Details: - Assembly Mgmt Service for loading now a separate interface, not intended for normal use. - Assembly Loader work; implemented custom dictionary key and table. - Assembly loading work. - EventService completed. - Moved assembly extensions to ModUtils.cs - Work to event service. NetworkService work - Added ImpromptuInterfaces package. - Networking Service work to support NetVars - Event Service - Added assemblies references package for script compilation. Updated Roslyn version for compatibility. - Package Loading work. Swap Harmony to HarmonyX - More refactor conversion to FluentResults. - Updated StylesService to return Results. - Refactor of PackageService partially complete. - Made IService.Reset() required to return a Result. - Moved plugin/assembly related code to their own folder (same namespace). - Updated interfaces to reflect the use of Result<T>. - Partial refactor, incomplete. - Added 'FluentResults' so we can stop using cursed Exception-based flow control in loading code. - Added 'OneOf' nuget package: https://github.com/mcintyre321/OneOf for the implementation of the Optional<T> pattern and complex discrete return types instead of cursed enums (see current AssemblyManager.cs). - Reapplied old branch changes.
56 lines
1.8 KiB
C#
56 lines
1.8 KiB
C#
using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Globalization;
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namespace Barotrauma.LuaCs.Data;
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public interface IConfigResourceInfo : IResourceInfo, IResourceCultureInfo, IPackageDependenciesInfo, IPackageInfo { }
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public interface IConfigProfileResourceInfo : IResourceInfo, IResourceCultureInfo, IPackageDependenciesInfo, IPackageInfo { }
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public interface ILocalizationResourceInfo : IResourceInfo, IResourceCultureInfo, IPackageDependenciesInfo, IPackageInfo { }
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/// <summary>
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/// Represents loadable Lua files.
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/// </summary>
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public interface ILuaResourceInfo : IResourceInfo, IResourceCultureInfo, IPackageDependenciesInfo, IPackageInfo { }
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public interface IAssemblyResourceInfo : IResourceInfo, IResourceCultureInfo, IPackageDependenciesInfo, IPackageInfo
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{
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/// <summary>
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/// The friendly name of the assembly. Script files belonging to the same assembly should all have the same name.
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/// Legacy scripts will all be given the sanitized name of the Content Package they belong to.
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/// </summary>
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public string FriendlyName { get; }
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/// <summary>
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/// Is this entry referring to a script file collection.
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/// </summary>
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public bool IsScript { get; }
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}
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#region Collections
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public interface IAssembliesResourcesInfo
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{
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ImmutableArray<IAssemblyResourceInfo> Assemblies { get; }
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}
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public interface ILocalizationsResourcesInfo
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{
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ImmutableArray<ILocalizationResourceInfo> Localizations { get; }
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}
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public interface ILuaScriptsResourcesInfo
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{
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ImmutableArray<ILuaResourceInfo> LuaScripts { get; }
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}
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public interface IConfigsResourcesInfo
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{
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ImmutableArray<IConfigResourceInfo> Configs { get; }
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}
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public interface IConfigProfilesResourcesInfo
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{
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ImmutableArray<IConfigProfileResourceInfo> ConfigProfiles { get; }
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}
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#endregion
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