service - Added assemblies references package for script compilation. Updated Roslyn version for compatibility. - Package Loading work. Swap Harmony to HarmonyX - More refactor conversion to FluentResults. - Updated StylesService to return Results. - Refactor of PackageService partially complete. - Made IService.Reset() required to return a Result. - Moved plugin/assembly related code to their own folder (same namespace). - Updated interfaces to reflect the use of Result<T>. - Partial refactor, incomplete. - Added 'FluentResults' so we can stop using cursed Exception-based flow control in loading code. - Added 'OneOf' nuget package: https://github.com/mcintyre321/OneOf for the implementation of the Optional<T> pattern and complex discrete return types instead of cursed enums (see current AssemblyManager.cs). - Reapplied old branch changes.
47 lines
2.2 KiB
C#
47 lines
2.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Diagnostics.CodeAnalysis;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using Microsoft.CodeAnalysis;
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using Microsoft.CodeAnalysis.CSharp;
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// ReSharper disable InconsistentNaming
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namespace Barotrauma.LuaCs.Services;
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public interface IAssemblyManagementService : IReusableService
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{
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/// <summary>
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/// Searches for an assembly given it's fully qualified name, while excluding the contexts with the given Guids, if supplied.
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/// </summary>
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/// <param name="assemblyName">The fully-qualified assembly name.</param>
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/// <param name="excludedContexts">Guids of excluded contexts.</param>
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/// <returns><b>On Success:</b> The assembly. <br/><b>On Failure:</b> nothing.</returns>
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FluentResults.Result<Assembly> GetLoadedAssembly(string assemblyName, in Guid[] excludedContexts);
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/// <summary>
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/// Searches for an assembly given it's fully qualified name, while excluding the contexts with the given Guids, if supplied.
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/// </summary>
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/// <param name="assemblyName">The assembly info.</param>
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/// <param name="excludedContexts">Guids of excluded contexts.</param>
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/// <returns><b>On Success:</b> The assembly. <br/><b>On Failure:</b> nothing.</returns>
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FluentResults.Result<Assembly> GetLoadedAssembly(AssemblyName assemblyName, in Guid[] excludedContexts);
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/// <summary>
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/// Gets the assembly <see cref="MetadataReference"/> collection for the BCL and base game assemblies.
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/// </summary>
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/// <returns><see cref="MetadataReference"/> collection, if any are found. Returns an empty collection otherwise.</returns>
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ImmutableArray<MetadataReference> GetDefaultMetadataReferences();
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/// <summary>
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/// Gets the assembly <see cref="MetadataReference"/> collection for all add-in assemblies loaded.
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/// </summary>
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/// <returns><see cref="MetadataReference"/> collection, if any are found. Returns an empty collection otherwise.</returns>
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ImmutableArray<MetadataReference> GetAddInContextsMetadataReferences();
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/// <summary>
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///
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/// </summary>
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ImmutableArray<IAssemblyLoaderService> AssemblyLoaderServices { get; }
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}
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